Learning and Recognition of Hand-Drawn Shapes Using Generative Genetic Programming. - Wojciech Jaskowski; Krzysztof Krawiec; Bartosz Wieloch (EvoWorkshops, 2007)

Genetic programming for cross-task knowledge sharing. - Wojciech Jaskowski; Krzysztof Krawiec; Bartosz Wieloch (GECCO, 2007)

Knowledge reuse in genetic programming applied to visual learning. - Wojciech Jaskowski; Krzysztof Krawiec; Bartosz Wieloch (GECCO, 2007)

Winning Ant Wars: Evolving a Human-Competitive Game Strategy Using Fitnessless Selection. - Wojciech Jaskowski; Krzysztof Krawiec; Bartosz Wieloch (EuroGP, 2008)

On selecting the best individual in noisy environments. - Wojciech Jaskowski; Wojciech Kotlowski (GECCO, 2008)

Fitnessless coevolution. - Wojciech Jaskowski; Krzysztof Krawiec; Bartosz Wieloch (GECCO, 2008)

Multi-task code reuse in genetic programming. - Wojciech Jaskowski; Krzysztof Krawiec; Bartosz Wieloch (GECCO (Companion), 2008)

The Numerical Measure of Symmetry for 3D Stick Creatures. - Wojciech Jaskowski; Maciej Komosinski (Artif. Life, 2008)

Multitask Visual Learning Using Genetic Programming. - Wojciech Jaskowski; Krzysztof Krawiec; Bartosz Wieloch (Evol. Comput., 2008)

Evolving strategy for a probabilistic game of imperfect information using genetic programming. - Wojciech Jaskowski; Krzysztof Krawiec; Bartosz Wieloch (Genet. Program. Evolvable Mach., 2008)

Formal analysis and algorithms for extracting coordinate systems of games. - Wojciech Jaskowski; Krzysztof Krawiec (CIG, 2009)

Coevolutionary Temporal Difference Learning for Othello. - Marcin Grzegorz Szubert; Wojciech Jaskowski; Krzysztof Krawiec (CIG, 2009)

Evolving Teams of Cooperating Agents for Real-Time Strategy Game. - Pawel Lichocki; Krzysztof Krawiec; Wojciech Jaskowski (EvoWorkshops, 2009)

Coordinate System Archive for coevolution. - Wojciech Jaskowski; Krzysztof Krawiec (IEEE Congress on Evolutionary Computation, 2010)

How many dimensions in co-optimization. - Wojciech Jaskowski; Krzysztof Krawiec (GECCO (Companion), 2011)

Evolving small-board Go players using coevolutionary temporal difference learning with archives. - Krzysztof Krawiec; Wojciech Jaskowski; Marcin Grzegorz Szubert (Int. J. Appl. Math. Comput. Sci., 2011)

Formal Analysis, Hardness, and Algorithms for Extracting Internal Structure of Test-Based Problems. - Wojciech Jaskowski; Krzysztof Krawiec (Evol. Comput., 2011)

Genetic programming needs better benchmarks. - James McDermott; David Robert White; Sean Luke; Luca Manzoni; Mauro Castelli; Leonardo Vanneschi; Wojciech Jaskowski; Krzysztof Krawiec; Robin Harper; Kenneth A. De Jong; Una-May O'Reilly (GECCO, 2012)

Improving coevolution by random sampling. - Wojciech Jaskowski; Pawel Liskowski; Marcin Grzegorz Szubert; Krzysztof Krawiec (GECCO, 2013)

Shaping fitness function for evolutionary learning of game strategies. - Marcin Grzegorz Szubert; Wojciech Jaskowski; Pawel Liskowski; Krzysztof Krawiec (GECCO, 2013)

Better GP benchmarks: community survey results and proposals. - David Robert White; James McDermott; Mauro Castelli; Luca Manzoni; Brian W. Goldman; Gabriel Kronberger; Wojciech Jaskowski; Una-May O'Reilly; Sean Luke (Genet. Program. Evolvable Mach., 2013)

On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello. - Marcin Grzegorz Szubert; Wojciech Jaskowski; Krzysztof Krawiec (IEEE Trans. Comput. Intell. AI Games, 2013)

Temporal difference learning of N-tuple networks for the game 2048. - Marcin Grzegorz Szubert; Wojciech Jaskowski (CIG, 2014)

Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello. - Wojciech Jaskowski; Marcin Grzegorz Szubert; Pawel Liskowski (EvoApplications, 2014)

Cross-task code reuse in genetic programming applied to visual learning. - Wojciech Jaskowski; Krzysztof Krawiec; Bartosz Wieloch (Int. J. Appl. Math. Comput. Sci., 2014)

Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League. - Wojciech Jaskowski (CoRR, 2014)

Systematic n-Tuple Networks for Othello Position Evaluation. - Wojciech Jaskowski (J. Int. Comput. Games Assoc., 2014)

The Role of Behavioral Diversity and Difficulty of Opponents in Coevolving Game-Playing Agents. - Marcin Grzegorz Szubert; Wojciech Jaskowski; Pawel Liskowski; Krzysztof Krawiec (EvoApplications, 2015)

High-Dimensional Function Approximation for Knowledge-Free Reinforcement Learning: a Case Study in SZ-Tetris. - Wojciech Jaskowski; Marcin Grzegorz Szubert; Pawel Liskowski; Krzysztof Krawiec (GECCO, 2015)

ViZDoom: A Doom-based AI research platform for visual reinforcement learning. - Michal Kempka; Marek Wydmuch; Grzegorz Runc; Jakub Toczek; Wojciech Jaskowski (CIG, 2016)

Heterogeneous team deep q-learning in low-dimensional multi-agent environments. - Mateusz Kurek; Wojciech Jaskowski (CIG, 2016)

The performance profile: A multi-criteria performance evaluation method for test-based problems. - Wojciech Jaskowski; Pawel Liskowski; Marcin Grzegorz Szubert; Krzysztof Krawiec (Int. J. Appl. Math. Comput. Sci., 2016)

A hybrid MIP-based large neighborhood search heuristic for solving the machine reassignment problem. - Wojciech Jaskowski; Marcin Grzegorz Szubert; Piotr Gawron (Ann. Oper. Res., 2016)

Mastering $2048$ with Delayed Temporal Coherence Learning, Multi-State Weight Promotion, Redundant Encoding and Carousel Shaping. - Wojciech Jaskowski (CoRR, 2016)

Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation. - Wojciech Jaskowski; Marcin Grzegorz Szubert (IEEE Trans. Comput. Intell. AI Games, 2016)

Accelerating coevolution with adaptive matrix factorization. - Pawel Liskowski; Wojciech Jaskowski (GECCO, 2017)

Mastering 2048 With Delayed Temporal Coherence Learning, Multistage Weight Promotion, Redundant Encoding, and Carousel Shaping. - Wojciech Jaskowski (IEEE Trans. Games, 2018)

Learning to Play Othello With Deep Neural Networks. - Pawel Liskowski; Wojciech Jaskowski; Krzysztof Krawiec (IEEE Trans. Games, 2018)

Model-Based Active Exploration. - Pranav Shyam; Wojciech Jaskowski; Faustino Gomez (ICML, 2019)

Artificial Intelligence for Prosthetics - challenge solutions. - Lukasz Kidzinski; Carmichael F. Ong; Sharada Prasanna Mohanty; Jennifer L. Hicks; Sean F. Carroll; Bo Zhou; Hong-cheng Zeng; Fan Wang 021; Rongzhong Lian; Hao Tian 005; Wojciech Jaskowski; Garrett Andersen; et al. (CoRR, 2019)

Training Agents using Upside-Down Reinforcement Learning. - Rupesh Kumar Srivastava; Pranav Shyam; Filipe Mutz; Wojciech Jaskowski; Jürgen Schmidhuber (CoRR, 2019)

ViZDoom Competitions: Playing Doom From Pixels. - Marek Wydmuch; Michal Kempka; Wojciech Jaskowski (IEEE Trans. Games, 2019)

How to Learn a Useful Critic? Model-based Action-Gradient-Estimator Policy Optimization. - Pierluca D'Oro; Wojciech Jaskowski (NeurIPS, 2020)

Arctic-TILT. Business Document Understanding at Sub-Billion Scale. - Lukasz Borchmann; Michal Pietruszka; Wojciech Jaskowski; Dawid Jurkiewicz; Piotr Halama; Pawel Józiak; Lukasz Garncarek; Pawel Liskowski; Karolina Szyndler; Andrzej Gretkowski; Julita Oltusek; Gabriela Nowakowska; et al. (CoRR, 2024)