Wolfgang Müller

Affiliations:
  • PH Weingarten, Germany
  • Fraunhofer IGD Darmstadt, Germany


According to our database1, Wolfgang Müller authored at least 70 papers between 1994 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
On the Creation of Classifiers to Support Assessment of E-Portfolios.
Proceedings of the IEEE International Symposium on Multimedia, 2023

2022
Fostering Digital Media-Realted Competences of Student Teachers.
SN Comput. Sci., 2022

Meaningful, gamified training of reading fluency.
Frontiers Comput. Sci., 2022

2021
Technology acceptance of a VR e-learning application addressing the cellular transport mechanisms.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Back to Basics: Explainable AI for Adaptive Serious Games.
Proceedings of the Serious Games - Joint International Conference, 2021

Integration of Digital Competences into a Teacher Education Program: A Sensitive Approach.
Proceedings of the 13th International Conference on Computer Supported Education, 2021

2020
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

Digitales Lesetheater zur Förderung der Leseflüssigkeit.
Proceedings of the DELFI 2020, 2020

Reading Fluency Training with Amazon Alexa.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

Practising Reading Fluency with Virtual Voice Assistants: Theoretical Perspectives and Experiences.
Proceedings of the Computer Supported Education - 12th International Conference, 2020

2019
Leseflüssigkeitstraining mit Amazon Alexa.
Proceedings of the DeLFI 2019, 2019

2018
Designing a Smart Reading Environment with and for Children.
Proceedings of the Twelfth International Conference on Tangible, 2018

Hanging Pictures or Searching the Web - Informing the Design of a Decision-Making System that Empowers Teachers to Appropriate Educational Resources to Their School's Infrastructure.
Proceedings of the Empowering Learners for Life in the Digital Age, 2018

Memorial Design Pattern Catalogue - Design Issues for Digital Remembrance.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Cyberella - Design Issues for Interactive 360 Degree Film.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Empowering children to author digital media effects for reader's theatre.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
STREEN - Designing Smart Environments for Story Reading with Children.
IxD&A, 2017

Interacting with Public Displays for Informal Learning: Design Issues and First Experiences.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Mobile Web-Technologien im Sport: Konzeption, Entwicklung und Evaluation eines Trainingsassistenten.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

2016
Advancing Mobile Learning in Formal and Informal Settings via Mobile App Technology: Where to From Here, and How?
J. Educ. Technol. Soc., 2016

On the Creation of Sustainable Design Patterns of ICT Integration in the Classroom.
Proceedings of the 10th Mediterranean Conference on Information Systems, 2016

Enrichment of Story Reading with Digital Media.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Automatic Inspection of E-Portfolios for Improving Formative and Summative Assessment.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

Let Me Do It: Towards the Implementation of Sustainable Instructional Patterns.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Gamification - A Structured Analysis.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Let me do it: towards the implementation of instructional patterns of ICT usage in schools.
Proceedings of the DeLFI 2016, 2016

2015
Investigating the use of digital manipulatives for storytelling in pre-school.
Int. J. Child Comput. Interact., 2015

New memory spaces for cultural history.
Proceedings of the 2nd Digital Heritage International Congress, 2015

2013
Tales of a Companion Teacher Analytics.
Proceedings of the 2nd International Workshop on Teaching Analytics, 2013

Production and Delivery of Interactive Narratives Based on Video Snippets.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

2012
Towards an Open Source Game Engine for Teaching and Research.
Trans. Edutainment, 2012

Sharing Interactive Digital Storytelling Technologies II.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Implementing High-Resolution Adaptivity in Game-Based Learning.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

Understanding the Learners' Actions when Using Mathematics Learning Tools.
Proceedings of the Intelligent Computer Mathematics - 11th International Conference, 2012

2011

2010
Are Wikis and Weblogs an Appropriate Approach to Foster Collaboration, Reflection and Students' Motivation?
Proceedings of the Key Competencies in the Knowledge Society, 2010

Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling.
Proceedings of the Interactive Storytelling, 2010

Intelligent Assessment in Math Education for Complete Induction Problems.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
Adaptivity in Game-Based Learning: A New Perspective on Story.
Proceedings of the Interactive Storytelling, 2009

CharanisML: A Flexible Virtual Actor Control Interface.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Visual Methods for Analyzing Time-Oriented Data.
IEEE Trans. Vis. Comput. Graph., 2008

Learning with Interactive Stories.
Proceedings of the Learning to Live in the Knowledge Society, 2008

Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines.
Proceedings of the Interactive Storytelling, 2008

Activating Students in Introductory Mathematics Tutorials.
Proceedings of the EuroPLoP 2008: 13th Annual European Conference on Pattern Languages of Programming, 2008

The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2007
Visualizing time-oriented data - A systematic view.
Comput. Graph., 2007

2006
Towards Accessible Authoring Tools for Interactive Storytelling.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

European Research Forum Panel Session Envisioning Research Challenges in Visual Analytics.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Enhancing the visualization process with principal component analysis to support the exploration of trends.
Proceedings of the Asia-Pacific Symposium on Information Visualisation, 2006

2005
Scenejo - An Interactive Storytelling Platform.
Proceedings of the Virtual Storytelling, 2005

2004
Informationsvisualisierung: Methoden und Perspektiven.
it Inf. Technol., 2004

Visual knowledge discovery.
Comput. Graph., 2004

Visual Component Analysis.
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004

2003
Praxiserfahrungen bei der Einführung dezentraler Wissensmanagement-Lösungen.
Wirtschaftsinf., 2003

Visualization for modeling and simulation: visualization methods for time-dependent data - an overview.
Proceedings of the 35th Winter Simulation Conference: Driving Innovation, 2003

2002
Visual Data Mining.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Face-to-face with your assistant. Realization issues of animated user interface agents for home appliances.
Comput. Graph., 2001

Visualizing Time-Series on Spirals.
Proceedings of the IEEE Symposium on Information Visualization 2001 (INFOVIS'01), 2001

2000
Representing Animations by Principal Components.
Comput. Graph. Forum, 2000

The morph node.
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000

LAHYSTOTRAIN - Integration of Virtual Environments and ITS to Surgery Training.
Proceedings of the Intelligent Tutoring Systems, 5th International Conference, 2000

Design Issues for Conversational User Interfaces: Animating and Controlling 3D Faces.
Proceedings of the Deformable Avatars, 2000

Novel user interface technologies and conversational user interfaces for information appliances.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Office environments for CSCW in design and architecture.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Visualisierung - Grundlagen und allgemeine Methoden.
Springer, ISBN: 978-3-540-64944-1, 2000

1999
Visualization by Examples: Mapping Data to Visual Representations using Few Correspondences.
Proceedings of the 1st Joint Eurographics, 1999

1998
Using morphing for information visualization.
Proceedings of the CIKM 1998 Workshop on New Paradigms in Information Visualization and Manipulation, 1998

1996
Computer aided surgery--vision and feasibility of an advanced operation theatre.
Comput. Graph., 1996

1995
A Virtual Reality Medical Training System.
Proceedings of the Computer Vision, 1995

1994
From vision to synthesis: a new approach to the integration of image analysis, computer vision, and image synthesis.
Proceedings of the Visual Information Processing III, Orlando, FL, USA, April 4, 1994, 1994


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