On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing. - Michael Kenzel; Bernhard Kerbl; Wolfgang Tatzgern; Elena Ivanchenko; Dieter Schmalstieg; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Stochastic Substitute Trees for Real-Time Global Illumination. - Wolfgang Tatzgern; Benedikt Mayr; Bernhard Kerbl; Markus Steinberger (I3D, 2020)

Surface Light Cones: Sharing Direct Illumination for Efficient Multi-viewer Rendering. - Pascal Stadlbauer; Alexander Weinrauch; Wolfgang Tatzgern; Markus Steinberger (High Performance Graphics (Symposium Papers), 2023)

Efficient Rendering of Participating Media for Multiple Viewpoints. - Robert Stojanovic; Alexander Weinrauch; Wolfgang Tatzgern; Andreas Kurz; Markus Steinberger (High Performance Graphics (Symposium Papers), 2023)

Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds. - Alexander Weinrauch; Stephan Lorbek; Wolfgang Tatzgern; Pascal Stadlbauer; Markus Steinberger (High Performance Graphics (Symposium Papers), 2023)

Effect-based Multi-viewer Caching for Cloud-native Rendering. - Alexander Weinrauch; Wolfgang Tatzgern; Pascal Stadlbauer; Alexis Crickx; Jozef Hladky; Arno Coomans; Martin Winter; Joerg H. Mueller; Markus Steinberger (ACM Trans. Graph., 2023)

Radiance Caching with On-Surface Caches for Real-Time Global Illumination. - Wolfgang Tatzgern; Alexander Weinrauch; Pascal Stadlbauer; Joerg H. Mueller; Martin Winter; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media. - Pascal Stadlbauer; Wolfgang Tatzgern; Jörg H. Müller; Martin Winter; Robert Stojanovic; Alexander Weinrauch; Markus Steinberger (Comput. Graph. Forum, 2025)