A New Bandwidth Reduction Method for Distributed Rendering Systems. - Won-Jong Lee; Hyung-Rae Kim; Woo-Chan Park; Jung-Woo Kim; Tack-Don Han; Sung-Bong Yang (EurAsia-ICT, 2002)

A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware. - Won-Jong Lee; Woo-Chan Park; Jung-Woo Kim; Tack-Don Han; Sung-Bong Yang; Francis Neelamkavil (ICCSA (2), 2004)

Fabrication and Measurement of Four L-shaped-Slot Microstrip Patch Antenna for HiperLAN2. - Won-Jong Lee; Suk-Youb Kang; Hwa-Choon Lee; Hyo-Dal Park (IEICE Trans. Commun., 2005)

A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering. - Woo-Chan Park; Duk-Ki Yoon; Kil-Whan Lee; Il-San Kim; Kyung-Su Kim; Won-Jong Lee; Tack-Don Han; Sung-Bong Yang (ARCS, 2006)

Simulation and development environment for mobile 3D graphics architectures. - Won-Jong Lee; Woo-Chan Park; Vason P. Srini; Tack-Don Han (IET Comput. Digit. Tech., 2007)

An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System. - Seung-Gi Lee; Woo-Chan Park; Won-Jong Lee; Sung-Bong Yang; Tack-Don Han (J. Inf. Sci. Eng., 2007)

An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters. - Won-Jong Lee; Vason P. Srini; Woo-Chan Park; Shigeru Muraki; Tack-Don Han (IEICE Trans. Inf. Syst., 2008)

Selective and adaptive supersampling for real-time ray tracing. - Bongjun Jin; Insung Ihm; Byungjoon Chang; Chanmin Park; Won-Jong Lee; Seokyoon Jung (High Performance Graphics, 2009)

Parallel-pipeline-based traversal unit for hardware-accelerated ray tracing. - Jin-Woo Kim 004; Won-Jong Lee; Min-Woo Lee; Tack-Don Han (SIGGRAPH ASIA Posters, 2012)

SGRT: a scalable mobile GPU architecture based on ray tracing. - Won-Jong Lee; Shihwa Lee; Jae-Ho Nah; Jin-Woo Kim 004; Youngsam Shin; Jaedon Lee; Seokyoon Jung (SIGGRAPH Posters, 2012)

SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing. - Won-Jong Lee; Youngsam Shin; Jaedon Lee; Jin-Woo Kim 004; Jae-Ho Nah; Seokyoon Jung; Shihwa Lee; Hyun-Sang Park; Tack-Don Han (High Performance Graphics, 2013)

Real-time ray tracing on coarse-grained reconfigurable processor. - Jaedon Lee; Youngsam Shin; Won-Jong Lee; Soojung Ryu; Jeongwook Kim (FPT, 2013)

A novel mobile GPU architecture based on ray tracing. - Won-Jong Lee; Youngsam Shin; Jaedon Lee; Jin-Woo Kim 004; Jae-Ho Nah; Hyun-Sang Park; Seokyoon Jung; Shihwa Lee (ICCE, 2013)

Ray tracing is the future and ever will be... - Alexander Keller 001; Tero Karras; Ingo Wald; Timo Aila; Samuli Laine; Jacco Bikker; Christiaan P. Gribble; Won-Jong Lee; James McCombe (SIGGRAPH Courses, 2013)

Real-time ray tracing on future mobile computing platform. - Won-Jong Lee; Youngsam Shin; Jae Don Lee; Shihwa Lee; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Energy efficient data transmission for ray tracing on mobile computing platform. - Youngsam Shin; Won-Jong Lee; Jaedon Lee; Shihwa Lee; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Full-stream architecture for ray tracing with efficient data transmission. - Youngsam Shin; Jaedon Lee; Won-Jong Lee; Soojung Ryu; Jeongwook Kim (ISCAS, 2014)

Shading language compiler implementation for mobile ray tracing accelerator. - Seok Joong Hwang; Ankur Deshwal; Donghoon Yoo; Won-Jong Lee; Youngsam Shin; Jae Don Lee; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Two-AABB traversal for mobile real-time ray tracing. - Jaedon Lee; Won-Jong Lee; Youngsam Shin; Seok Joong Hwang; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

An energy efficient hardware multithreading scheme for mobile ray tracing. - Won-Jong Lee; Youngsam Shin; Jae Don Lee; Seok Joong Hwang; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Reorder buffer: an energy-efficient multithreading architecture for hardware MIMD ray traversal. - Won-Jong Lee; Youngsam Shin; Seok Joong Hwang; Seok Kang; Jeong-Joon Yoo; Soojung Ryu (High Performance Graphics, 2015)

A mobile ray tracing engine with hybrid number representations. - Seok Joong Hwang; Jae Don Lee; Youngsam Shin; Won-Jong Lee; Soojung Ryu (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

An efficient hybrid ray tracing and rasterizer architecture for mobile GPU. - Won-Jong Lee; Seok Joong Hwang; Youngsam Shin; Jeong-Joon Yoo; Soojung Ryu (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Latency tolerance techniques for real-time ray tracing on mobile computing platform. - Youngsam Shin; Seok Joong Hwang; Jae Don Lee; Won-Jong Lee; Soojung Ryu (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

Tile-based path rendering for mobile device. - Jeong-Joon Yoo; Jae Don Lee; Sundeep Krishnadasan; Won-Jong Lee; John Brothers; Soojung Ryu (SIGGRAPH Asia Mobile Graphics and Interactive Applications, 2015)

HART: A Hybrid Architecture for Ray Tracing Animated Scenes. - Jae-Ho Nah; Jin-Woo Kim 004; Junho Park; Won-Jong Lee; Jeong-Soo Park 004; Seokyoon Jung; Woo-Chan Park; Dinesh Manocha; Tack-Don Han (IEEE Trans. Vis. Comput. Graph., 2015)

PerfEPI: Parallel performance estimation with effective progress index. - Youngsam Shin; Won-Jong Lee; Seok Joong Hwang; Soojung Ryu (ICCE, 2016)

Tile binning and rendering for resolution independent graphics. - Jeong-Joon Yoo; Jaedon Lee; Sundeep Krishnadasan; Won-Jong Lee; John Brothers; Soojung Ryu (ICCE, 2016)

Adaptive multi-rate ray sampling on mobile ray tracing GPU. - Won-Jong Lee; Seok Joong Hwang; Youngsam Shin; Soojung Ryu; Insung Ihm (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2016)

Fast stereoscopic rendering on mobile ray tracing GPU for virtual reality applications. - Won-Jong Lee; Seok Joong Hwang; Youngsam Shin; Jeong-Joon Yoo; Soojung Ryu (ICCE, 2017)

Towards an efficient data transfer on mobile device: A case study on ray-tracing. - Youngsam Shin; Won-Jong Lee; Jeong-Joon Yoo; Soojung Ryu (ICCE, 2017)

Accelerating vector graphics on low-end device. - Jeong-Joon Yoo; Sundeep Krishnadasan; Youngsam Shin; Won-Jong Lee; Soojung Ryu (ICCE, 2017)

Flexible Ray Traversal with an Extended Programming Model. - Won-Jong Lee; Gabor Liktor; Karthik Vaidyanathan (SIGGRAPH Asia Technical Briefs, 2019)

Lazy Build of Acceleration Structures with Traversal Shaders. - Won-Jong Lee; Gabor Liktor (SIGGRAPH Asia Technical Communications, 2020)