An effective depth data memory system using an escape count buffer for 3D rendering processors. - Woo-Chan Park; Jin-Hong Park; Woo-Nam Chung; Jeong-Soo Park 004; Sangduk Kim; Hong-Sik Kim; Young-Sik Kim; Tack-Don Han (IEICE Electron. Express, 2011)

Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes. - Jinyoung Lee; Woo-Nam Chung; Tae-Hyoung Lee; Jae-Ho Nah; Youngsik Kim; Woo-Chan Park (IEEE Access, 2020)

A Latency-Effective Pipelined Divider for Double-Precision Floating-Point Numbers. - Juwon Yun; Jinyoung Lee; Woo-Nam Chung; Cheong Ghil Kim; Woo-Chan Park (IEEE Access, 2020)

An Implementation of Multi-Chip Architecture for Real-Time Ray Tracing Based on Parallel Frame Rendering. - Jinyoung Lee; Jae-Ho Nah; Woo-Nam Chung; Tae-Hyoung Lee; Woo-Chan Park (IEEE Access, 2021)

Lossless Compression Algorithm and Architecture for Reduced Memory Bandwidth Requirement with Improved Prediction Based on the Multiple DPCM Golomb-Rice Algorithm. - Imjae Hwang; Juwon Yun; Woo-Nam Chung; Jaeshin Lee; Cheong-Ghil Kim; Youngsik Kim; Woo-Chan Park (J. Web Eng., 2021)

Effective Algorithm to Control Depth Level for Performance Improvement of Sound Tracing. - Eunjae Kim; Juwon Yun; Woo-Nam Chung; Jae-Ho Nah; Youngsik Kim; Cheoung Ghil Kim; Woo-Chan Park (J. Web Eng., 2022)