Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. - Wookhee Min; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIED, 2013)

Deep Learning-Based Goal Recognition in Open-Ended Digital Games. - Wookhee Min; Eunyoung Ha; Jonathan P. Rowe; Bradford W. Mott; James C. Lester (AIIDE, 2014)

FLARE: An open source toolkit for creating expressive user interfaces for serious games. - Bradford W. Mott; Jonathan P. Rowe; Wookhee Min; Robert G. Taylor; James C. Lester (FDG, 2014)

Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; James C. Lester (Intelligent Tutoring Systems, 2014)

NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization. - Wookhee Min; Bradford W. Mott (NUT@IJCNLP, 2015)

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Jonathan P. Rowe; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED, 2015)

ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking. - Kristy Elizabeth Boyer; Philip Sheridan Buffum; Kirby Culbertson; Megan Hardy Frankosky; James C. Lester; Allison G. Martínez-Arocho; Wookhee Min; Bradford W. Mott; Fernando J. Rodríguez; Eric N. Wiebe (SIGCSE, 2015)

Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning. - Andy Smith; Wookhee Min; Bradford W. Mott; James C. Lester (UMAP, 2015)

A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. - Wookhee Min; Alok Baikadi; Bradford W. Mott; Jonathan P. Rowe; Barry Liu; Eunyoung Ha; James C. Lester (AIIDE, 2016)

Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. - Wookhee Min; Joseph B. Wiggins; Lydia Pezzullo; Alexandria Katarina Vail; Kristy Elizabeth Boyer; Bradford W. Mott; Megan Frankosky; Eric N. Wiebe; James C. Lester (EDM, 2016)

Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; Barry Liu; James C. Lester (IJCAI, 2016)

Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment. - Andy Smith; Osman Aksit; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; James C. Lester (ITS, 2016)

Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; James C. Lester (AAAI Workshops, 2017)

Inducing Stealth Assessors from Game Interaction Data. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED, 2017)

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. - Lydia G. Pezzullo; Joseph B. Wiggins; Megan Hardy Frankosky; Wookhee Min; Kristy Elizabeth Boyer; Bradford W. Mott; Eric N. Wiebe; James C. Lester (AIED, 2017)

Multimodal Goal Recognition in Open-World Digital Games. - Wookhee Min; Bradford W. Mott; Jonathan P. Rowe; Robert G. Taylor; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIIDE, 2017)

Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. - Pengcheng Wang; Jonathan P. Rowe; Wookhee Min; Bradford W. Mott; James C. Lester (AIIDE, 2017)

Interactive Narrative Personalization with Deep Reinforcement Learning. - Pengcheng Wang; Jonathan P. Rowe; Wookhee Min; Bradford W. Mott; James C. Lester (IJCAI, 2017)

Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games. - Joseph B. Wiggins; Mayank Kulkarni; Wookhee Min; Bradford W. Mott; Kristy Elizabeth Boyer; Eric N. Wiebe; James C. Lester (AIIDE, 2018)

Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. - Bita Akram; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (EDM, 2018)

User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression. - Joseph B. Wiggins; Mayank Kulkarni; Wookhee Min; Kristy Elizabeth Boyer; Bradford W. Mott; Eric N. Wiebe; James C. Lester (MA3HMI@ICMI, 2018)

High-Fidelity Simulated Players for Interactive Narrative Planning. - Pengcheng Wang; Jonathan P. Rowe; Wookhee Min; Bradford W. Mott; James C. Lester (IJCAI, 2018)

Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. - Wookhee Min; Kyungjin Park; Joseph B. Wiggins; Bradford W. Mott; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED (2), 2019)

Toward Computational Models of Team Effectiveness with Natural Language Processing. - Randall Spain; Michael Geden; Wookhee Min; Bradford W. Mott; James C. Lester (TTW@AIED, 2019)

Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. - Joseph B. Wiggins; Mayank Kulkarni; Wookhee Min; Kristy Elizabeth Boyer; Bradford W. Mott; Eric N. Wiebe; James C. Lester (AIED (2), 2019)

Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. - Kyungjin Park; Bradford W. Mott; Wookhee Min; Kristy Elizabeth Boyer; Eric N. Wiebe; James C. Lester (CoG, 2019)

Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. - Andrew Emerson; Andy Smith; Cody Smith; Fernando J. Rodríguez; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (EDM, 2019)

Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics. - Ziwei Wu; Bradford W. Mott; Wookhee Min; Robert Taylor; Danielle Boulden; Trudi Lord; Frieda Reichsman; Chad Dorsey; Eric N. Wiebe; James C. Lester (EDM (Workshops), 2019)

Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis. - Bita Akram; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (SIGCSE, 2019)

Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. - Andrew Emerson; Nathan L. Henderson; Jonathan P. Rowe; Wookhee Min; Seung Y. Lee; James Minogue; James C. Lester (AIED (1), 2020)

Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. - Kyungjin Park; Bradford W. Mott; Wookhee Min; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (AIED (2), 2020)

Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks. - Nathan L. Henderson; Wookhee Min; Jonathan P. Rowe; James C. Lester (AIIDE, 2020)

Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. - Wookhee Min; Bradford W. Mott; Kyungjin Park; Sandra Taylor; Bita Akram; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (CoG, 2020)

Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. - Bita Akram; Hamoon Azizsoltani; Wookhee Min; Eric N. Wiebe; Bradford W. Mott; Anam Navied; Kristy Elizabeth Boyer; James C. Lester (EDM, 2020)

A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. - Bita Akram; Hamoon Azizolsoltani; Wookhee Min; Eric N. Wiebe; Anam Navied; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (CSEDM@EDM, 2020)

Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. - Nathan L. Henderson; Vikram Kumara; Wookhee Min; Bradford W. Mott; Ziwei Wu; Danielle Boulden; Trudi Lord; Frieda Reichsman; Chad Dorsey; Eric N. Wiebe; James C. Lester (EDM, 2020)

Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics. - Andrew Emerson; Nathan L. Henderson; Jonathan P. Rowe; Wookhee Min; Seung Y. Lee; James Minogue; James C. Lester (ICMI, 2020)

Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling. - Nathan L. Henderson; Wookhee Min; Jonathan P. Rowe; James C. Lester (ICMI, 2020)

A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. - Bita Akram; Wookhee Min; Eric N. Wiebe; Anam Navied; Bradford W. Mott; Kristy Elizabeth Boyer; James C. Lester (SIGCSE, 2020)

DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. - Wookhee Min; Megan Hardy Frankosky; Bradford W. Mott; Jonathan P. Rowe; Andy Smith; Eric N. Wiebe; Kristy Elizabeth Boyer; James C. Lester (IEEE Trans. Learn. Technol., 2020)

Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling. - Nathan L. Henderson; Wookhee Min; Jonathan P. Rowe; James C. Lester (ACII, 2021)

Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits. - Andrew Emerson; Nathan L. Henderson; Wookhee Min; Jonathan P. Rowe; James Minogue; James C. Lester (AIED (2), 2021)

Multimodal Multi-Task Stealth Assessment for Reflection-Enriched Game-Based Learning. - Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (MAIED@AIED, 2021)

Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. - Wookhee Min; Randall Spain; Jason D. Saville; Bradford W. Mott; Keith Brawner; Joan Johnston; James C. Lester (AIED (1), 2021)

Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation. - Nathan L. Henderson; Wookhee Min; Andrew Emerson; Jonathan P. Rowe; Seung Y. Lee; James Minogue; James C. Lester (EDM, 2021)

What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention. - Halim Acosta; Nathan L. Henderson; Jonathan P. Rowe; Wookhee Min; James Minogue; James C. Lester (ICMI, 2021)

Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. - Kyungjin Park; Hyunwoo Sohn; Bradford W. Mott; Wookhee Min; Asmalina Saleh; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (LAK, 2021)

Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections. - Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (AIIDE, 2022)

Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. - Nathan L. Henderson; Halim Acosta; Wookhee Min; Bradford W. Mott; Trudi Lord; Frieda Reichsman; Chad Dorsey; Eric N. Wiebe; James C. Lester (EDM, 2022)

Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network. - Kyungjin Park; Hyunwoo Sohn; Wookhee Min; Bradford W. Mott; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (SIGDIAL, 2022)

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. - Anisha Gupta; Dan Carpenter; Wookhee Min; Bradford W. Mott; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED, 2023)

Robust Team Communication Analytics with Transformer-Based Dialogue Modeling. - Jay Pande; Wookhee Min; Randall D. Spain; Jason D. Saville; James C. Lester (AIED, 2023)

Towards a Multimodal Data-driven Framework for Adaptive Coaching in Collective Simulation-Based Training. - Andy Smith; Randall Spain; Wookhee Min; Benjamin S. Goldberg; James C. Lester (AI-GEL@AIED, 2023)

Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. - Jessica Vandenberg; Wookhee Min; Veronica Cateté; Danielle Boulden; Bradford W. Mott (FDG, 2023)

Toward AI-infused Game Design Activities for Rural Middle Grades Students. - Jessica Vandenberg; Wookhee Min; Anisha Gupta; Veronica Cateté; Danielle Boulden; Bradford W. Mott (ITiCSE (2), 2023)

Multimodal Predictive Student Modeling with Multi-Task Transfer Learning. - Andrew Emerson; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (LAK, 2023)

Promoting AI Education for Rural Middle Grades Students with Digital Game Design. - Jessica Vandenberg; Wookhee Min; Veronica Cateté; Danielle Boulden; Bradford W. Mott (SIGCSE (2), 2023)

Early prediction of student knowledge in game-based learning with distributed representations of assessment questions. - Andrew P. J. Emerson; Wookhee Min; Roger Azevedo; James C. Lester (Br. J. Educ. Technol., 2023)

Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game. - Hansol Lim; Wookhee Min; Jessica Vandenberg; Veronica Cateté; Bradford W. Mott (AAAI, 2024)

Assessing Student Explanations with Large Language Models Using Fine-Tuning and Few-Shot Learning. - Dan Carpenter; Wookhee Min; Seung Y. Lee; Gamze Ozogul; Xiaoying Zheng; James C. Lester (BEA, 2024)

Dual Process Masking for Dialogue Act Recognition. - Yeo Jin Kim; Halim Acosta; Wookhee Min; Jonathan P. Rowe; Bradford W. Mott; Snigdha Chaturvedi; James C. Lester (EMNLP (Findings), 2024)

Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence. - Danielle Boulden; Jessica Vandenberg; Alex Goslen; Veronica Cateté; Wookhee Min; Bradford W. Mott (SIGCSE Virtual (2), 2024)

Engaging Students from Rural Communities in AI Education with Game-Based Learning. - Alex Goslen; Anisha Gupta; Smrithi Muthukrishnan; Raven Midgett; Wookhee Min; Jessica Vandenberg; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2024)

Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit. - Hansol Lim; Wookhee Min; Jessica Vandenberg; Veronica Cateté; Judith Uchidiuno; Bradford W. Mott (SIGCSE (2), 2024)

Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments. - Anisha Gupta; Dan Carpenter; Wookhee Min; Jonathan P. Rowe; Roger Azevedo; James C. Lester (Int. J. Artif. Intell. Educ., 2024)

Shaping AI Interest in Rural Middle Schools with Unplugged Learning: Gender Differences and Teacher Insights. - Hansol Lim; Danielle Boulden; Jessica Vandenberg; Veronica Cateté; Wookhee Min; Bradford W. Mott (AAAI, 2025)

Improving Student Modeling in Game-Based Learning with Multi-task Learning for Stealth Assessment and Goal Recognition. - Anisha Gupta; Wookhee Min; Dan Carpenter; Roger Azevedo; James C. Lester (AIED (4), 2025)

Collaborative Problem-Solving Dialogue Analysis with Interpretable Temporal Clustering. - Yeo Jin Kim; Daeun Hong; Wookhee Min; Snigdha Chaturvedi; Cindy E. Hmelo-Silver; James C. Lester (AIED (3), 2025)

Fostering AI Literacy Through Strategic Play: A Competitive Pathfinding Game for Middle School. - Claire Aguiar; Dan Carpenter; Jessica Vandenberg; Wookhee Min; Veronica Cateté; Bradford W. Mott (CoG, 2025)

A Multi-View Predictive Student Modeling Framework with Interpretable Causal Graph Discovery for Collaborative Learning Analytics. - Halim Acosta; Seung Y. Lee; Daeun Hong; Wookhee Min; Bradford W. Mott; Cindy E. Hmelo-Silver; James C. Lester (EDM, 2025)

Collaborative Game-based Learning Analytics: Predicting Learning Outcomes from Game-based Collaborative Problem Solving Behaviors. - Halim Acosta; Daeun Hong; Seung Y. Lee; Wookhee Min; Bradford W. Mott; Cindy E. Hmelo-Silver; James C. Lester (LAK, 2025)

"Like a GPS": Analyzing Middle School Student Responses to an Interactive Pathfinding Activity. - Claire Aguiar; Dan Carpenter; Jessica Vandenberg; Alex Goslen; Wookhee Min; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2025)

Introducing Reinforcement Learning Concepts to Middle School Students with Game-Based Learning. - Matthew Presson; Anisha Gupta; Jessica Vandenberg; Alex Goslen; Wookhee Min; Veronica Cateté; Bradford W. Mott (SIGCSE (2), 2025)