Providing cost-effective on-chip network bandwidth in GPGPUs. - Hanjoon Kim; John Kim 001; Woong Seo; Yeon-Gon Cho; Soojung Ryu (ICCD, 2012)

Energy-efficient scheduling for memory-intensive GPGPU workloads. - Seokwoo Song; Minseok Lee; John Kim 001; Woong Seo; Yeon-Gon Cho; Soojung Ryu (DATE, 2014)

Improving GPGPU resource utilization through alternative thread block scheduling. - Minseok Lee; Seokwoo Song; Joosik Moon; John Kim 001; Woong Seo; Yeon-Gon Cho; Soojung Ryu (HPCA, 2014)

Low-power reconfigurable audio processor for mobile devices. - Seunghun Jin; Woong Seo; Yeon-Gon Cho; Soojung Ryu (ICCE, 2014)

Enhancing time and space efficiency of kd-tree for ray-tracing static scenes. - Byeongjun Choi; Woong Seo; Insung Ihm (SIGGRAPH Posters, 2015)

Energy-efficient exclusive last-level hybrid caches consisting of SRAM and STT-RAM. - Namhyung Kim; Junwhan Ahn; Woong Seo; Kiyoung Choi (VLSI-SoC, 2015)

iPAWS: Instruction-issue pattern-based adaptive warp scheduling for GPGPUs. - Minseok Lee; Gwangsun Kim; John Kim 001; Woong Seo; Yeon-Gon Cho; Soojung Ryu (HPCA, 2016)

Adaptive undersampling for efficient mobile ray tracing. - Youngwook Kim; Woong Seo; Yongho Kim; Yeongkyu Lim; Jae-Ho Nah; Insung Ihm (Vis. Comput., 2016)

Effective ray tracing of large 3D scenes through mobile distributed computing. - Woong Seo; Yeonsoo Kim; Insung Ihm (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2017)

On Sharing Physical Geometric Space between Augmented and Virtual Reality Environments. - Wooyoung Chun; Gyujin Choi; Jaepung An; Woong Seo; Sanghun Park; Insung Ihm (VR, 2019)

XR Framework for Collaborating Remote Heterogeneous Devices. - Jongyong Kim; Jonghoon Song; Woong Seo; Insung Ihm; Seung-Hyun Yoon; Sanghun Park (VR Workshops, 2020)

Efficient Ray Tracing of Large 3D Scenes for Mobile Distributed Computing Environments. - Woong Seo; Sanghun Park; Insung Ihm (Sensors, 2022)