A Quick Filtering for Similarity Queries in Motion Capture Databases. - Worawat Choensawat; Woong Choi; Kozaburo Hachimura (PCM, 2009)

The Use of Labanotation for Choreographing a Noh-Play. - Worawat Choensawat; Sachie Takahashi; Minako Nakamura; Kozaburo Hachimura (Culture and Computing, 2011)

A Labanotation Editing Tool for Description and Reproduction of Stylized Traditional Dance Body Motion. - Worawat Choensawat; Sachie Takahashi; Minako Nakamura; Kozaburo Hachimura (DH, 2011)

Generating Stylized Dance Motion from Labanotation by using an Autonomous Dance Avatar. - Worawat Choensawat; Kozaburo Hachimura (GRAPP/IVAPP, 2012)

LabaNOHtation: Laban meets Noh. - Worawat Choensawat; Sachie Takahashi; Minako Nakamura; Kozaburo Hachimura (SIGGRAPH Posters, 2012)

Similarity Retrieval of Motion Capture Data Based on Derivative Features. - Worawat Choensawat; Woong Choi; Kozaburo Hachimura (J. Adv. Comput. Intell. Intell. Informatics, 2012)

Desirability of a Teaching and Learning Tool for Thai Dance Body Motion. - Worawat Choensawat; Kingkarn Sookhanaphibarn; Chommanad Kijkhun; Kozaburo Hachimura (HCI (10), 2013)

Financial Institution Failure Prediction Using Adaptive Neuro-Fuzzy Inference Systems: Evidence from the East Asian Economic Crisis. - Worawat Choensawat; Piruna Polsiri (J. Adv. Comput. Intell. Intell. Informatics, 2013)

Applications for Recording and Generating Human Body Motion with Labanotation. - Worawat Choensawat; Minako Nakamura; Kozaburo Hachimura (Dance Notations and Robot Motion, 2014)

Body motion design and analysis for fighting game interface. - Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat; Ruck Thawonmas (CIG, 2015)

Towards universal kinect interface for fighting games. - Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat; Ruck Thawonmas (GCCE, 2015)

GenLaban: A tool for generating Labanotation from motion capture data. - Worawat Choensawat; Minako Nakamura; Kozaburo Hachimura (Multim. Tools Appl., 2015)

Virtual reality system for fire evacuation training in a 3D virtual world. - Kingkarn Sookhanaphibarn; Worawat Choensawat; Pujana Paliyawan; Ruck Thawonmas (GCCE, 2016)

Game-based system for learning labanotation using Microsoft Kinect. - Anastasios Ballas; Tossaporn Santad; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2017)

Application of YOLO Deep Learning Model for Real Time Abandoned Baggage Detection. - Tossaporn Santad; Piyarat Silapasuphakornwong; Worawat Choensawat; Kingkarn Sookhanaphibarn (GCCE, 2018)

Towards Bilateral Upper-Limb Rehabilitation after Stroke using Kinect Game. - Kingkarn Sookhanaphibarn; Welaiporn Phukongchai; Tossaporn Santad; Worawat Choensawat (GCCE, 2018)

Mossar: motion segmentation by using splitting and remerging strategies. - Pujana Paliyawan; Worawat Choensawat; Ruck Thawonmas (Multim. Tools Appl., 2018)

Aircraft Recognition Training Simulator using Virtual Reality. - Worawat Choensawat; Kingkarn Sookhanaphibarn (GCCE, 2019)

Rap-Style Comment Generation to Entertain Game Live Streaming. - Thanat Jumneanbun; Sunee Sae-Lao; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (CoG, 2020)

Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. - Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat; Ruck Thawonmas (CoG, 2020)

Visualization System for Air Traffic data. - Ponlawat Khamlae; Chollakorn Nimpattanavong; Worawat Choensawat; Kingkarn Sookhanaphibarn (GCCE, 2020)

Flight Traffic Visual Analytics during COVID-19. - Chollakorn Nimpattanavong; Ponlawat Khamlae; Worawat Choensawat; Kingkarn Sookhanaphibarn (GCCE, 2020)

Educational Games for Cybersecurity Awareness. - Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2020)

A Maze Game with Singing Interface to Fight Dementia. - Jaturawit Chaiwong; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2021)

Toward a PCG-driven 3D Game for Preclinical Detection of Dementia. - Tannop Sangvanloy; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2021)

An Application of Deep-Learning Techniques to Face Mask Detection During the COVID-19 Pandemic. - Ponlawat Khamlae; Kingkarn Sookhanaphibarn; Worawat Choensawat (LifeTech, 2021)

Rap-Style Commentary Generation in an Audience Participation Fighting Game. - Thanat Jumneanbun; Marcel Wira; Pujana Paliyawan; Ruck Thawonmas; Kingkarn Sookhanaphibarn; Worawat Choensawat (GEM, 2022)

A Framework for IoT-Based Audio Recognition of Crying Children to Prevent Trap in a School Van. - Corentin Fauchart; Mathias Saconnet; Sami Ferdjani; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2022)

Visual Aircraft Recognition via Mobile Virtual Reality. - Kantinan Plupattanakit; Worawat Choensawat; Kingkarn Sookhanaphibarn (GCCE, 2022)

Audio Recognition of Crying Children Sounds Using Deep-Learning Technique to Prevent Trap in School Van. - Mathias Saconnet; Corentin Fauchart; Sami Ferdjani; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2022)

Social Data Analysis on Play-to-Earn Non-Fungible Tokens (NFT) Games. - Pahukun Boonparn; Phuriput Bumrungsook; Kingkarn Sookhanaphibarn; Worawat Choensawat (LifeTech, 2022)

Visual Aircraft Recognition Training via Web Application. - Thanapol Khajangthon; Worawat Choensawat; Kingkarn Sookhanaphibarn (LifeTech, 2022)

Document Image Analysis of Salary Payslips. - Ponlawat Khamlae; Kingkarn Sookhanaphibarn; Worawat Choensawat (LifeTech, 2022)

Visual Representation Enhancement of Aircraft Recognition Training System in Virtual Reality. - Thanapat Munmanothum; Worawat Choensawat; Kingkarn Sookhanaphibarn (LifeTech, 2022)

Action Prediction of AI Bot in FightingICE by using Deep Learning Model. - Chollakorn Nimpattanavong; Worawat Choensawat; Kingkarn Sookhanaphibarn (LifeTech, 2022)

School Bus Platform for Integrating in a School Van to Avoid Trapped Kindergarten Students. - Bandit Tirasatian; Arthikhun Rattanaprueksachart; Worawat Choensawat; Kingkarn Sookhanaphibarn (LifeTech, 2022)

Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism. - Chollakorn Nimpattanavong; Thai Van Nguyen 001; Ibrahim Khan; Ruck Thawonmas; Worawat Choensawat; Kingkarn Sookhanaphibarn (CoG, 2023)

Exploring the Impact of Organizing Events to Self-Learning Behavior on an Online Learning Platform. - Ruethaimata Kwangate; Worawat Choensawat; Kingkarn Sookhanaphibarn (GCCE, 2023)

Leveraging Exergaming and Standard Webcams for Stroke Rehabilitation. - Norapat Labchurat; Anupun Khumthong; Worawat Choensawat; Kingkarn Sookhanaphibarn (GCCE, 2023)

Utilizing Self-Learning Software for the Acquisition and Exploration of Standard Dance Notation Fundamentals in Krabi Krabong Arts Education. - Termpetch Sookhanaphibarn; Suthana Tingsabhat; Worawat Choensawat (GCCE, 2023)

Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT. - Chollakorn Nimpattanavong; Pittawat Taveekitworachai; Ibrahim Khan; Thai Van Nguyen 001; Ruck Thawonmas; Worawat Choensawat; Kingkarn Sookhanaphibarn (IAIT, 2023)

Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC. - Chollakorn Nimpattanavong; Ibrahim Khan; Thai Van Nguyen 001; Ruck Thawonmas; Worawat Choensawat; Kingkarn Sookhanaphibarn (CoRR, 2023)

Innovative Survival Skills Training for Children via Roblox Metaverse. - Worawat Choensawat; Kingkarn Sookhanaphibarn (GCCE, 2024)

LLMs in Eduverse: LLM-Integrated English Educational Game in Metaverse. - Kantinan Plupattanakit; Pratch Suntichaikul; Pittawat Taveekitworachai; Ruck Thawonmas; Jeremy White; Kingkarn Sookhanaphibarn; Worawat Choensawat (GCCE, 2024)

Cosi Pilot: A VR-Based Drone Training Simulator. - Thanayos Siratranont; Sitti Srisuwan; Pujana Paliyawan; Kingkarn Sookhanaphibarn; Worawat Choensawat (KST, 2025)