MobileDNA: Relating Physiological Stress Measurements to Smartphone Usage to Assess the Effect of a Digital Detox. - Sarah Anrijs; Klaas Bombeke; Wouter Durnez; Kristin Van Damme; Bart Vanhaelewyn; Peter Conradie; Elena Smets; Jan Cornelis 001; Walter De Raedt; Koen Ponnet; Lieven De Marez (HCI (29), 2018)

Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming. - Klaas Bombeke; Aranka Van Dongen; Wouter Durnez; Alessandra Anzolin; Hannes Almgren; Anissa All; Jan Van Looy; Lieven De Marez; Daniele Marinazzo; Elena Patricia Núñez Castellar (HCI (15), 2018)

Fake People, Real Effects - The Presence of Virtual Onlookers Can Impair Performance and Learning. - Wouter Durnez; Klaas Bombeke; Jamil Joundi; Aleksandra Zheleva; Emiel Cracco; Fran Copman; Marcel Brass; Jelle Saldien; Lieven De Marez (HCI (10), 2020)

Seeing is Believing: The Effect of Video Quality on Quality of Experience in Virtual Reality. - Aleksandra Zheleva; Wouter Durnez; Klaas Bombeke; Glenn Van Wallendael; Lieven De Marez (QoMEX, 2020)

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). - Andrew Perkis; Christian Timmerer; Sabina Barakovic; Jasmina Barakovic Husic; Søren Bech; Sebastian Bosse; Jean Botev; Kjell Brunnström; Luís Alberto da Silva Cruz; Katrien De Moor; Andrea de Polo Saibanti; Wouter Durnez; et al. (CoRR, 2020)

Smooth Operator - A Virtual Environment to Prototype and Analyse Operator Support in CCTV Surveillance Rooms. - Jonas De Bruyne; Jamil Joundi; Jessica Morton; Niels Van Kets; Glenn Van Wallendael; Durk Talsma; Jelle Saldien; Lieven De Marez; Wouter Durnez; Klaas Bombeke (HCI (38), 2021)

ExperienceDNA - A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology. - Jamil Joundi; Klaas Bombeke; Niels Van Kets; Wouter Durnez; Jonas De Bruyne; Glenn Van Wallendael; Peter Lambert; Jelle Saldien; Lieven De Marez (HCI (20), 2021)

Art and Science Interaction Lab - A highly flexible and modular interaction science research facility. - Niels Van Kets; Bart Moens; Klaas Bombeke; Wouter Durnez; Pieter-Jan Maes; Glenn Van Wallendael; Lieven De Marez; Marc Leman; Peter Lambert (CoRR, 2021)

An experimental study on the perceived quality of natively graded versus inverse tone mapped high dynamic range video content on television. - Gonzalo Luzardo; Tine Vyvey; Jan Aelterman; Tom Paridaens; Glenn Van Wallendael; Peter Lambert; Sven Rousseaux; Hiep Luong 001; Wouter Durnez; Jan Van Looy; Wilfried Philips; Daniel Ochoa 001 (Multim. Tools Appl., 2021)

What did you expect?: Modelling quality of experience for virtual reality using the repertory grid technique. - Jolien De Letter; Aleksandra Zheleva; Mathias Maes; Anissa All; Lieven De Marez; Wouter Durnez (Qual. User Exp., 2021)

Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame. - Wouter Durnez; Aleksandra Zheleva; Mark Claypool; Mathias Maes; Klaas Bombeke; Jan Van Looy; Lieven De Marez (IEEE Trans. Games, 2022)

CaliBrainVR: Using Psycho-physiological Measures to Calibrate Virtual Reality Training. - Aleksandra Zheleva; Jonas De Bruyne; Wouter Durnez; Sam Van De Walle; Siemon Verreyken; Jelle Demanet; Klaas Bombeke (QoMEX, 2023)