Navigation meshes for realistic multi-layered environments. - Wouter van Toll; Atlas F. Cook IV; Roland Geraerts (IROS, 2011)

About the PD crowd simulation framework. - Jeroen Bijsterbosch; Wouter van Toll; Holger Pitsch (WSC, 2012)

Real-time density-based crowd simulation. - Wouter van Toll; Atlas F. Cook IV; Roland Geraerts (Comput. Animat. Virtual Worlds, 2012)

A navigation mesh for dynamic environments. - Wouter van Toll; Atlas F. Cook IV; Roland Geraerts (Comput. Animat. Virtual Worlds, 2012)

GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes. - Rudi Bonfiglioli; Wouter van Toll; Roland Geraerts (MIG, 2014)

Dynamically Pruned A* for re-planning in navigation meshes. - Wouter van Toll; Roland Geraerts (IROS, 2015)

The Explicit Corridor Map: Using the Medial Axis for Real-Time Path Planning and Crowd Simulation. - Wouter van Toll; Atlas F. Cook IV; Marc J. van Kreveld; Roland Geraerts (SoCG, 2016)

A comparative study of navigation meshes. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (MIG, 2016)

The Explicit Corridor Map: A Medial Axis-Based Navigation Mesh for Multi-Layered Environments. - Wouter van Toll; Atlas F. Cook IV; Marc J. van Kreveld; Roland Geraerts (CoRR, 2017)

The Medial Axis of a Multi-Layered Environment and Its Application as a Navigation Mesh. - Wouter van Toll; Atlas F. Cook IV; Marc J. van Kreveld; Roland Geraerts (ACM Trans. Spatial Algorithms Syst., 2018)

Learning C# by Programming Games, Second Edition - Wouter van Toll; Arjan Egges; Jeroen D. Fokker (Springer, 2019)

Data-Driven Crowd Simulation with Generative Adversarial Networks. - Javad Amirian; Wouter van Toll; Jean-Bernard Hayet; Julien Pettré (CASA, 2019)

Connecting Global and Local Agent Navigation via Topology. - Wouter van Toll; Julien Pettré (MIG, 2019)

Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics. - Wouter van Toll; Cédric Braga; Barbara Solenthaler; Julien Pettré (MIG, 2020)

Generalized Microscropic Crowd Simulation using Costs in Velocity Space. - Wouter van Toll; Fabien Grzeskowiak; Axel López-Gandía; Javad Amirian; Florian Berton; Julien Bruneau 002; Beatriz Cabrero Daniel; Alberto Jovane; Julien Pettré (I3D, 2020)

Synchronizing navigation algorithms for crowd simulation via topological strategies. - Wouter van Toll; Julien Pettré (Comput. Graph., 2020)

Comparing navigation meshes: Theoretical analysis and practical metrics. - Wouter van Toll; Roy Triesscheijn; Marcelo Kallmann; Ramon Oliva; Nuria Pelechano; Julien Pettré; Roland Geraerts (Comput. Graph., 2020)

SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics. - Wouter van Toll; Thomas Chatagnon; Cédric Braga; Barbara Solenthaler; Julien Pettré (Comput. Graph., 2021)

Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s. - Wouter van Toll; Julien Pettré (Comput. Graph. Forum, 2021)

Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation. - Adèle Colas; Wouter van Toll; Katja Zibrek; Ludovic Hoyet; Anne-Hélène Olivier; Julien Pettré (Comput. Graph. Forum, 2022)