Empirical Evaluation of the Efficiency of Spatial Subdivision Schemes and Load Balancing Strategies for Networked Games. - Peter Quax; Jimmy Cleuren; Wouter Vanmontfort; Wim Lamotte (ICCCN, 2011)

Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game. - Maarten Wijnants 001; Wouter Vanmontfort; Jeroen Dierckx; Peter Quax; Wim Lamotte; Katrien De Moor; Jeroen Vanattenhoven (ICEC, 2011)

Evaluation of distribution of panoramic video sequences in the eXplorative television project. - Peter Quax; Panagiotis Issaris; Wouter Vanmontfort; Wim Lamotte (NOSSDAV, 2012)

An evaluation of the impact of game genre on user experience in cloud gaming. - Peter Quax; Anastasiia Beznosyk; Wouter Vanmontfort; Robin Marx; Wim Lamotte (IGIC, 2013)

A Taxonomy for and Analysis of the MMOG Landscape. - Peter Quax; Wouter Vanmontfort; Wim Lamotte; Filip Hautekeete; Peter Vermeulen; Kris Van Lier (MMVE@MMSys, 2014)

Migrating an MMO Back-end Infrastructure to the Cloud: a Perspective. - Peter Quax; Wouter Vanmontfort; Robin Marx; Wim Lamotte (MMVE@MMSys, 2014)

DOM2AFRAME: Putting the web back in WebVR. - Robin Marx; Sander Vanhove; Wouter Vanmontfort; Peter Quax; Wim Lamotte (IC3D, 2017)