Physics and example based skin deformations for character animation. - Lihua You; Ehtzaz Chaudhry; X. Y. You; Jian J. Zhang 001 (CAD/Graphics, 2009)

Surface modeling with boundary constraints and partial differential equations. - Lihua You; H. W. Zhao; Ehtzaz Chaudhry; X. Y. You; Jian J. Zhang 001 (CAD/Graphics, 2009)

Sweeping based Controllable Surface Blending. - Lihua You; Hassan Ugail; B. P. Tang; X. Y. You; Jian J. Zhang 001 (GRAPP, 2010)

Manipulation of Parametric Surfaces through a Simple Deformation Algorithm. - Lihua You; Hassan Ugail; X. Y. You; Ehtzaz Chaudhry; Jian J. Zhang 001 (GRAPP, 2010)

Shape manipulation using physically based wire deformations. - Lihua You; Xiaosong Yang; X. Y. You; Xiaogang Jin 001; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2010)

Trigonometric Curve-based Human Modeling. - Lihua You; Xiaosong Yang; X. Y. You; Jian J. Zhang 001 (GRAPP, 2011)

An Analytical Approach to Dynamic Skin Deformation of Character Animation. - L. H. You; Hassan Ugail; X. Y. You; Jian J. Zhang 001 (Expanding the Frontiers of Visual Analytics and Visualization, 2012)

Surface Modeling Using Partial Differential Equations: A Survey. - Lihua You; Xiaogang Jin 001; X. Y. You; Jian J. Zhang 001 (IV, 2013)

Blending using ODE swept surfaces with shape control and $$C^1$$ C 1 continuity. - Lihua You; Hassan Ugail; B. P. Tang; Xiaogang Jin 001; X. Y. You; Jian J. Zhang 001 (Vis. Comput., 2014)

A unified approach to blending of constant and varying parametric surfaces with curvature continuity. - X. Y. You; Feng Tian 006; Wen Tang (CGI, 2018)