Glint Rendering based on a Multiple-Scattering Patch BRDF. - Xavier Chermain; Frédéric Claux; Stéphane Mérillou (Comput. Graph. Forum, 2019)

Rendu basé physique de micro-reflets. (Physically based rendering of glint). - Xavier Chermain (2019)

Procedural Physically based BRDF for Real-Time Rendering of Glints. - Xavier Chermain; Basile Sauvage; Jean-Michel Dischler; Carsten Dachsbacher (Comput. Graph. Forum, 2020)

A microfacet-based BRDF for the accurate and efficient rendering of high-definition specular normal maps. - Xavier Chermain; Frédéric Claux; Stéphane Mérillou (Vis. Comput., 2020)

Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions. - Xavier Chermain; Basile Sauvage; Jean-Michel Dischler; Carsten Dachsbacher (EGSR (DL), 2021)

Real-Time Geometric Glint Anti-Aliasing with Normal Map Filtering. - Xavier Chermain; Simon Lucas 002; Basile Sauvage; Jean-Michel Dischler; Carsten Dachsbacher (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication. - Xavier Chermain; Cédric Zanni; Jonàs Martínez; Pierre-Alexandre Hugron; Sylvain Lefebvre 001 (ACM Trans. Graph., 2023)

Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling. - Giovanni Cocco; Cédric Zanni; Xavier Chermain (Comput. Graph. Forum, 2024)