VirusBoxing: A HIIT-based VR Boxing Game. - Wenge Xu; Hai-Ning Liang; Xiaoyue Ma; Xiang Li 101 (CHI PLAY (Companion), 2020)

Exploration of Hands-free Text Entry Techniques For Virtual Reality. - Xueshi Lu; Difeng Yu; Hai-Ning Liang; Wenge Xu; Yuzheng Chen; Xiang Li 101; Khalad Hasan (ISMAR, 2020)

Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. - Wenge Xu; Hai-Ning Liang; Yuzheng Chen; Xiang Li 101; Kangyou Yu (VR, 2020)

vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality. - Xiang Li 101; Yuzheng Chen; Rakesh Patibanda; Florian 'Floyd' Mueller (CHI Extended Abstracts, 2021)

Limited Control Over the Body as Intriguing Play Design Resource. - Florian 'Floyd' Mueller; Rakesh Patibanda; Richard Byrne 001; Zhuying Li; Yan Wang 057; Josh Andres; Xiang Li 101; Jonathan Marquez; Stefan Greuter; Jonathan Duckworth; Joe Marshall (CHI, 2021)

Myopic Bike and Say Hi: Games for Empathizing with The Myopic. - Xiang Li 101; Xiaohang Tang; Xin Tong 004; Rakesh Patibanda; Florian 'Floyd' Mueller; Hai-Ning Liang (CHI PLAY, 2021)

Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation. - Rakesh Patibanda; Xiang Li 101; Yuzheng Chen; Aryan Saini; Christian N. Hill; Elise van den Hoven; Florian 'Floyd' Mueller (CHI PLAY, 2021)

GesPlayer: Using Augmented Gestures to Empower Video Players. - Xiang Li 101; Yuzheng Chen; Xiaohang Tang (ISS Companion, 2022)

'It changed my life': stories of SIGCHI's influence. - Susan Dray; Elizabeth A. Buie; Gillian Crampton Smith; Assem Kroma; Xiang Li 101; Aaron Marcus; Monica Pereira; Cuauhtémoc Rivera-Loaiza; Janice Rohn (Interactions, 2022)

GesMessages: Using Mid-air Gestures to Manage Notifications. - Xiang Li 101; Yuzheng Chen; Xiaohang Tang (SUI, 2023)

Swarm Manipulation in Virtual Reality. - Xiang Li 101; Jin-Du Wang; John J. Dudley; Per Ola Kristensson (SUI, 2023)

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World. - Rakesh Patibanda; Christian N. Hill; Aryan Saini; Xiang Li 101; Yuzheng Chen; Andrii Matviienko; Jarrod Knibbe; Elise van den Hoven; Florian 'Floyd' Mueller (Proc. ACM Hum. Comput. Interact., 2023)

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players. - Rakesh Patibanda; Aryan Saini; Nathalie Overdevest; Maria F. Montoya; Xiang Li 101; Yuzheng Chen; Shreyas Nisal; Josh Andres; Jarrod Knibbe; Elise van den Hoven; Florian 'Floyd' Mueller (Proc. ACM Hum. Comput. Interact., 2023)

Toward Understanding the Design of Intertwined Human-Computer Integrations. - Florian 'Floyd' Mueller; Nathan Arthur Semertzidis; Josh Andres; Joe Marshall; Steve Benford; Xiang Li 101; Louise Matjeka; Yash Dhanpal Mehta (ACM Trans. Comput. Hum. Interact., 2023)

MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus. - Wei He; Xiang Li 101; Shengtian Xu; Yuzheng Chen; Chan-In Sio; Ge Lin Kan; Lik-Hang Lee (ACM Multimedia, 2024)

The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters. - Zhixun Lin; Wei He; Xinyi Liu; Mingchen Ye; Xiang Li 101; Ge Lin Kan (MUM, 2024)

Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality. - Xiang Li 101; Jin-Du Wang; John J. Dudley; Per Ola Kristensson (Comput. Graph., 2024)

Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality. - Xiang Li 101; Wei He; Shan Jin 002; Jan Gugenheimer; Pan Hui 001; Hai-Ning Liang; Per Ola Kristensson (Proc. ACM Hum. Comput. Interact., 2024)

Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments. - Xiang Li 101; Per Ola Kristensson (CHI Extended Abstracts, 2025)

Playing with Yourself: How Electrical Muscle Stimulation Can Turn Your Body Into A Playful Interface. - Rakesh Patibanda; Aryan Saini; Xiang Li 101; Yuzheng Chen; Elise van den Hoven; Florian 'Floyd' Mueller (CHI Extended Abstracts, 2025)

Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality. - Xiang Li 101; Wei He; Per Ola Kristensson (CoRR, 2025)

Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality. - Jindu Wang; Ke Zhou; Haoyu Ren; Per Ola Kristensson; Xiang Li 101 (CoRR, 2025)

Bend It, Aim It, Tap It: Designing an On-Body Disambiguation Mechanism for Curve Selection in Mixed Reality. - Xiang Li 101; Per Ola Kristensson (CoRR, 2025)