Game Identity-Based Motivations of Playing World of Warcraft and Their Psychological Outcomes. - Patricia L. Obst; Xiang Zhao 006; Katherine M. White; Erin L. O'Connor; Huon Longman (Cyberpsychology Behav. Soc. Netw., 2018)

Need satisfaction, passion, empathy and helping behaviour in videogame play. - Daniel Johnson 001; Xiang Zhao 006; Katherine M. White; Varuni Wickramasinghe (Comput. Hum. Behav., 2021)

A Technology-Supported Psychoeducational Intervention for Older Adults and Their Families to Improve Social Isolation, Loneliness, and Intergenerational Connectedness - A Randomized Controlled Study. - Janina Müller; Xiang Zhao 006; Heather M. Foran (Cyberpsychology Behav. Soc. Netw., 2024)