Leveraging open source software and design based research principles for development of a 3D virtual learning environment. - Matthew Schmidt; Krista Galyen; James M. Laffey; Nan Ding; Xianhui Wang 004 (SIGCAS Comput. Soc., 2010)

Developing methods for understanding social behavior in a 3D virtual learning environment. - Matthew Schmidt; James M. Laffey; Carla Schmidt; Xianhui Wang 004; Janine Stichter (Comput. Hum. Behav., 2012)

iSocial: Collaborative Distance Education for Special Needs. - James M. Laffey; Janine Stichter; Krista Galyen; Xianhui Wang 004; Nan Ding; Ryan Babiuch; Joe Griffin 001 (CSCL (2), 2013)

Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case study. - Xianhui Wang 004; James M. Laffey; Wanli Xing 001; Yanfei Ma; Janine Stichter (Comput. Hum. Behav., 2016)

Autistic youth in 3D game-based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence. - Xianhui Wang 004; Wanli Xing 001; James M. Laffey (Br. J. Educ. Technol., 2018)

Exploring the Influence of Parental Involvement and Socioeconomic Status on Teen Digital Citizenship: A Path Modeling Approach. - Xianhui Wang 004; Wanli Xing 001 (J. Educ. Technol. Soc., 2018)

Understanding students' effective use of data in the age of big data in higher education. - Wanli Xing 001; Xianhui Wang 004 (Behav. Inf. Technol., 2022)