Promoting math learning in educational games with virtual companions providing learning supports. - Xiao-Rong Guo; Si-Yang Liu; Shao-Ying Gong; Yang Cao; Jing Wang; Yan Fang (Educ. Inf. Technol., 2024)

Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards. - Jing Wang; Shaoying Gong; Yang Cao; Xiao-Rong Guo; Peiyan Peng (Comput. Educ., 2025)