Towards personalizing an e-quiz bank for primary school students: an exploration with association rule mining and clustering. - Xiao Hu 001; Yinfei Zhang; Samuel Kai-Wah Chu; Xiaobo Ke (LAK, 2016)

Achieving Mobile Social Media Popularity: an Empirical Investigation. - Xiaobo Ke; Yangsen Chen; Helen S. Du (PACIS, 2016)

A bibliometric analysis of emergency management using information systems (2000-2016). - Helen S. Du; Xiaobo Ke; Samuel Kai-Wah Chu; Lok Ting Chan (Online Inf. Rev., 2017)

The Impact of Game Peripherals on the Gamer Experience and Performance. - Xiaobo Ke; Christian Wagner 001 (HCI (15), 2019)

Social Media-Enabled Individual Dynamic Capabilities: The Boundary Spanning Perspective. - Wei He; Xiaobo Ke; Helen S. Du; Wu Liu (PACIS, 2019)

Encouraging Individuals to Go Green by Gamification: An Empirical Study. - Xiaobo Ke; Helen S. Du; Christian Wagner 001 (PACIS, 2019)

Achieving mobile social media popularity to enhance customer acquisition. - Helen S. Du; Xiaobo Ke; Wei He 018; Samuel Kai-Wah Chu; Christian Wagner 001 (Internet Res., 2019)

Visualizing Emotion and Absorption Through a Low Resolution LED Array: - From Electroencephalography to Internet of Things. - Xiaobo Ke; Christian Wagner 001 (HCI (16), 2020)

Inducing individuals to engage in a gamified platform for environmental conservation. - Helen S. Du; Xiaobo Ke; Christian Wagner 001 (Ind. Manag. Data Syst., 2020)

Everyday Gaming induces Amateur eSports Participation through Commitment. - Xiaobo Ke; Christian Wagner 001 (ECIS, 2022)

Calling for Information Systems Research on Esports: An Overview Study. - Xiaobo Ke; Christian Wagner 001; Helen S. Du (Commun. Assoc. Inf. Syst., 2022)

Facilitating Amateur eSports Participation among mass Gamers: a Serious Leisure Perspective. - Xiaobo Ke; Christian Wagner (ECIS, 2023)

Social media enabled individual dynamic capabilities: the boundary spanning perspective. - Wei (Joy) He; Xiaobo Ke; Helen S. Du (Behav. Inf. Technol., 2023)

What explains the next level of gaming? An experience-anticipation model for amateur esports participation. - Xiaobo Ke; Christian Wagner 001 (Comput. Hum. Behav., 2024)