Model based diagnosis for automotive engines-algorithm development and testing on a production vehicle. - Janos Gertler; Mark Costin; Xiaowen Fang; Zdzislaw Kowalczuk; Moid Kunwer; Ramin Monajemy (IEEE Trans. Control. Syst. Technol., 1995)

Templates for Search Queries: A User-Centered Feature for Improving Web Search Tools. - Xiaowen Fang; Gavriel Salvendy (Int. J. Hum. Comput. Interact., 1999)

A Hierarchical Search History for Web Searching. - Xiaowen Fang (Int. J. Hum. Comput. Interact., 2000)

Keyword comparison: a user-centered feature for improving web search tools. - Xiaowen Fang; Gavriel Salvendy (Int. J. Hum. Comput. Stud., 2000)

A personal perspective on behaviour and information technology: a 20-year progress and future trend. - Xiaowen Fang; Gavriel Salvendy (Behav. Inf. Technol., 2001)

Usability for Mobile Commerce Across Multiple Form Factors. - Susy S. Chan; Xiaowen Fang; Jack R. Brzezinski; Yanzan Zhou; Shuang Xu; Jean Lam (J. Electron. Commer. Res., 2002)

Customer-centered rules for design of e-commerce Web sites. - Xiaowen Fang; Gavriel Salvendy (Commun. ACM, 2003)

Issues and strategies for integrating HCI in masters level MIS and e-commerce programs. - Susy S. Chan; Rosalee J. Wolfe; Xiaowen Fang (Int. J. Hum. Comput. Stud., 2003)

User-Centered Guidelines for Design of Mobile Applications. - Xiaowen Fang; Susy S. Chan; Jacek Brzezinski; Shuang Xu; Jean Lam (ICEB, 2004)

Interface Design Issues for Mobile Commerce. - Susy S. Chan; Xiaowen Fang (Encyclopedia of Information Science and Technology (III), 2005)

A Dual Modal Presentation of Network Relationships in Texts. - Shuang Xu; Xiaowen Fang; Jacek Brzezinski; Susy S. Chan (AMCIS, 2005)

A Study of the Feasibility and Effectiveness of Dual-Modal Information Presentations. - Xiaowen Fang; Shuang Xu; Jacek Brzezinski; Susy S. Chan (Int. J. Hum. Comput. Interact., 2006)

Moderating Effects of Task Type on Wireless Technology Acceptance. - Xiaowen Fang; Susy S. Chan; Jacek Brzezinski; Shuang Xu (J. Manag. Inf. Syst., 2006)

Facilitating Conditional Probability Problems with Visuals. - Vince Kellen; Susy S. Chan; Xiaowen Fang (HCI (2), 2007)

Measuring Enjoyment of Computer Game Play. - Xiaowen Fang; Susy S. Chan; Jacek Brzezinski; Chitra Nair (AMCIS, 2008)

Special Issue Introduction: HCI Studies in MIS. - Fiona Fui-Hoon Nah; Xiaowen Fang; Traci J. Hess; Weiyin Hong (Int. J. Hum. Comput. Interact., 2008)

Development of a Dual-Modal Presentation of Texts for Small Screens. - Shuang Xu; Xiaowen Fang; Jacek Brzezinski; Susy S. Chan (Int. J. Hum. Comput. Interact., 2008)

An Online Survey System on Computer Game Enjoyment and Personality. - Xiaowen Fang; Susy S. Chan; Chitra Nair (HCI (4), 2009)

Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. - Xiaowen Fang; Fan Zhao (HCI (9), 2009)

Factors Affecting Online Game Players' Loyalty. - Fan Zhao; Xiaowen Fang (HCI (14), 2009)

Development of a dual-modal information presentation of sequential relationship. - Shuang Xu; Xiaowen Fang; Susy S. Chan (Int. J. Mob. Learn. Organisation, 2009)

Personality and enjoyment of computer game play. - Xiaowen Fang; Fan Zhao (Comput. Ind., 2010)

Development of an Instrument to Measure Enjoyment of Computer Game Play. - Xiaowen Fang; Susy S. Chan; Jacek Brzezinski; Chitra Nair (Int. J. Hum. Comput. Interact., 2010)

The Influence of Cultural Differences on the Use of Social Network Services and the Formation of Social Capital. - Yong Gu Ji; Hwan Hwangbo; Ji Soo Yi; Pei-Luen Patrick Rau; Xiaowen Fang; Chen Ling 002 (Int. J. Hum. Comput. Interact., 2010)

Extraversion and Computer Game Play: Who Plays What Games? - Xiaowen Fang; Miaoqi Zhu (HCI (4), 2011)

Effects of Narrative Structure and Salient Decision Points in Role Playing Games. - Christopher Moser; Xiaowen Fang (AMCIS, 2012)

Building a dictionary of game-descriptive words to study playability. - Miaoqi Zhu; Xiaowen Fang; Susy S. Chan; Jacek Brzezinski (CHI Extended Abstracts, 2013)

Improving User Performance in Conditional Probability Problems with Computer-Generated Diagrams. - Vince Kellen; Susy S. Chan; Xiaowen Fang (HCI (3), 2013)

Introducing Emotional Interfaces to Healthcare Systems. - Rangarajan Parthasarathy; Xiaowen Fang (HCI (2), 2013)

Development of an Instrument for Studying Flow in Computer Game Play. - Xiaowen Fang; Jingli Zhang; Susy S. Chan (Int. J. Hum. Comput. Interact., 2013)

What nouns and adjectives in online game reviews can tell us about player experience? - Miaoqi Zhu; Xiaowen Fang (CHI Extended Abstracts, 2014)

A Revised Lexical Approach for Analyzing Online Reviews. - Xiaowen Fang; Fan Zhao (HCI (1), 2014)

Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback. - Christopher Moser; Xiaowen Fang (HCI (3), 2014)

Developing Playability Heuristics for Computer Games from Online Reviews. - Miaoqi Zhu; Xiaowen Fang (HCI (8), 2014)

Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews. - Miaoqi Zhu; Xiaowen Fang (IE, 2014)

Using a Lexical Approach to Investigate User Experience of Social Media Applications. - Abdullah Azhari; Xiaowen Fang (HCI (3), 2015)

A Lexical Analysis of Nouns and Adjectives from Online Game Reviews. - Miaoqi Zhu; Xiaowen Fang (HCI (2), 2015)

Narrative Structure and Player Experience in Role-Playing Games. - Christopher Moser; Xiaowen Fang (Int. J. Hum. Comput. Interact., 2015)

A Lexical Approach to Study Computer Games and Game Play Experience via Online Reviews. - Miaoqi Zhu; Xiaowen Fang (Int. J. Hum. Comput. Interact., 2015)

Diffusion of Innovations: The Case Study of Oman's e-Payment Gateway. - Badar H. Al-Lawati; Xiaowen Fang (HCI (21), 2016)

Reconstructing and mining protein energy landscape to understand disease. - Wanli Qiao; Tatiana Maximova; Xiaowen Fang; Erion Plaku; Amarda Shehu (BIBM, 2017)

Sources of Computer Game Enjoyment: Card Sorting to Develop a New Model. - Owen Schaffer; Xiaowen Fang (HCI (2), 2017)

Developing Playability Heuristics Based on Nouns and Adjectives from Online Game Reviews. - Miaoqi Zhu; Fan Zhao; Xiaowen Fang; Christopher Moser (Int. J. Hum. Comput. Interact., 2017)

What Makes Games Fun? Card Sort Reveals 34 Sources of Computer Game Enjoyment. - Owen Schaffer; Xiaowen Fang (AMCIS, 2018)

Home Automation Internet of Things: Adopted or Diffused? - Badar H. Al-Lawati; Xiaowen Fang (HCI (21), 2018)

Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews. - Abdullah Azhari; Xiaowen Fang (HCI (3), 2018)

How Does Conscientiousness Impact on Computer Game Play? - Xiaowen Fang (ICETE (1), 2018)

Social media applications framework: a lexical analysis of users online reviews. - Abdullah Azhari; Xiaowen Fang (Int. J. Serv. Stand., 2018)

A Study of Gamification in Project Management Systems. - Abdullah Azhari; Xiaowen Fang (AMCIS, 2019)

Digital Game Enjoyment: A Literature Review. - Owen Schaffer; Xiaowen Fang (HCI (30), 2019)

Seven HCI Grand Challenges. - Constantine Stephanidis; Gavriel Salvendy; Margherita Antona; Jessie Y. C. Chen; Jianming Dong; Vincent G. Duffy; Xiaowen Fang; Cali M. Fidopiastis; Gino Fragomeni; Limin Paul Fu; Yinni Guo; Don Harris; et al. (Int. J. Hum. Comput. Interact., 2019)

A Unified Transaction Cost Model for Adoption of Payment Technologies. - Saeed Abooleet; Xiaowen Fang (AMCIS, 2020)

The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games. - Owen Schaffer; Xiaowen Fang (HCI (31), 2020)

The Role of Transaction Cost in the Adoption of Mobile Payment. - Saeed Abooleet; Xiaowen Fang (AMCIS, 2021)

Value-Cost Model for Cryptocurrency Adoption. - Saeed Abooleet; Xiaowen Fang (AMCIS, 2022)

End-User Adoption of Cryptocurrency: A Literature Review. - Saeed Abooleet; Xiaowen Fang (HCI (41), 2022)

Impact of Individual Differences on the Adoption of Smart Homes. - Badar H. Al-Lawati; Xiaowen Fang (HCI (49), 2022)

Movie Events Detecting Reveals Inter-Subject Synchrony Difference of Functional Brain Activity in Autism Spectrum Disorder. - Wenfei Ou; Wenxiu Zeng; Wenjian Gao; Juan He; Yufei Meng; Xiaowen Fang; Jingxin Nie (Frontiers Comput. Neurosci., 2022)

Investigating Users' Continuous Adoption of Cryptocurrency. - Saeed Abooleet; Xiaowen Fang (AMCIS, 2023)

Stocks Investment Decision-Making: A Theoretical Model. - Saeed Abooleet; Fan Zhao; Xiaowen Fang (HCI (36), 2023)

Gamification Supporting Small Business Owners' Work-Based Learning. - Fan Zhao; Xiaowen Fang (J. Inf. Technol. Educ. Res., 2023)

Exploring Relationships Between Personality and Creativity. - Daniel Badro; Olayele Adelakun; Xiaowen Fang (HCI (58), 2024)