An Adaptive Dandelion Model for Reconstructing Spherical Terrain-Like Visual Hull Surfaces. - Xin Liu 047; Hongxun Yao; Wen Gao 001 (3DIM, 2005)

The Bunch-Active Shape Model. - Jingcai Fan; Hongxun Yao; Wen Gao 001; Yazhou Liu; Xin Liu 047 (ACII, 2005)

An active volumetric model for 3D reconstruction. - Xin Liu 047; Hongxun Yao; Xilin Chen 001; Wen Gao 001 (ICIP (2), 2005)

Visual Hull Embossment by Graph Cuts. - Xin Liu 047; Hongxun Yao; Xilin Chen 001; Wen Gao 001 (ICIP, 2006)

A Novel Volumetric Shape from Silhouette Algorithm Based on a Centripetal Pentahedron Model. - Xin Liu 047; Hongxun Yao; Guilin Yao; Wen Gao 001 (ICPR (1), 2006)

Real Time Large Vocabulary Continuous Sign Language Recognition Based on OP/Viterbi Algorithm. - Guilin Yao; Hongxun Yao; Xin Liu 047; Feng Jiang 001 (ICPR (3), 2006)

Shape from silhouette outlines using an adaptive dandelion model. - Xin Liu 047; Hongxun Yao; Wen Gao 001 (Comput. Vis. Image Underst., 2007)

NURBS Fusion. - Xin Liu 047; Marina L. Gavrilova; Faramarz F. Samavati (ICCSA Workshops, 2008)

Shape from silhouettes based on a centripetal pentahedron model. - Xin Liu 047; Hongxun Yao; Xilin Chen 001; Wen Gao 001 (Graph. Model., 2008)

Incorporating object-centered sampling and Delaunay tetrahedrization for visual hull reconstruction. - Xin Liu 047; Marina L. Gavrilova; Jon G. Rokne (Vis. Comput., 2009)

Smooth Morphing Delaunay Triangulation. - Xin Liu 047; Jon G. Rokne; Marina L. Gavrilova (ISVD, 2010)

Physics-based modeling of skier mobility and avalanche rescue in mountainous terrain. - Xin Liu 047; Carey Williamson; Jon G. Rokne (LCN, 2010)

High Quality Visual Hull Reconstruction by Delaunay Refinement. - Xin Liu 047; Marina L. Gavrilova (Trans. Comput. Sci., 2010)

A novel terrain rendering algorithm based on quasi Delaunay triangulation. - Xin Liu 047; Jon G. Rokne; Marina L. Gavrilova (Vis. Comput., 2010)

Bokeh Rendering with a Physical Lens. - Xin Liu 047; Jon G. Rokne (PG (Short Papers), 2012)

A micro 64-tree structure for accelerating ray tracing on a GPU. - Xin Liu 047; Jon G. Rokne (Graphics Interface, 2013)

Efficient Algorithms for Realistic Lens Effect Simulation. - Xin Liu 047 (2013)

Depth of field synthesis from sparse views. - Xin Liu 047; Jon G. Rokne (Comput. Graph., 2016)