Xin Tong

According to our database1, Xin Tong authored at least 88 papers between 2000 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Deep inverse rendering for high-resolution SVBRDF estimation from an arbitrary number of images.
ACM Trans. Graph., 2019

Synthesizing 3D Shapes from Silhouette Image Collections using Multi-projection Generative Adversarial Networks.
CoRR, 2019

Capturing Piecewise SVBRDFs with Content Aware Lighting.
Proceedings of the Advances in Computer Graphics, 2019

3D cartoon face rigging from sparse examples.
The Visual Computer, 2018

Outdoor Markerless Motion Capture with Sparse Handheld Video Cameras.
IEEE Trans. Vis. Comput. Graph., 2018

Adaptive O-CNN: a patch-based deep representation of 3D shapes.
ACM Trans. Graph., 2018

Robust flow-guided neural prediction for sketch-based freeform surface modeling.
ACM Trans. Graph., 2018

Adaptive O-CNN: A Patch-based Deep Representation of 3D Shapes.
CoRR, 2018

Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networks.
CoRR, 2018

Convolutional Neural Networks on 3D Surfaces Using Parallel Frames.
CoRR, 2018

View-volume Network for Semantic Scene Completion from a Single Depth Image.
CoRR, 2018

DeepToF: Off-the-Shelf Real-Time Correction of Multipath Interference in Time-of-Flight Imaging.
CoRR, 2018

Single Image Surface Appearance Modeling with Self-augmented CNNs and Inexact Supervision.
Comput. Graph. Forum, 2018

O-CNN: octree-based convolutional neural networks for 3D shape analysis.
ACM Trans. Graph., 2017

DeepToF: off-the-shelf real-time correction of multipath interference in time-of-flight imaging.
ACM Trans. Graph., 2017

Computational design and fabrication of soft pneumatic objects with desired deformations.
ACM Trans. Graph., 2017

BendSketch: modeling freeform surfaces through 2D sketching.
ACM Trans. Graph., 2017

Modeling surface appearance from a single photograph using self-augmented convolutional neural networks.
ACM Trans. Graph., 2017

O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis.
CoRR, 2017

3D cartoon face generation by local deformation mapping.
The Visual Computer, 2016

Sparse-as-possible SVBRDF acquisition.
ACM Trans. Graph., 2016

Recovering shape and spatially-varying surface reflectance under unknown illumination.
ACM Trans. Graph., 2016

Mesh denoising via cascaded normal regression.
ACM Trans. Graph., 2016

Rolling guidance normal filter for geometric processing.
ACM Trans. Graph., 2015

Image based relighting using neural networks.
ACM Trans. Graph., 2015

Measurement-based editing of diffuse albedo with consistent interreflections.
ACM Trans. Graph., 2015

Irradiance regression for efficient final gathering in global illumination.
Frontiers Comput. Sci., 2015

An efficient volumetric method for non-rigid registration.
Graphical Models, 2015

Saliency-Preserving Slicing Optimization for Effective 3D Printing.
Comput. Graph. Forum, 2015

Efficient intrinsic image decomposition for RGBD images.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Dynamic hair capture using spacetime optimization.
ACM Trans. Graph., 2014

Sensitivity-optimized rigging for example-based real-time clothing synthesis.
ACM Trans. Graph., 2014

Hierarchical diffusion curves for accurate automatic image vectorization.
ACM Trans. Graph., 2014

Appearance-from-motion: recovering spatially varying surface reflectance under unknown lighting.
ACM Trans. Graph., 2014

Reflectance scanning: estimating shading frame and BRDF with generalized linear light sources.
ACM Trans. Graph., 2014

Acquisition of High Spatial and Spectral Resolution Video with a Hybrid Camera System.
International Journal of Computer Vision, 2014

How to make a SIGGRAPH paper?
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014

Interactive chromaticity mapping for multispectral images.
The Visual Computer, 2013

Cost-effective printing of 3D objects with skin-frame structures.
ACM Trans. Graph., 2013

Global illumination with radiance regression functions.
ACM Trans. Graph., 2013

Dynamic element textures.
ACM Trans. Graph., 2013

Bi-scale appearance fabrication.
ACM Trans. Graph., 2013

BodyAvatar: creating freeform 3D avatars using first-person body gestures.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Diffusion curve textures for resolution independent texture mapping.
ACM Trans. Graph., 2012

Printing spatially-varying reflectance for reproducing HDR images.
ACM Trans. Graph., 2012

Estimation of Intrinsic Image Sequences from Image+Depth Video.
Proceedings of the Computer Vision - ECCV 2012, 2012

Pocket reflectometry.
ACM Trans. Graph., 2011

Discrete element textures.
ACM Trans. Graph., 2011

AppGen: interactive material modeling from a single image.
ACM Trans. Graph., 2011

AppWarp: retargeting measured materials by appearance-space warping.
ACM Trans. Graph., 2011

A Prism-Mask System for Multispectral Video Acquisition.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

High resolution multispectral video capture with a hybrid camera system.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

Manifold bootstrapping for SVBRDF capture.
ACM Trans. Graph., 2010

Fabricating spatially-varying subsurface scattering.
ACM Trans. Graph., 2010

Condenser-Based Instant Reflectometry.
Comput. Graph. Forum, 2010

Transformational Breathing between Present and Past: Virtual Exhibition System of the Mao-Kung Ting.
Proceedings of the Advances in Multimedia Modeling, 2010

Turning Rust into Gold: An ancient artifact as an interactive artwork.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

Kernel Nyström method for light transport.
ACM Trans. Graph., 2009

SubEdit: a representation for editing measured heterogeneous subsurface scattering.
ACM Trans. Graph., 2009

Edit Propagation on Bidirectional Texture Functions.
Comput. Graph. Forum, 2009

Texture Splicing.
Comput. Graph. Forum, 2009

A prism-based system for multispectral video acquisition.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

Modeling anisotropic surface reflectance with example-based microfacet synthesis.
ACM Trans. Graph., 2008

Modeling and rendering of heterogeneous translucent materials using the diffusion equation.
ACM Trans. Graph., 2008

Image-based Material Weathering.
Comput. Graph. Forum, 2008

Lazy Solid Texture Synthesis.
Comput. Graph. Forum, 2008

Incremental wavelet importance sampling for direct illumination.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Rendering from compressed high dynamic range textures on programmable graphics hardware.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Appearance manifolds for modeling time-variant appearance of materials.
ACM Trans. Graph., 2006

Realistic, real-time rendering of ocean waves.
Journal of Visualization and Computer Animation, 2006

Image-Based Rendering.
Foundations and Trends in Computer Graphics and Vision, 2006

Capturing and rendering geometry details for BTF-mapped surfaces.
The Visual Computer, 2005

Shell radiance texture functions.
The Visual Computer, 2005

Modeling and rendering of quasi-homogeneous materials.
ACM Trans. Graph., 2005

Visual simulation of weathering by gamma-ton tracing.
ACM Trans. Graph., 2005

Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces.
IEEE Trans. Vis. Comput. Graph., 2004

Shell texture functions.
ACM Trans. Graph., 2004

Lighting And Shadow Interpolation Using Intrinsic Lumigraphs.
Int. J. Image Graphics, 2004

Generalized Displacement Maps.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

View-dependent displacement mapping.
ACM Trans. Graph., 2003

Rendering driven depth reconstruction.
Proceedings of the 2003 IEEE International Conference on Acoustics, 2003

Synthesis of bidirectional texture functions on arbitrary surfaces.
ACM Trans. Graph., 2002

Layered lumigraph with LOD control.
Journal of Visualization and Computer Animation, 2002

Rendering by Manifold Hopping.
International Journal of Computer Vision, 2002

Lighting Interpolation by Shadow Morphing Using Intrinsic Lumigraphs.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), 2002

Diffuse-Specular Separation and Depth Recovery from Image Sequences.
Proceedings of the Computer Vision, 2002

Artistic Image Generation by Deviation Mapping.
Int. J. Image Graphics, 2001

Plenoptic sampling.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000