Xin Tong

Orcid: 0000-0002-8037-6301

Affiliations:
  • Duke Kunshan University, China
  • Simon Fraser University, Surrey, BC, Canada


According to our database1, Xin Tong authored at least 48 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency.
Proc. ACM Hum. Comput. Interact., 2023

"Centralized or Decentralized?": Concerns and Value Judgments of Stakeholders in the Non-Fungible Tokens (NFTs) Market.
CoRR, 2023

"I'm Not Confident in Debiasing AI Systems Since I Know Too Little": Teaching AI Creators About Gender Bias Through Hands-on Tutorials.
CoRR, 2023

On the Mechanics of NFT Valuation: AI Ethics and Social Media.
CoRR, 2023

The Exploration and Evaluation of Generating Affective 360° Panoramic VR Environments Through Neural Style Transfer.
CoRR, 2023

Catch my Eyebrow, Catch my Mind: Examining the Effect of Upper Facial Expressions on Emotional Recognition for VR Avatars.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

The Exploration and Evaluation of Generating Affective $360^{\circ}$ Panoramic VR Environments Through Neural Style Transfer.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

PetGen: Design and Generation of Virtual Pets.
Proceedings of the IEEE International Conference on Multimedia and Expo Workshops, 2023

More Than a Wife and a Mom: A Study of Mom Vlogging Practices in China.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"I Am a Mirror Dweller": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

RedCapes: the Design and Evaluation of a Game Towards Improving Autistic Children's Privacy Awareness.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

Investigating Deaf and Hard-of-Hearing (DHH) Individuals' Online Dating Practices, Self-Presentation, and Disability Disclosure.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

WooGu: Exploring an Embodied Tangible User Interface for Supporting Children to Learn Farm-to-Table Food Knowledge.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Designing AI Interfaces for Children with Special Needs in Educational Contexts.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
"I Never Imagined Grandma Could Do So Well with Technology": Evolving Roles of Younger Family Members in Older Adults' Technology Learning and Use.
Proc. ACM Hum. Comput. Interact., 2022

Twilight Rohingya: The Design and Evaluation of Different Navigation Controls in a Refugee VR Environment.
Proceedings of the International Conference on Cyberworlds, 2022

StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with Autism.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game.
Proc. ACM Hum. Comput. Interact., 2021

2019
LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications and Case Studies, 2019

2018
A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018

Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment.
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018

2017
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively?
EAI Endorsed Trans. Pervasive Health Technol., 2017

The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

FitViz: A Personal Informatics Tool for Self-management of Rheumatoid Arthritis.
Proceedings of the HCI International 2017 - Posters' Extended Abstracts, 2017

Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017

Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away?
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

<i>Mobius Floe</i>: an Immersive Virtual Reality Game for Pain Distraction.
Proceedings of the Engineering Reality of Virtual Reality 2016, 2016

<i>AS IF</i>: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015

'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Encouraging physical activity with a game-based mobile application: FitPet.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Serious game for serious disease: Diminishing stigma of depression via game experience.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality.
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015

The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation.
Proceedings of the PhyCS 2014, 2014

Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management.
Proceedings of the Games for Health 2014, 2014

Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression.
Proceedings of the Electronic Visualisation and the Arts, 2014


  Loading...