Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression. - Xin Tong 004; Diane Gromala; Chris D. Shaw; Patrick Clarke (EVA, 2014)

Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management. - Amber Choo; Xin Tong 004; Diane Gromala; Ari Hollander (GFHEU, 2014)

Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation. - Mehdi Karamnejad; Diane Gromala; Amber Choo; Chris Shaw 002; Xin Tong 004 (PhyCS, 2014)

The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management. - Diane Gromala; Xin Tong 004; Amber Choo; Mehdi Karamnejad; Chris D. Shaw (CHI, 2015)

Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality. - Xin Tong 004; Diane Gromala; Chris D. Shaw; Owen Williamson; Özgün Eylül Iscen (ERVR, 2015)

Serious game for serious disease: Diminishing stigma of depression via game experience. - Weina Jin; Diane Gromala; Xin Tong 004 (GEM, 2015)

Encouraging physical activity with a game-based mobile application: FitPet. - Xin Tong 004; Diane Gromala; Chris D. Shaw; Weina Jin (GEM, 2015)

The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation. - Xin Tong 004; Diane Gromala; Amber Choo; Ashfaq Amin; Chris D. Shaw (HCI (11), 2015)

'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients. - Xin Tong 004; Diane Gromala; Amber Choo; Mahsoo Salimi; Jeewon Lee (HCI (9), 2015)

The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management. - Xin Tong 004; Diane Gromala; Ashfaq Amin; Amber Choo (MindCare, 2015)

AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. - Weina Jin; Servet Ulas; Xin Tong 004 (CHI Extended Abstracts, 2016)

Mobius Floe: an Immersive Virtual Reality Game for Pain Distraction. - Diane Gromala; Xin Tong 004; Chris Shaw 002; Ashfaq Amin; Servet Ulas; Gillian Ramsay (ERVR, 2016)

Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display. - Ashfaq Amin; Diane Gromala; Xin Tong 004; Chris D. Shaw (HCI (10), 2016)

A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes. - Xin Tong 004; Diane Gromala; Chris D. Shaw; Amber Choo (HCI (3), 2016)

Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients. - Xin Tong 004; Diane Gromala; Dimple Gupta; Pam Squire (MMVR, 2016)

Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift. - Ashfaq M. Amin; Xin Tong 004; Diane Gromala; Chris D. Shaw (CHI Extended Abstracts, 2017)

A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription. - Weina Jin; Diane Gromala; Carman Neustaedter; Xin Tong 004 (CSCW Companion, 2017)

Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away? - Xin Tong 004; Ankit Gupta 012; Henry Lo; Amber Choo; Diane Gromala; Christopher D. Shaw (CSCW Companion, 2017)

Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect. - Xin Tong 004; Serkan Pekçetin; Diane Gromala; Frederico Machuca (ERVR, 2017)

FitViz: A Personal Informatics Tool for Self-management of Rheumatoid Arthritis. - Ankit Gupta 012; Xin Tong 004; Chris Shaw 002; Linda C. Li; Lynne Feehan (HCI (30), 2017)

Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. - Xin Tong 004; Ankit Gupta 012; Diane Gromala; Chris D. Shaw (HCI (21), 2017)

Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations. - Servet Ulas; Weina Jin; Xin Tong 004; Diane Gromala; Chris Shaw 002 (HCI (30), 2017)

The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients. - Xin Tong 004; Servet Ulas; Weina Jin; Diane Gromala; Chris Shaw 002 (PervasiveHealth, 2017)

Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively? - Xin Tong 004; Ankit Gupta 012; Diane Gromala; Chris D. Shaw; Carman Neustaedter; Amber Choo (EAI Endorsed Trans. Pervasive Health Technol., 2017)

Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment. - Janice Ng; Henry Lo; Xin Tong 004; Diane Gromala; Weina Jin (ERVR, 2018)

A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction. - Xin Tong 004; Weina Jin; Kathryn Cruz; Diane Gromala; Bernie Garret; Tarnia Taverner (HCI (10), 2018)

LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients. - Xin Tong 004; Diane Gromala; Federico Machuca (HCI (10), 2019)

Whack-a-Ball: An Exergame Exploring the Use of a Ball Interface for Facilitating Physical Activities. - Rongqi Bei; Yixuan Li; Xin Tong 004 (CHI PLAY, 2021)

Myopic Bike and Say Hi: Games for Empathizing with The Myopic. - Xiang Li 101; Xiaohang Tang; Xin Tong 004; Rakesh Patibanda; Florian 'Floyd' Mueller; Hai-Ning Liang (CHI PLAY, 2021)

Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game. - Xin Tong 004; Diane Gromala; Carman Neustaedter; F. David Fracchia; Yisen Dai; Zhicong Lu (Proc. ACM Hum. Comput. Interact., 2021)

What are People Talking about in #BackLivesMatter and #StopAsianHate?: Exploring and Categorizing Twitter Topics Emerged in Online Social Movements through the Latent Dirichlet Allocation Model. - Xin Tong 004; Yixuan Li; Jiayi Li; Rongqi Bei; Luyao Zhang 001 (AIES, 2022)

StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with Autism. - Yuxuan Huang; Yihe Wang; Tongxin Xiao; Rongqi Bei; Yuhang Zhao 001; Zhicong Lu; Xin Tong 004 (CHI PLAY, 2022)

Twilight Rohingya: The Design and Evaluation of Different Navigation Controls in a Refugee VR Environment. - Hongni Ye; Chaoyu Zhang; Hongsheng Xu; Ray LC; Xin Tong 004 (CW, 2022)

What are People Talking about in #BackLivesMatter and #StopAsianHate? Exploring and Categorizing Twitter Topics Emerging in Online Social Movements through the Latent Dirichlet Allocation Model. - Xin Tong 004; Yixuan Li; Jiayi Li; Rongqi Bei; Luyao Zhang 001 (CoRR, 2022)

Visualizing Non-Fungible Token Ethics: A Case Study On CryptoPunks. - Yufan Zhang; Zichao Chen; Luyao Zhang 001; Xin Tong 004 (CoRR, 2022)

"I Never Imagined Grandma Could Do So Well with Technology": Evolving Roles of Younger Family Members in Older Adults' Technology Learning and Use. - Xinru Tang; Yuling Sun; Bowen Zhang; Zimi Liu; Ray LC; Zhicong Lu; Xin Tong 004 (Proc. ACM Hum. Comput. Interact., 2022)

Designing AI Interfaces for Children with Special Needs in Educational Contexts. - Min Fan; Xin Tong 004; Zikai Alex Wen; Özge Nilay Yalçin; Lawrence H. Kim; Zhuohao Wu; Laura Benton (IDC, 2023)

WooGu: Exploring an Embodied Tangible User Interface for Supporting Children to Learn Farm-to-Table Food Knowledge. - Hongni Ye; Tong Wu; Lawrence H. Kim; Min Fan; Xin Tong 004 (IDC, 2023)

Investigating Deaf and Hard-of-Hearing (DHH) Individuals' Online Dating Practices, Self-Presentation, and Disability Disclosure. - Xiangrong Zhu 003; Jiaxun Cao; Zhe Niu; Jingze Zhang; Xin Tong 004 (ASSETS, 2023)

Exploring Designers' Perceptions and Practices of Collaborating with Generative AI as a Co-creative Agent in a Multi-stakeholder Design Process: Take the Domain of Avatar Design as an Example. - Qingyang He; Weicheng Zheng; Hanxi Bao; Ruiqi Chen 004; Xin Tong 004 (CCHI, 2023)

"I Keep Sweet Cats In Real Life, But What I Need In The Virtual World Is A Neurotic Dragon": Virtual Pet Design With Personality Patterns. - Hongni Ye; Ruoxin You; Kaiyuan Lou; Yili Wen; Xin Yi 001; Xin Tong 004 (CCHI, 2023)

RedCapes: the Design and Evaluation of a Game Towards Improving Autistic Children's Privacy Awareness. - Xiaowen Yuan; Hongni Ye; Ziheng Tang; Xiangrong Zhu 003; Yaxing Yao; Xin Tong 004 (CCHI, 2023)

DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study. - Jiaxun Cao; Qingyang He; Zhuo Wang; Ray LC; Xin Tong 004 (CHI, 2023)

"I Am a Mirror Dweller": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality. - Kexue Fu 002; Yixin Chen; Jiaxun Cao; Xin Tong 004; Ray LC (CHI, 2023)

Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities. - Xinru Tang; Xiang Chang; Nuoran Chen; Yingjie (MaoMao) Ni; Ray LC; Xin Tong 004 (CHI, 2023)

Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office. - Xin Tong 004; Matthew Louis Mauriello; Marco Antonio Mora-Mendoza; Nina Prabhu; Jane Paik Kim; Pablo E. Paredes Castro (CHI, 2023)

More Than a Wife and a Mom: A Study of Mom Vlogging Practices in China. - Kyrie Zhixuan Zhou; Bohui Shen; Franziska Zimmer; Chuanli Xia; Xin Tong 004 (CSCW Companion, 2023)

PetGen: Design and Generation of Virtual Pets. - Hongni Ye; Ruoxin You; Kaiyuan Lou; Yili Wen; Xin Yi 001; Xin Tong 004 (ICME Workshops, 2023)

Design and Evaluation of a VR Therapy for Patients with Mild Cognitive Impairment and Dementia: Perspectives from Patients and Stakeholders. - Ruiqi Chen 004; Shuhe Wang; Xuhai Xu; Lan Wei; Yuling Sun; Xin Tong 004 (VR Workshops, 2023)

The Exploration and Evaluation of Generating Affective $360^{ circ}$ Panoramic VR Environments Through Neural Style Transfer. - Yanheng Li; Long Bai 008; Yaxuan Mao; Xuening Peng; Zehao Zhang; Xin Tong 004; Ray LC (VR Workshops, 2023)

Catch my Eyebrow, Catch my Mind: Examining the Effect of Upper Facial Expressions on Emotional Recognition for VR Avatars. - Xin Yi 001; Ziyu Han; Xinge Liu; Yutong Ren; Xin Tong 004; Yan Kong; Hewu Li (VR Workshops, 2023)

The Exploration and Evaluation of Generating Affective 360° Panoramic VR Environments Through Neural Style Transfer. - Yanheng Li; Long Bai 008; Yaxuan Mao; Xuening Peng; Zehao Zhang; Xin Tong 004; Ray LC (CoRR, 2023)

On the Mechanics of NFT Valuation: AI Ethics and Social Media. - Luyao Zhang 001; Yutong Sun; Yutong Quan; Jiaxun Cao; Xin Tong 004 (CoRR, 2023)

"I'm Not Confident in Debiasing AI Systems Since I Know Too Little": Teaching AI Creators About Gender Bias Through Hands-on Tutorials. - Kyrie Zhixuan Zhou; Jiaxun Cao; Xiaowen Yuan; Daniel E. Weissglass; Zachary Kilhoffer; Madelyn Rose Sanfilippo; Xin Tong 004 (CoRR, 2023)

BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency. - Ruoxin You; Yihao Zhou; Weicheng Zheng; Yiran Zuo; Mayra Donaji Barrera Machuca; Xin Tong 004 (Proc. ACM Hum. Comput. Interact., 2023)

StarRescue: the Design and Evaluation of A Turn-Taking Collaborative Game for Facilitating Autistic Children's Social Skills. - Rongqi Bei; Yajie Liu; Yihe Wang; Yuxuan Huang; Ming Li 026; Yuhang Zhao 001; Xin Tong 004 (CHI, 2024)

"Voices Help Correlate Signs and Words": Analyzing Deaf and Hard-of-Hearing (DHH) TikTokers' Content, Practices, and Pitfalls. - Jiaxun Cao; Xuening Peng; Fan Liang; Xin Tong 004 (CHI, 2024)

StoryPrompt: Exploring the Design Space of an AI-Empowered Creative Storytelling System for Elementary Children. - Min Fan; Xinyue Cui; Jing Hao; Renxuan Ye; Wanqing Ma; Xin Tong 004; Meng Li 027 (CHI Extended Abstracts, 2024)

Technology-Mediated Non-pharmacological Interventions for Dementia: Needs for and Challenges in Professional, Personalized and Multi-Stakeholder Collaborative Interventions. - Yuling Sun; Zhennan Yi; Xiaojuan Ma; Junyan Mao; Xin Tong 004 (CHI, 2024)

Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is? - Yanheng Li; Long Bai 008; Yaxuan Mao; Xuening Peng; Zehao Zhang; Antoni B. Chan; Jixing Li; Xin Tong 004; Ray LC (HCI (23), 2024)

Leveraging Social Media Sentiments and Ethical Signals for NFT Valuation. - Luyao Zhang 001; Yutong Quan; Jiaxun Cao; Kyrie Zhixuan Zhou; Xin Tong 004 (QRS Companion, 2024)

"Centralized or Decentralized?": Concerns and Value Judgments of Stakeholders in the Non-Fungible Tokens (NFTs) Market. - Yunpeng Xiao; Bufan Deng; Siqi Chen; Kyrie Zhixuan Zhou; Ray LC; Luyao Zhang 001; Xin Tong 004 (Proc. ACM Hum. Comput. Interact., 2024)

Pilgrimage to Pureland: Art, Perception and the Wutai Mural VR Reconstruction. - Rongxuan Mu; Yuhe Nie; Kent Cao; Ruoxin You; Yinzong Wei; Xin Tong 004 (Int. J. Hum. Comput. Interact., 2024)

EMooly: Supporting Autistic Children in Collaborative Social-Emotional Learning with Caregiver Participation through Interactive AI-infused and AR Activities. - Yue Lyu; Di Liu; Pengcheng An; Xin Tong 004; Huan Zhang 012; Keiko Katsuragawa; Jian Zhao 010 (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2024)

"I Want to Use Technology to Help Farmers in the Future": Enhancing Children's Understanding of Farming through Tangible User Interfaces and Embodied Interaction. - Yili Wen; Jiaxin Wang; Hongni Ye; Liang He 005; Min Fan; Xin Tong 004 (IDC, 2025)

Orchid: A Creative Approach for Authoring LLM-Driven Interactive Narratives. - Zhen Wu; Serkan Kumyol; Shing Yin Wong; Xiaozhu Hu; Xin Tong 004; Tristan Braud (Creativity & Cognition, 2025)

From Words to Wonder: Designing and Evaluating an AI-Empowered Creative Storytelling System for Elementary Children. - Min Fan; Xinyue Cui; Wanqing Ma; Haiyan Li; Xin Tong 004; Lin Yang; Yonghui Wang (CHI, 2025)

Resonix: Prototyping VR for Fostering Remote Collaboration in Sound Art Curation. - Zijun Wan; Yuxuan Guo; Kexin Nie; Haowei Xiong; Xudong Cai; Fanjing Meng; Xin Tong 004 (CHI Extended Abstracts, 2025)

Raise Your Eyebrows Higher: Facilitating Emotional Communication in Social Virtual Reality Through Region-Specific Facial Expression Exaggeration. - Xueyang Wang; Sheng Zhao; Yihe Wang; Howard Ziyu Han; Xinge Liu; Xin Yi 001; Xin Tong 004; Hewu Li (CHI, 2025)

Parental Perceptions of Children's d/Deaf Identity Shaping Technology Use: A Qualitative Study on Communication Technologies in Mixed-hearing Families. - Keyi Zeng; Jingyang Lin; Ruiqi Chen 004; Ray LC; Pan Hui 001; Xin Tong 004 (CHI Extended Abstracts, 2025)

Immersive Biography: Supporting Intercultural Empathy and Understanding for Displaced Cultural Objects in Virtual Reality. - Ke Zhao; Ruiqi Chen 004; Xiaziyu Zhang; Chenxi Wang; Siling Chen; Xiaoguang Wang 010; Yujue Wang; Xin Tong 004 (CHI, 2025)

Reviving Mural Art through Generative AI: A Comparative Study of AI-Generated and Hand-Crafted Recreations. - Shuo Zhao; Yifei Huang; Xiaoyang He; Xin Tong 004; Xin Li 001; Dan Wu 003 (CHI, 2025)

Exploring LLM-Powered Role and Action-Switching Pedagogical Agents for History Education in Virtual Reality. - Zihao Zhu; Ao Yu; Xin Tong 004; Pan Hui 001 (CHI, 2025)

Designing LLM-simulated Immersive Spaces to Enhance Autistic Children's Social Affordances Understanding in Traffic Settings. - Yancheng Cao; Yangyang He; Yonglin Chen; Menghan Chen; Shanhe You; Yulin Qiu; Min Liu; Chuan Luo; Chen Zheng 005; Xin Tong 004; Jing Liang; Jiangtao Gong (IUI, 2025)

A Comparison Study Understanding the Impact of Mixed Reality Collaboration on Sense of Co-Presence. - Jianing Yin; Weicheng Zheng; Yuntao Wang 001; Xin Tong 004; Yukang Yan (VR, 2025)

Virtual assessment: using in-game behaviors during immersive role-play for contextually relevant assessment of fear of intimacy. - Yijun Qian; Luoying Lin; Yaning Li; Zhimeng Wang; Meng Li 027; Xin Tong 004; Ray LC (Frontiers Virtual Real., 2025)

Digital Civic Engagement in China: Using 'Micro Advice' Platform to Improve People's Livelihood. - Yeye Li; Hanhui Deng; Nan Ma; Xin Tong 004; Mingming Fan 001; Da-Fang Zhang 001; Yi Li; Di Wu 002 (Proc. ACM Hum. Comput. Interact., 2025)

Characterizing Collective Efforts in Content Sharing and Quality Control for ADHD-relevant Content on Video-sharing Platforms. - Hanxiu 'Hazel' Zhu; Avanthika Senthil Kumar; Sihang Zhao; Ru Wang 002; Xin Tong 004; Yuhang Zhao 001 (CoRR, 2025)

Designing LLM-simulated Immersive Spaces to Enhance Autistic Children's Social Affordances Understanding. - Yancheng Cao; Yangyang He; Yonglin Chen; Menghan Chen; Shanhe You; Yulin Qiu; Min Liu; Chuan Luo; Chen Zheng 005; Xin Tong 004; Jing Liang; Jiangtao Gong (CoRR, 2025)

"One Body, But Four Hands": Exploring the Role of Virtual Hands in Virtual Co-embodiment. - Jingjing Zhang; Xiyao Jin; Han Tu; Hai-Ning Liang; Zhuying Li; Xin Tong 004 (IEEE Trans. Vis. Comput. Graph., 2025)