Free-form Sketching with Ball B-Splines. - Rongqing Song; Zhongke Wu; Mingquan Zhou; Xuefeng Ao (HCI (6), 2009)

Real Time Animation of Trees Based on BBSC in Computer Games. - Xuefeng Ao; Zhongke Wu; Mingquan Zhou (Int. J. Comput. Games Technol., 2009)

An intersection algorithm for disk B-spline curves. - Xuefeng Ao; Qian Fu; Zhongke Wu; Xingce Wang; Mingquan Zhou; Quan Chen; Hock Soon Seah (Comput. Graph., 2018)

The Application Status and Development Trends of Intelligent Voice Recognition Systems in Museums. - Xuefeng Ao; Shuisheng Du; Xiaoping Tian (CAIBDA, 2023)