An image-based virtual reality prototype system. - Yong Cai; Pheng-Ann Heng; Enhua Wu; Xuehui Liu; Hongju Li; Qingjie Sun (J. Comput. Sci. Technol., 1998)

A hybrid method of image synthesis in IBR for novel viewpoints. - Xuehui Liu; Hanqiu Sun; Enhua Wu (VRST, 2000)

Point Representation Augmented to Surface Reconstruction in Image-based VR. - Enhua Wu; Yanci Zhang; Xuehui Liu (CA, 2002)

A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. - Yanci Zhang; Xuehui Liu; Enhua Wu (PG, 2002)

Feature-Based Visibility-Driven CLOD for Terrain. - Sheng Li 008; Xuehui Liu; Enhua Wu (PG, 2003)

Accelerated Backward Warping. - Yanci Zhang; Xuehui Liu; Enhua Wu (J. Comput. Sci. Technol., 2003)

P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. - Junfeng Ji; Sheng Li 008; Xuehui Liu; Enhua Wu (Computer Graphics International, 2004)

Recovery of material under complex illumination conditions. - Enhua Wu; Qimin Sun; Xuehui Liu (GRAPHITE, 2004)

Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. - Youquan Liu; Xuehui Liu; Enhua Wu (PG, 2004)

An improved study of real-time fluid simulation on GPU. - Enhua Wu; Youquan Liu; Xuehui Liu (Comput. Animat. Virtual Worlds, 2004)

Dynamic LOD on GPU. - Junfeng Ji; Enhua Wu; Sheng Li 008; Xuehui Liu (Computer Graphics International, 2005)

Interactive Transmission of Highly Detailed Surfaces. - Junfeng Ji; Sheng Li 008; Enhua Wu; Xuehui Liu (ICCSA (3), 2005)

Interactively Rendering Dynamic Caustics on GPU. - Baoquan Liu; Enhua Wu; Xuehui Liu (Computer Graphics International, 2006)

Simulation of Fluid Dynamics and Interactions. - Enhua Wu; Hongbin Zhu; Xuehui Liu; Youquan Liu (CW, 2006)

Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. - Sheng Li 008; Junfeng Ji; Xuehui Liu; Guoping Wang; Enhua Wu (ICCSA (1), 2006)

Simulation of miscible binary mixtures based on lattice Boltzmann method. - Hongbin Zhu; Xuehui Liu; Youquan Liu; Enhua Wu (Comput. Animat. Virtual Worlds, 2006)

View-dependent refinement of multiresolution meshes using programmable graphics hardware. - Junfeng Ji; Enhua Wu; Sheng Li 008; Xuehui Liu (Vis. Comput., 2006)

Variable Code-Mode Based Connectivity Compression for Triangular Meshes. - Ying Liu; Xuehui Liu; Enhua Wu (CAD/Graphics, 2007)

Mesh Deformation under Skeleton-based Detail-preservation. - Jinzhong Wu; Xuehui Liu; Enhua Wu (CAD/Graphics, 2007)

Stable and efficient miscible liquid-liquid interactions. - Hongbin Zhu; Kai Bao; Enhua Wu; Xuehui Liu (VRST, 2007)

Simulation and interaction of fluid dynamics. - Enhua Wu; Hongbin Zhu; Xuehui Liu; Youquan Liu (Vis. Comput., 2007)

Practical hybrid pre-filtering shadow maps. - Weiwei Lv; Xuehui Liu; Enhua Wu (VRCAI, 2008)

A Fast Method for Real-time Computation of Approximated Global Illumination. - Weiwei Lv; Jian Lu; Xuehui Liu; Enhua Wu (CGIV, 2009)

Practical hybrid pre-filtering shadow maps. - Weiwei Lv; Xuehui Liu; Jian Lu; Enhua Wu (CAD/Graphics, 2009)

Efficient depth peeling via bucket sort. - Fang Liu; Meng-Cheng Huang; Xuehui Liu; Enhua Wu (High Performance Graphics, 2009)

Bucket depth peeling. - Fang Liu; Meng-Cheng Huang; Xuehui Liu; Enhua Wu (SIGGRAPH Talks, 2009)

Single pass depth peeling via CUDA rasterizer. - Fang Liu; Meng-Cheng Huang; Xuehui Liu; Enhua Wu (SIGGRAPH Talks, 2009)

CUDA renderer: a programmable graphics pipeline. - Fang Liu; Meng-Cheng Huang; Xuehui Liu; Enhua Wu (SIGGRAPH ASIA Sketches, 2009)

Multi-Fragment Effects on the GPU Using Bucket Sort. - Meng-Cheng Huang; Fang Liu; Xuehui Liu; Enhua Wu (GPU Pro, 2010)

FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. - Fang Liu; Meng-Cheng Huang; Xuehui Liu; Enhua Wu (SI3D, 2010)

Fast soft shadow by depth peeling. - Xuehui Liu; Xiaoguang Hao; Meng-Cheng Huang; Fang Liu; Mingquan Zhou; Hanqiu Sun; Enhua Wu (SIGGRAPH Posters, 2010)

Coherent depth test scheme in FreePipe. - Fang Liu; Meng-Cheng Huang; Xuehui Liu; Enhua Wu (VRCAI, 2010)

Real-time coherent stylization for augmented reality. - Shandong Wang; Kangying Cai; Jian Lu; Xuehui Liu; Enhua Wu (Vis. Comput., 2010)

Colorization Using the Rotation-Invariant Feature Space. - Bin Sheng 001; Hanqiu Sun; Shunbin Chen; Xuehui Liu; Enhua Wu (IEEE Computer Graphics and Applications, 2011)

Abstract line drawings from photographs using flow-based filters. - Shandong Wang; Enhua Wu; Youquan Liu; Xuehui Liu; Yanyun Chen (Comput. Graph., 2012)

Interactive coupling between a tree and raindrops. - Meng Yang 011; Longsheng Jiang; Xiaosheng Li; Youquan Liu; Xuehui Liu; Enhua Wu (Comput. Animat. Virtual Worlds, 2012)

Multi-resolution Shadow Mapping Using CUDA Rasterizer. - Peng Huang; Xuehui Liu; Enhua Wu (CAD/Graphics, 2013)

Multi-layer screen-space ambient occlusion using hybrid sampling. - Fang Liu; Yunpeng Song; Xuehui Liu; Xianchao Xu (VRCAI, 2013)

Coherence-enhancing line drawing for color images. - Shandong Wang; Ziyang Ma 002; Xuehui Liu; Yanyun Chen; Enhua Wu (Sci. China Inf. Sci., 2013)

Accurate and efficient cross-domain visual matching leveraging multiple feature representations. - Gang Sun 005; Shuhui Wang; Xuehui Liu; Qingming Huang; Yanyun Chen; Enhua Wu (Vis. Comput., 2013)

Multiphase surface tracking with explicit contouring. - Xiaosheng Li; Xiaowei He; Xuehui Liu; Baoquan Liu; Enhua Wu (VRST, 2014)

Dynamic BFECC Characteristic Mapping method for fluid simulations. - Xiaosheng Li; Le Liu 004; Wen Wu 001; Xuehui Liu; Enhua Wu (Vis. Comput., 2014)

Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations. - Xiaosheng Li; Le Liu 004; Wen Wu 001; Xuehui Liu; Enhua Wu (Vis. Comput., 2014)

Cute Balloons with Thickness. - Qingyun Wang 001; Xuehui Liu; Xin Lu; Jianwen Cao 001; Wen Tang (ICIG (2), 2015)

Adaptive multi-task learning for fine-grained categorization. - Gang Sun 005; Yanyun Chen; Xuehui Liu; Enhua Wu (ICIP, 2015)

Adaptive level set for fluid surface tracking. - Xiaosheng Li; Hanqiu Sun; Xuehui Liu; Enhua Wu (VRST, 2015)

An Efficient Feathering System with Collision Control. - Le Liu 004; Xiaosheng Li; Yanyun Chen; Xuehui Liu; Jian J. Zhang 001; Enhua Wu (Comput. Graph. Forum, 2015)

Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring. - Xiaosheng Li; Xiaowei He; Xuehui Liu; Jian J. Zhang 001; Baoquan Liu; Enhua Wu (IEEE Trans. Vis. Comput. Graph., 2016)

Incremental collision-free feathering for animated surfaces. - Le Liu 004; Xuehui Liu; Bin Sheng 001; Yanyun Chen; Enhua Wu (Vis. Comput., 2017)

Establishment and validation of an AI-aid method in the diagnosis of myocardial perfusion imaging. - Ruyi Zhang 003; Peng Wang 029; Yanzhu Bian; Yan Fan; Jianming Li; Xuehui Liu; Jie Shen; Yujing Hu; Xianghe Liao; He Wang; Chengyu Song; Wangxiao Li; et al. (BMC Medical Imaging, 2023)

Projective Peridynamic Modeling of Hyperelastic Membranes With Contact. - Zixuan Lu; Xiaowei He; Yuzhong Guo; Xuehui Liu; Huamin Wang 001 (IEEE Trans. Vis. Comput. Graph., 2024)