The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students. - Chih-Min Tsai; Jon-Chao Hong; Ya-Jiuan Ho (Edutainment, 2009)

A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students. - Jon-Chao Hong; Chih-Min Tsai; Ya-Jiuan Ho; Ming-Yueh Hwang; Ching-Ji Wu (Interact. Learn. Environ., 2013)