Exploring user experience in "blended reality": moving interactions out of the screen. - David F. Huynh; Yan Xu 011; Shuo Wang (CHI Extended Abstracts, 2006)

Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. - Shuo Wang; Xiaocao Xiong; Yan Xu 011; Chao Wang 063; Weiwei Zhang; Xiaofeng Dai; Dongmei Zhang 001 (CHI, 2006)

BragFish: exploring physical and social interaction in co-located handheld augmented reality games. - Yan Xu 011; Maribeth Gandy; Sami Deen; Brian Schrank; Kim Spreen; Michael Gorbsky; Timothy White; Evan Barba; Iulian Radu; Jay David Bolter; Blair MacIntyre (Advances in Computer Entertainment Technology, 2008)

RevisiTour: Enriching the Tourism Experience With User-Generated Content. - Youn ah Kang; John T. Stasko; Kurt Luther; Avinash Ravi; Yan Xu 011 (ENTER, 2008)

Designing a vision-based mobile interface for in-store shopping. - Yan Xu 011; Mirjana Spasojevic; Jiang Gao; Matthias Jacob (NordiCHI, 2008)

Tabletop Augmented Reality Games: Play Outside the Display [Abstract]. - Yan Xu 011; Evan Barba; Blair MacIntyre (DiGRA Conference, 2009)

Lessons from a class on handheld augmented reality game design. - Evan Barba; Yan Xu 011; Blair MacIntyre; Tony Tseng (FDG, 2009)

Art of defense: a collaborative handheld augmented reality board game. - Duy-Nguyen Ta Huynh; Karthik Raveendran; Yan Xu 011; Kimberly Spreen; Blair MacIntyre (Sandbox@SIGGRAPH, 2009)

Sociable killers: understanding social relationships in an online first-person shooter game. - Yan Xu 011; Xiang Cao; Abigail Sellen; Ralf Herbrich; Thore Graepel (CSCW, 2011)

Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design. - Yan Xu 011; Evan Barba; Iulian Radu; Maribeth Gandy; Blair MacIntyre (DiGRA Conference, 2011)

The Ghost Club Storyscape: Designing for transmedia storytelling. - Hank Blumenthal; Yan Xu 011; Sanika Mokashi; Nachiketas Ramanujam; Jason Nunes; Richard Shemaka (IGIC, 2011)

The place for ubiquitous computing in schools: lessons learned from a school-based intervention for youth physical activity. - Erika Shehan Poole; Andrew D. Miller 001; Yan Xu 011; Elsa Eiriksdottir; Richard Catrambone; Elizabeth D. Mynatt (UbiComp, 2011)

Pre-patterns for designing embodied interactions in handheld augmented reality games. - Yan Xu 011; Evan Barba; Iulian Radu; Maribeth Gandy; Richard Shemaka; Brian Schrank; Blair MacIntyre; Tony Tseng (ISMAR-AMH, 2011)

Herding nerds on your table: NerdHerder, a mobile augmented reality game. - Yan Xu 011; Sam Mendenhall; Vu Ha; Paul A. Tillery IV; Joshua Cohen 001 (CHI Extended Abstracts, 2012)

This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth. - Elsa Eiriksdottir; Daniel Kestranek; Richard Catrambone; Elizabeth D. Mynatt; Andrew D. Miller 001; Yan Xu 011; Erika Shehan Poole (CSCW, 2012)

The work of play: supporting a pervasive health behavior change intervention for us middle school students. - Andrew D. Miller 001; Erika Shehan Poole; Yan Xu 011; Elsa Eiriksdottir; Daniel Kestranek; Richard Catrambone; Elizabeth D. Mynatt (CSCW, 2012)

NerdHerder: designing for physical actions in an augmented reality puzzle game. - Sam Mendenhall; Vu Ha; Yan Xu 011; Paul A. Tillery IV; Joshua Cohen 001; John Sharp; Blair MacIntyre (FDG, 2012)

Designing pervasive health games for sustainability, adaptability and sociability. - Yan Xu 011; Erika Shehan Poole; Andrew D. Miller 001; Elsa Eiriksdottir; Richard Catrambone; Elizabeth D. Mynatt (FDG, 2012)

The ghost club storyscape: designing for transmedia storytelling. - Hank Blumenthal; Yan Xu 011 (IEEE Trans. Consumer Electron., 2012)

Exploring social play in a shared hybrid space enabled by handheld augmented reality. - Yan Xu 011 (2012)

Embodied metaphor elicitation through augmented-reality game design. - Iulian Radu; Yan Xu 011; Blair MacIntyre (IDC, 2013)

Designing for spectators and coaches: Social support in pervasive health games for youth. - Erika Shehan Poole; Elsa Eiriksdottir; Andrew D. Miller 001; Yan Xu 011; Richard Catrambone; Elizabeth D. Mynatt (PervasiveHealth, 2013)

Real-time Guidance Camera Interface to Enhance Photo Aesthetic Quality. - Yan Xu 011; Joshua Ratcliff; James J. Scovell; Gheric Speiginer; Ronald T. Azuma (CHI, 2015)