Designing visual tools to scaffold the process of learning how to learn together. - Reuma De Groot; Baruch B. Schwarz; Rupert Wegerif; Yang Yang 144; Andreas Harrer; Chronis Kynigos; Bruce M. McLaren; Manolis Mavrikis (CSCL, 2011)

Technology and Dialogic Space: Lessons from History and from the 'Argunaut' and 'Metafora' Projects. - Rupert Wegerif; Yang Yang 144 (CSCL, 2011)

Learning How to Learn Together (L2L2): Developing Tools to Support an Essential Complex Competence for the Internet Age. - Yang Yang 144; Rupert Wegerif; Toby Dragon; Manolis Mavrikis; Bruce M. McLaren (CSCL (2), 2013)

Metafora: A Web-Based Platform for Learning to Learn Together in Science and Mathematics. - Toby Dragon; Manolis Mavrikis; Bruce M. McLaren; Andreas Harrer; Chronis Kynigos; Rupert Wegerif; Yang Yang 144 (IEEE Trans. Learn. Technol., 2013)

Overcoming the novelty effect in online gamified learning systems: An empirical evaluation of student engagement and performance. - Crystal Han-Huei Tsay; Alexander K. Kofinas; Smita K. Trivedi; Yang Yang 144 (J. Comput. Assist. Learn., 2020)

Exploring Children's Interaction with AR to Enhance Spatial Skills: Case Study on Geometry Learning. - Yang Yang 144; Hangyi Shi; Manolis Mavrikis; Eirini Geraniou (EC-TEL (2), 2024)