From buddyspace to CitiTag: large-scale symbolic presence for community building and spontaneous play. - Yanna Vogiazou; Marc Eisenstadt; Martin Dzbor; Jirí Komzák (SAC, 2005)

Designing multiplayer games to facilitate emergent social behaviours online. - Yanna Vogiazou; Marc Eisenstadt (Interact. Technol. Smart Educ., 2005)

A research process for designing ubiquitous social experiences. - Yanna Vogiazou; Josephine Reid; Bas Raijmakers; Marc Eisenstadt (NordiCHI, 2006)

The Use of Improvisational Role-Play in User Centered Design Processes. - Yanna Vogiazou; Jonathan Freeman; Jane Lessiter (HCI (1), 2007)

Design for emergence: experiments with a mixed reality urban playground game. - Yanna Vogiazou; Bas Raijmakers; Erik Geelhoed; Josephine Reid; Marc Eisenstadt (Pers. Ubiquitous Comput., 2007)

Design for Emergence - Collaborative Social Play with Online and Location-Based Media - Yanna Vogiazou (IOS Press, 2007)