A distributed power management optimisation in wireless sensors networks. - Hacène Fouchal; Yannick Francillette; Philippe Hunel; Nicolas Vidot (LCN, 2009)

A gameplay loops formal language. - Yannick Francillette; Abdelkader Gouaïch; Nadia Hocine; Julien Pons (CGAMES, 2012)

Level of detail based network adapted synchronization for cloud gaming. - Richard Ewelle Ewelle; Yannick Francillette; Ghulam Mahdi; Abdelkader Gouaïch; Nadia Hocine (CGAMES, 2013)

A players clustering method to enhance the players' experience in multi-player games. - Yannick Francillette; Lylia Abrouk; Abdelkader Gouaïch (CGAMES, 2013)

Level of Detail based AI Adaptation for Agents in Video Games. - Ghulam Mahdi; Yannick Francillette; Abdelkader Gouaïch; Fabien Michel; Nadia Hocine (ICAART (2), 2013)

Network Traffic Adaptation For Cloud Games. - Richard Ewelle Ewelle; Abdelkader Gouaïch; Yannick Francillette; Ghulam Mahdi (CoRR, 2013)

Towards an Adaptation Model for Smart Homes. - Yannick Francillette; Sébastien Gaboury; Abdenour Bouzouane; Bruno Bouchard 001 (ICOST, 2016)

Reports of the 2016 AAAI Workshop Program. - Stefano V. Albrecht; Bruno Bouchard 001; John S. Brownstein; David L. Buckeridge; Cornelia Caragea; Kevin M. Carter 001; Adnan Darwiche; Blaz Fortuna; Yannick Francillette; Sébastien Gaboury; C. Lee Giles; Marko Grobelnik; et al. (AI Mag., 2016)

Adaptive gameplay for mobile gaming. - Yannick Francillette; Abdelkader Gouaïch; Lylia Abrouk (CIG, 2017)

A 3D simulator for intelligent environment experiments. - Yannick Francillette; Eric Boucher; Sébastien Gaboury; Abdenour Bouzouane (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, 2017)

The Virtual Environment for Rapid Prototyping of the Intelligent Environment. - Yannick Francillette; Eric Boucher; Abdenour Bouzouane; Sébastien Gaboury (Sensors, 2017)

Modeling Human Activities Using Behaviour Trees in Smart Homes. - Bruno Bouchard 001; Sébastien Gaboury; Kevin Bouchard; Yannick Francillette (PETRA, 2018)

Development of an Exergame on Mobile Phones to Increase Physical Activity for Adults with Severe Mental Illness. - Yannick Francillette; Bruno Bouchard 001; Eric Boucher; Sébastien Gaboury; Paquito Bernard; Ahmed Jérome Romain; Kevin Bouchard (PETRA, 2018)

Modeling, learning, and simulating human activities of daily living with behavior trees. - Yannick Francillette; Bruno Bouchard 001; Kévin Bouchard; Sébastien Gaboury (Knowl. Inf. Syst., 2020)

Modeling the behavior of persons with mild cognitive impairment or Alzheimer's for intelligent environment simulation. - Yannick Francillette; Eric Boucher; Nathalie Bier; Maxime Lussier; Kévin Bouchard; Patrícia Belchior; Sébastien Gaboury (User Model. User Adapt. Interact., 2020)

AXO: A Video Game That Encourages Recycling to Preteens. - Yohanna Ishoj-Paris; Ariane Gravel-Villeneuve; Francis Vermette-David; Lissa Dixon-Sequeira; Maxime Dicaire; Maxime Morin-Grandmont; Naomi Jomphe; Nathaelle Fournier; Ophelie Champeau-Fournier; Cassandra Paré; Lee-Anne Savoie; Emma Tremblay; et al. (CHI PLAY, 2021)

Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder. - Flavien Ehret; Yannick Francillette; Benoît Girard 002; Bob-Antoine Jerry Ménélas (JCSG, 2021)

Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia. - Yannick Francillette; Bob-Antoine Jerry Ménélas; Bruno Bouchard 001; Kévin Bouchard; Sébastien Gaboury; Célia Kingsbury; Samuel St-Amour; Ahmed Jérome Romain; Paquito Bernard (JCSG, 2021)

Serious games for people with mental disorders: State of the art of practices to maintain engagement and accessibility. - Yannick Francillette; Eric Boucher; Bruno Bouchard 001; Kévin Bouchard; Sébastien Gaboury (Entertain. Comput., 2021)

Focus: A Detective Game about Cognitive Distortions. - Samuel Potvin; Jérémie Auclair; Julien Berthier; Cyril Beze; Alexandre Bovin; Étienne Bourdages; Benjamin Erb; Anne-Julie Gagné; Juan Guillen; Sen Lai; Dave Plante; Pu Yaxuan; et al. (CHI PLAY, 2022)

Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency. - Levika Herve Nankap; Bruno Bouchard 001; Yannick Francillette; Gilles Imbeau (GEM, 2022)

Adapting the Scrum Framework to the Needs of Virtual Teams of Game Developers with Multi-site Members. - Levika Herve Nankap; Bruno Bouchard 001; Gilles Imbeau; Fábio Petrillo; Yannick Francillette (ICSIM, 2022)

Lux: A Game to Promote Good Lighting Practices among the General Public. - Marie-Ève Côté; Thomas Bergeron; Virginie Juteau; Kevin Lavigne-Bourque; Pierre Tousignant; Yannick Francillette; François-Xavier Dupas (CHI PLAY (Companion), 2023)

Exploring the Significance of Iterative Design: A Case Study of L'île Archéo. - Arnaud Lescure; Nickolas Ménard; Nathan Hemez; Kevin Lavigne-Bourque; Pierre Tousignant; Yannick Francillette; François-Xavier Dupas (CHI PLAY (Companion), 2023)

Automated Difficulty Assessment Model for Platformer Games: A Comprehensive Approach. - Yannick Francillette; Hugo Tremblay; Bruno Bouchard 001; Simon Lescieux; Mathis Rozon; Jules Linard (GEM, 2023)

Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games. - Audran Bonnot; Yannick Francillette; Bob-Antoine Jerry Ménélas; Bruno Bouchard 001 (GEM, 2024)

Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder. - Flavien Ehret; Yannick Francillette; Bob-Antoine Jerry Ménélas (GEM, 2024)

Automated Difficulty Assessment Model for Comprehensive Difficulty in Games. - Yannick Francillette; Hugo Tremblay; Bruno Bouchard 001 (GEM, 2024)

Enhancing Agile Project Management for Remote Teams: A Graph Theory-Based Approach. - Levika Herve Nankap; Bruno Bouchard 001; Gilles Imbeau; Yannick Francillette (ICSIM, 2025)

A Comprehensive Model of Automated Evaluation of Difficulty in Platformer Games. - Yannick Francillette; Hugo Tremblay; Bruno Bouchard 001; Bob-Antoine Menelas (Games Res. Pract., 2025)