Proof Explanation for the Semantic Web Using Defeasible Logic. - Grigoris Antoniou; Antonis Bikakis; Nikos Dimaresis; Manolis Genetzakis; Giannis Georgalis; Guido Governatori; Efie Karouzaki; Nikolaos Kazepis; Dimitris Kosmadakis; Manolis Kritsotakis; Giannis Lilis; Antonis Papadogiannakis; et al. (KSEM, 2007)

Adaptable pluggable multimodal input with extensible accessible soft dialogues for games. - Anthony Savidis; Yannis Lilis (Advances in Computer Entertainment Technology, 2008)

Proof explanation for a nonmonotonic Semantic Web rules language. - Grigoris Antoniou; Antonis Bikakis; Nikos Dimaresis; Manolis Genetzakis; Giannis Georgalis; Guido Governatori; Efie Karouzaki; Nikolaos Kazepis; Dimitris Kosmadakis; Manolis Kritsotakis; Giannis Lilis; Antonis Papadogiannakis; et al. (Data Knowl. Eng., 2008)

Structured tiles: directed subgraphs of recurring path patterns in board games. - Yannis Lilis; Anthony Savidis (Advances in Computer Entertainment Technology, 2009)

Support for Language Independent Browsing of Aggregate Values by Debugger Backends. - Anthony Savidis; Yannis Lilis (J. Object Technol., 2009)

Player-defined configurable soft dialogues: an extensible input system for tabletop games. - Anthony Savidis; Yannis Lilis (ITS, 2010)

Implementing Reusable Exception Handling Patterns with Compile-Time Metaprogramming. - Yannis Lilis; Anthony Savidis (SERENE, 2012)

Supporting Compile-Time Debugging and Precise Error Reporting in Meta-programs. - Yannis Lilis; Anthony Savidis (TOOLS (50), 2012)

Self model-driven engineering through metaprograms. - Yannis Lilis; Anthony Savidis; Yannis Valsamakis (Panhellenic Conference on Informatics, 2013)

An Integrated Approach to Source Level Debugging and Compile Error Reporting in Metaprograms. - Yannis Lilis; Anthony Savidis (J. Object Technol., 2013)

Improved Model-Driven Engineering of User-Interfaces with Generative Macros. - Anthony Savidis; Yannis Valsamakis; Yannis Lilis (HCI (4), 2014)

Staged Model-Driven Generators - Shifting Responsibility for Code Emission to Embedded Metaprograms. - Yannis Lilis; Anthony Savidis; Yannis Valsamakis (MODELSWARD, 2014)

An Integrated Development Framework for Tabletop Computer Games. - Yannis Lilis; Anthony Savidis (Comput. Entertain., 2014)

Aspects for Stages: Cross Cutting Concerns for Metaprograms. - Yannis Lilis; Anthony Savidis (J. Object Technol., 2014)

Integrated metaprogramming systems: language, tools and practices - Yannis Lilis (2014)

An integrated implementation framework for compile-time metaprogramming. - Yannis Lilis; Anthony Savidis (Softw. Pract. Exp., 2015)

Personalizing HMI Elements in ADAS Using Ontology Meta-Models and Rule Based Reasoning. - Yannis Lilis; Emmanouil Zidianakis; Nikolaos Partarakis; Margherita Antona; Constantine Stephanidis (HCI (7), 2017)

Multi-Stage JavaScript. - Anthony Savidis; Yannis Apostolidis; Yannis Lilis (CoRR, 2018)

A Framework for Personalised HMI Interaction in ADAS Systems. - Yannis Lilis; Emmanouil Zidianakis; Nikolaos Partarakis; Stavroula Ntoa; Constantine Stephanidis (VEHITS, 2019)

Meta C++: an extension layer for multi-stage generative metaprogramming. - Yannis Lilis; Anthony Savidis (J. Object Technol., 2019)

A Survey of Metaprogramming Languages. - Yannis Lilis; Anthony Savidis (ACM Comput. Surv., 2020)

Influence of Adaptive Human-Machine Interface on Electric-Vehicle Range-Anxiety Mitigation. - Antonyo Musabini; Kevin Nguyen; Romain Rouyer; Yannis Lilis (Multimodal Technol. Interact., 2020)