Yanxiang Zhang

According to our database1, Yanxiang Zhang authored at least 39 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
A study on the effects of head mounted displays movement and image movement on Virtual Reality sickness.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Comparative Study of the Influence of the Screen Size of Mobile Devices on the Experience Effect of 3D Content in the Form of AR/VR Technology.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Mixed Reality Annotations System for Museum Space Based on the UWB Positioning and Mobile Device.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Walk Through a Virtual Museum with Binocular Stereo Effect and Spherical Panorama Views Based on Image Rendering Carried by Tracked Robot.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Interactive Augmented Reality to Support Education.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

The Visual Guidance Technology of Synchronizing Camera Animation and 360-degree CVR for Science Education.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

Interactive virtual reality orchestral music.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Interactive spatial augmented reality system for Chinese opera.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Design of Paper Book Oriented Augmented Reality Collaborative Annotation System for Science Education.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Design of a SCORM Courseware Player Based on Web AR and Web VR.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

Application of Physical Interactive Mixed Reality System Based on MLAT in the Field of Stage Performance.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

Application Advantages and Prospects of Web-Based AR Technology in Publishing.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

Intercultural Communication Research Based on CVR: An Empirical Study of Chinese Users of CVR About Japanese Shrine Culture.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
A binocular stereo effect parameter calculator towards visual comfort.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Design of an AR and VR supported SCORM courseware player.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

Campus SAGA: historical 360 degree VR and location based AR.
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018

Binary "proximity patches motion" descriptor for action recognition in videos.
Proceedings of the 10th International Conference on Internet Multimedia Computing and Service, 2018

A Study on Narrative Design of Augmented Reality Publications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Live Mixed Reality Video Production for Educational Presentation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Towards Visual Comfort: Disciplines on the Scene Structure Design for VR Contents.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Design of a Kind of Optimized Time-Lapse Macro VR Movie Recording System.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Wrist-Worn Sensor-Based Tangible Interface for Virtual Percussion Instruments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Efficient Human Action Recognition Interface for Augmented and Virtual Reality Applications Based on Binary Descriptor.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Walk through a Museum with Binocular Stereo Effect and Spherical Panorama Views.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

Magic Props: A Multi-sensory System Fusing Virtual Effects in Live Drama Performance Spatially.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

A Chinese Drama Rehearsal System Based on Phonetic Matching and Augmented Reality.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

3D Shadow Art Sculpture Based On Real Items.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Walk-able and Stereo Virtual Tour based on Spherical Panorama Matrix.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Interactive 3D Symphony in VR Space.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
On Stage Interactive Spatial AR for Drama Performance.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Interactive Spatial AR for Classroom Teaching.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Time-Based Nonlinear Interactive Player.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Intuitive Curve Drawing Based Folktale Generator.
Proceedings of the 2015 International Conference on Culture and Computing, 2015

"Third-Person" Augmented Reality-Based Interactive Chinese Drama.
Proceedings of the 2015 International Conference on Culture and Computing, 2015

Painting Based Enterable Tunnel-Like VR Space.
Proceedings of the 2015 International Conference on Culture and Computing, 2015

2013
Painting Based Cubic VR Also for CAVE and Spherical Screen Film.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Resynchronize Japanese "Geisha" Dance Video Using Music of Different Styles.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2011
"Cho-Shi" Animation Based on Traditional Chinese Handmade Paper Texture.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011


  Loading...