Scan primitives for GPU computing. - Shubhabrata Sengupta; Mark J. Harris; Yao Zhang 001; John D. Owens (Graphics Hardware, 2007)

Parallel Computing Experiences with CUDA. - Michael Garland; Scott Le Grand; John Nickolls; Joshua Anderson; Jim Hardwick; Scott Morton; Everett H. Phillips; Yao Zhang 001; Vasily Volkov (IEEE Micro, 2008)

An Efficient High Quality Color Transformation. - Ingeborg Tastl; John Recker; Yao Zhang 001; Giordano Beretta (CIC, 2009)

Fast tridiagonal solvers on the GPU. - Yao Zhang 001; Jonathan Cohen; John D. Owens (PPoPP, 2010)

A quantitative performance analysis model for GPU architectures. - Yao Zhang 001; John D. Owens (HPCA, 2011)

An Auto-tuned Method for Solving Large Tridiagonal Systems on the GPU. - Andrew A. Davidson; Yao Zhang 001; John D. Owens (IPDPS, 2011)

A parallel error diffusion implementation on a GPU. - Yao Zhang 001; John Recker; Robert Ulichney; Giordano B. Beretta; Ingeborg Tastl; I-Jong Lin; John D. Owens (Parallel Processing for Imaging Applications, 2011)

Acceleration of 2-D Compressible Flow Solvers with Graphics Processing Unit Clusters. - Everett H. Phillips; Yao Zhang 001; Roger L. Davis; John D. Owens (J. Aerosp. Comput. Inf. Commun., 2011)

Plane-dependent error diffusion on a GPU. - Yao Zhang 001; John Recker; Robert Ulichney; Ingeborg Tastl; John D. Owens (Image Processing: Algorithms and Systems / Parallel Processing for Imaging Applications, 2012)