A parallel computation model and programming language for the description of collaboration among objects. - Naoyasu Ubayashi; Atsuo Ohki; Yasushi Kuno (Syst. Comput. Jpn., 1997)

Business game development toolkit for the WWW environment. - H. Fujimori; Hiroaki Shirai; Hisatoshi Suzuki; Yasushi Kuno; Kazuhiko Tsuda; Takao Terano (KES, 1999)

Nuts - white-box component architecture. - Tetsuro Ueda; Yasushi Kuno (Syst. Comput. Jpn., 2001)

A compiler for business simulations: Toward business model development by yourselve. - Kazuhiko Tsuda; Takao Terano; Yasushi Kuno; Hiroaki Shirai; Hisatoshi Suzuki (Inf. Sci., 2002)

Dolittle - Experiences in Teaching Programming at K12 Schools. - Susumu Kanemune; Takako Nakatani; Rie Mitarai; Shingo Fukui; Yasushi Kuno (C5, 2004)

Proposal for Teaching Manufacturing and Control Programming Using Autonomous Mobile Robots with an Arm. - Shuji Kurebayashi; Hiroyuki Aoki; Toshiyuki Kamada; Susumu Kanemune; Yasushi Kuno (ISSEP, 2008)

New Methodology of Information Education with "Computer Science Unplugged". - Tomohiro Nishida; Yukio Idosaka; Yayoi Hofuku; Susumu Kanemune; Yasushi Kuno (ISSEP, 2008)

A CS unplugged design pattern. - Tomohiro Nishida; Susumu Kanemune; Yukio Idosaka; Mitaro Namiki; Tim Bell 001; Yasushi Kuno (SIGCSE, 2009)

Join Token-Based Event Handling: A Comprehensive Framework for Game Programming. - Taketoshi Nishimori; Yasushi Kuno (SLE, 2011)

Join token: A language mechanism for programming interactive games. - Taketoshi Nishimori; Yasushi Kuno (Entertain. Comput., 2012)

Coverage Estimation in Model Checking with Bitstate Hashing. - Satoshi Ikeda; Masahiro Jibiki; Yasushi Kuno (IEEE Trans. Software Eng., 2013)

How Can Children Express Their Intentions Through Coding?: Analysis of Viscuit Programs in Kindergarten. - Takeshi Watanabe; Yuriko Nakayama; Yasunori Harada; Yasushi Kuno (ITiCSE, 2019)

Analyzing Viscuit Programs Crafted by Kindergarten Children. - Takeshi Watanabe; Yuriko Nakayama; Yasunori Harada; Yasushi Kuno (ICER, 2020)

Split-Paper Testing: A Novel Approach to Evaluate Programming Performance. - Yasuichi Nakayama; Yasushi Kuno; Hiroyasu Kakuda (J. Inf. Process., 2020)

Analysis of the Answering Processes in Split-Paper Testing to Promote Instruction. - Shin Ueno; Yuuki Terui; Ryuichiro Imamura; Yasushi Kuno; Hironori Egi (ICCE, 2021)

The TABLET Programming Learning Environment: from Block-based to Text-based Programming. - Takumi Miyajima; Hideya Iwasaki; Yasushi Kuno (J. Inf. Process., 2022)