General Architectural Framework for Business Visual Analytics. - Yavor Dankov; Dimitar Birov (BMSD, 2018)

Smart Services for Managing the Design of Personalized Educational Video Games. - Albena Antonova; Yavor Dankov; Boyan Bontchev (BCI, 2019)

Conceptual Model of User Interface Design for General Architectural Framework for Business Visual Analytics. - Yavor Dankov (CompSysTech, 2019)

The APOGEE Software Platform for Construction of Rich Maze Video Games for Education. - Boyan Bontchev; Dessislava Vassileva; Yavor Dankov (ICSOFT, 2019)

Towards a Taxonomy of Instruments for Facilitated Design and Evaluation of Video Games for Education. - Yavor Dankov; Boyan Bontchev (CompSysTech, 2020)

Educational Video Game Design Using Personalized Learning Scenarios. - Boyan Bontchev; Albena Antonova; Yavor Dankov (ICCSA (6), 2020)

Software Instruments for Analysis and Visualization of Game-Based Learning Data. - Boyan Bontchev; Yavor Dankov; Dessislava Vassileva; Martin Kovachev (AHFE (13), 2021)

Design and Creation of Educational Video Games Using Assistive Software Instruments. - Yavor Dankov; Boyan Bontchev; Valentina Terzieva (AHFE (13), 2021)

A Functional Model of a Designer of Educational Maze Game. - Yavor Dankov (CSSE, 2021)

Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education. - Yavor Dankov; Albena Antonova; Boyan Bontchev (IHIET (Paris), 2021)

Software Instruments for Management of the Design of Educational Video Games. - Yavor Dankov; Boyan Bontchev (IHIET (Strasbourg), 2021)

Designing Software Instruments for Analysis and Visualization of Data Relevant to Playing Educational Video Games. - Yavor Dankov; Boyan Bontchev (IHIET (Strasbourg), 2021)

How University Students in "Informatics and Computer Sciences'' would like to Use Video Games for Learning. - Albena Antonova; Boyan Bontchev; Yavor Dankov (CompSysTech, 2022)

Conceptual Model of a Data Visualization Instrument for Educational Video Games. - Yavor Dankov (ISDA (4), 2022)

Ready to Play - A Comparison of Four Educational Maze Games. - Elena Paunova-Hubenova; Yavor Dankov; Valentina Terzieva; Dessislava Vassileva; Boyan Bontchev; Albena Antonova (NiDS, 2022)

The Game Designer's Perspectives and the DIZU-EVG Instrument for Educational Video Games. - Yavor Dankov (NiDS (2), 2023)

The Designer-Oriented Process Analysis of Utilizing the DIZU-EVG Instrument for Educational Video Games. - Yavor Dankov (NiDS (2), 2023)

Architectural Approaches to Overcome Challenges in the Development of Data-Intensive Systems. - Aleksandar Dimov; Simeon Emanuilov; Boyan Bontchev; Yavor Dankov; Tasos Papapostolu (CoRR, 2023)