An example-based approach for facial expression cloning. - Hyewon Pyun; Yejin Kim 002; Wonseok Chae; Hyung Woo Kang; Sung Yong Shin (SIGGRAPH Courses, 2006)

Interactive editing of motion style using drives and correlations. - Michael Neff; Yejin Kim 002 (Symposium on Computer Animation, 2009)

Component-based Locomotion Composition. - Yejin Kim 002; Michael Neff (Symposium on Computer Animation, 2012)

Automating Expressive Locomotion Generation. - Yejin Kim 002; Michael Neff (Trans. Edutainment, 2012)

Data-Driven Approach for Human Locomotion Generation. - Yejin Kim 002; Myunggyu Kim (Int. J. Image Graph., 2015)

Dance motion capture and composition using multiple RGB and depth sensors. - Yejin Kim 002 (Int. J. Distributed Sens. Networks, 2017)

Efficient Sound-source Localization Method based on Direction Estimation using 2D Microphone Array. - Sang-Woo Seo; Myunggyu Kim; Yejin Kim 002 (ICIT, 2018)

Kick Recognition System Using Dual RGB-D Cameras. - Sungjin Hong; Myung-Gyu Kim; Yejin Kim 002 (ICVIP, 2018)

Dynamic Pose Estimation Using Multiple RGB-D Cameras. - Sungjin Hong; Yejin Kim 002 (Sensors, 2018)

Optical and Acoustic Sensor-Based 3D Ball Motion Estimation for Ball Sport Simulators. - Sang-Woo Seo; Myunggyu Kim; Yejin Kim 002 (Sensors, 2018)

GPU-based Fast Motion Synthesis of Large Crowds Using Adaptive Multi-Joint Models. - Mankyu Sung; Yejin Kim 002 (Symmetry, 2019)

Text-driven Speech Animation with Emotion Control. - Wonseok Chae; Yejin Kim 002 (KSII Trans. Internet Inf. Syst., 2020)

VR-Based Job Training System Using Tangible Interactions. - Seongmin Baek; Youn-Hee Gil; Yejin Kim 002 (Sensors, 2021)

Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data. - Daeun Kang; Jaeseok Moon; Saeyoung Yang; Taesoo Kwon; Yejin Kim 002 (Sensors, 2022)

3D Human Pose Estimation Using Egocentric Depth Data. - Seongmin Baek; Youn-Hee Gil; Yejin Kim 002 (VRST, 2024)

3D Hand Motion Generation for VR Interactions Using a Haptic Data Glove. - Sang-Woo Seo; Woo-Sug Jung; Yejin Kim 002 (Multimodal Technol. Interact., 2024)

Fast simulation of soft-body deformation using connected rigid objects. - Moonjun Chung; Taesoo Kwon; Yejin Kim 002 (Comput. Graph., 2025)