3D Caricature Generation System on the Mobile Handset Using a Single Photograph. - Yeong-Kyu Lim; Alexander Fedorov; Shin-Dug Kim (ICPP Workshops, 2007)

A fast image retrieval system using index lookup table on mobile device. - Junyeong Yang; Sanghyuk Park; Hacheon Seong; Hyeran Byun; Yeongkyu Lim (ICPR, 2008)

A Performance Prediction Model of Parallel DCT on Mobile Embedded Systems. - Yeong-Kyu Lim; Cheong-Ghil Kim (ICITCS, 2012)

The Stack Allocation Technique on Android OS. - Yeong-Kyu Lim; Cheong-Ghil Kim; Min-Suk Lee; Shin-Dug Kim (ICITCS, 2012)

Performance optimization of 3D applications by OpenGL ES library hooking in mobile devices. - Chang-Woo Cho; Chung-Pyo Hong; Jin-Chun Piao; Yeong-Kyu Lim; Shin-Dug Kim (ICIS, 2014)

Effective stereoscopic rendering for mobile VR. - Sunho Ki; Jinhong Park; Jeong-Ho Woo; Yeongkyu Lim; Chulho Shin (SIGGRAPH Asia Posters, 2016)

AXAA: adaptive approximate anti-aliasing. - Jae-Ho Nah; Sunho Ki; Yeongkyu Lim; Jinhong Park; Chulho Shin (SIGGRAPH Posters, 2016)

Z2 traversal order for VR stereo rendering on tile-based mobile GPUs. - Jae-Ho Nah; Yeongkyu Lim; Sunho Ki; Chulho Shin (SIGGRAPH Asia Technical Briefs, 2016)

L-Bench: An Android benchmark set for low-power mobile GPUs. - Jae-Ho Nah; Youngsun Suh; Yeongkyu Lim (Comput. Graph., 2016)

Dynamic partitioning-based JPEG decompression on heterogeneous multicore architectures. - Wasuwee Sodsong; Jingun Hong; Seongwook Chung; Yeong-Kyu Lim; Shin-Dug Kim; Bernd Burgstaller (Concurr. Comput. Pract. Exp., 2016)

Adaptive undersampling for efficient mobile ray tracing. - Youngwook Kim; Woong Seo; Yongho Kim; Yeongkyu Lim; Jae-Ho Nah; Insung Ihm (Vis. Comput., 2016)

Z 2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs. - Jae-Ho Nah; Yeongkyu Lim; Sunho Ki; Chulho Shin (Comput. Vis. Media, 2017)

An Effective Viewport Resolution Scaling Technique to Reduce the Power Consumption in Mobile GPUs. - Imjae Hwang; Hyuck-Joo Kwon; Ji-Hye Chang; Yeong-Kyu Lim; Cheong Ghil Kim; Woo-Chan Park (KSII Trans. Internet Inf. Syst., 2017)

Classified texture resizing for mobile devices. - Jae-Ho Nah; Byeongjun Choi; Yeongkyu Lim (SIGGRAPH Talks, 2018)

A Novel Performance Prediction Model for Mobile GPUs. - Juwon Yun; Jinyoung Lee; Cheong Ghil Kim; Yeong-Kyu Lim; Jae-Ho Nah; Youngsik Kim; Woo-Chan Park (IEEE Access, 2018)

A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs. - Juwon Yun; Jinyoung Lee; Cheong Ghil Kim; Yeong-Kyu Lim; Jae-Ho Nah; Youngsik Kim; Woo-Chan Park (IEEE Access, 2019)