AR-VIS: Augmented Reality Interactive Visualization Environment for Exploring Dynamic Scientific Data. - Hannah Hyejin Kum-Biocca; Hyomin Kim; Frank A. Biocca; Yeonhee Cho (HCI (37), 2019)

Research Based on Affective Filter Theory: Is Social VR an Effective Tool for Learning a Second Language? - Yeonhee Cho; Hao Ning Hsu; Zhewen Zheng; Emily Elizabeth Trinh; HyunYoung Jang; Yusi Cheng (iLRN, 2022)

Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO. - Yeonhee Cho; Michele Newman; Lidia J. Morris; Lane D. Koughan; Jason Yip 001; Jin Ha Lee 001 (DiGRA, 2023)

Users' Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO. - Jin Ha Lee 001; Jason C. Yip 001; Adam Moore; Yeonhee Cho; Zale de Jong; Ryan Kobashigawa; Alexander Escalera Sanchez (Int. J. Hum. Comput. Interact., 2023)

You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports. - Yeonhee Cho; Michele Newman; Caroline Pitt; Jason C. Yip 001; Jin Ha Lee 001 (Proc. ACM Hum. Comput. Interact., 2024)

Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness. - Kung Jin Lee; Sungmin Na; Hsuan-Chun Wang; Hayley Park; Minhyung Jo; Yeonhee Cho; Youjin Jung; Geonhui Park; Jin Ha Lee 001; Jason C. Yip 001 (Behav. Inf. Technol., 2024)

The use of an escape room as an immersive learning environment for building resilience to misinformation. - Yeonhee Cho; Chris Coward; Jacob Lackner; Travis Willingham Windleharth; Jin Ha Lee 001 (J. Libr. Inf. Sci., 2025)