Gamified Platform for Physical and Cognitive Rehabilitation. - Carina S. González; Pedro A. Toledo; Alberto Mora; Yeray Barrios (GALA, 2015)

Evaluation of UX in Geolocated Serious Games with AR. - Carina S. González-González; M. Belén Armas-Torres; Yeray Barrios-Fleitas (Interacción, 2016)

Gamified educational programme for childhood obesity. - Nazaret Gómez-del-Río; Carina Soledad González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Antonio Toledo Delgado; Yeray Barrios-Fleitas (EDUCON, 2018)

Treatment of children obesity and diabetes through gamification: a case of study. - Nazaret Gómez-del-Río; Carina S. González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Antonio Toledo Delgado; Norberto Marrero-Gordillo; Yeray del Cristo Barrios-Fleitas; Honorio Armas-Ramos; Francisco J. García-Peñalvo (TEEM, 2019)

Application of NLP on student's Discord messages for automatic Belbin role identification. - Konstantine Dichev; Faiza Allah Bukhsh; Yeray Barrios-Fleitas (FIT, 2022)