Framework for Constructive Computer Game toward Empowering the Future Generation. - Stella C. Chiemeke; Yetunde Folajimi (Int. J. Green Comput., 2010)

QuizMap: Open Social Student Modeling and Adaptive Navigation Support with TreeMaps. - Peter Brusilovsky; I-Han Hsiao; Yetunde Folajimi (EC-TEL, 2011)

Opening the Black Box of Play: Strategy Analysis of an Educational Game. - Britton Horn; Amy K. Hoover; Jackie Barnes; Yetunde Folajimi; Gillian Smith 001; Casper Harteveld (CHI PLAY, 2016)

Towards Efficient Model for Automatic Text Summarization. - Yetunde Folajimi; Tijesuni Obereke (OcRI, 2016)

Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education. - Casper Harteveld; Yetunde Folajimi; Steven C. Sutherland (DiGRA/FDG, 2016)

AI-assisted analysis of player strategy across level progressions in a puzzle game. - Britton Horn; Amy K. Hoover; Yetunde Folajimi; Jackie Barnes; Casper Harteveld; Gillian Smith 001 (FDG, 2017)

On collaborative filtering model optimised with multi-item attribute information space for enhanced recommendation accuracy. - Folasade Olubusola Isinkaye; Yetunde Folajimi; Adesesan B. Adeyemo (Int. J. Intell. Syst. Technol. Appl., 2020)

An affective learning-based system for diagnosis and personalized management of diabetes mellitus. - Olatunji Mumini Omisore; Bolanle Adefowoke Ojokoh; Asegunloluwa Eunice Babalola; Tobore Igbe; Yetunde Folajimi; Zedong Nie; Lei Wang 029 (Future Gener. Comput. Syst., 2021)

From GPT to BERT: Benchmarking Large Language Models for Automated Quiz Generation. - Yetunde Folajimi (SIGCSE Virtual (2), 2024)

Enhancing Mathematical Reasoning in GPT-J Through Topic-Aware Prompt Engineering. - Lev Sukherman; Yetunde Folajimi (UMAP (Adjunct Publication), 2025)