Creating and Sustaining Online Communities of Practice for Science Teachers' Professional Development: Overcoming the Barriers. - Yiannis Georgiou 001; Eleni A. Kyza; Andri Ioannou-Nicolaou (ICLS, 2012)

Teacher Framing, Classroom Collaboration Scripts, and Help-Seeking and Help- Giving Behaviors. - Eleni A. Kyza; Yiannis Georgiou 001; Demetra Hadjichambi; Andreas Hadjichambis (CSCL (1), 2013)

"Are You 'In' or Are You 'Out'?" Investigating the Factors Affecting Immersion in a Location-Based AR Game for IBSE. - Yiannis Georgiou 001; Eleni A. Kyza (ICLS, 2014)

Investigating Immersion in Relation to Students' Learning During a Collaborative Location-Based Augmented Reality Activity. - Yiannis Georgiou 001; Eleni A. Kyza (CSCL, 2017)

A design-based approach to augmented reality location-based activities: Investigating immersion in relation to student learning. - Yiannis Georgiou 001; Eleni A. Kyza (mLearn, 2017)

The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings. - Yiannis Georgiou 001; Eleni A. Kyza (Int. J. Hum. Comput. Stud., 2017)

Investigating the Coupling of Narrative and Locality in Augmented Reality Educational Activities: Effects on Students' Immersion and Learning Gains. - Yiannis Georgiou 001; Eleni A. Kyza (ICLS, 2018)

Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings. - Yiannis Georgiou 001; Eleni A. Kyza (Comput. Hum. Behav., 2018)

An inquiry-based augmented reality mobile learning approach to fostering primary school students' historical reasoning in non-formal settings. - Irene Efstathiou; Eleni A. Kyza; Yiannis Georgiou 001 (Interact. Learn. Environ., 2018)

Embodied Learning in a Digital World: A Systematic Review of Empirical Research in K-12 Education. - Yiannis Georgiou 001; Andri Ioannou (Learning in a Digital World, 2019)

On the Understanding of Students' Learning and Perceptions of Technology Integration in Low- and High-embodied Group Learning. - Marianna Ioannou; Yiannis Georgiou 001; Andri Ioannou; Mina Johnson (CSCL, 2019)

Investigating In-Service Teachers' Concerns About Adopting Technology-Enhanced Embodied Learning. - Yiannis Georgiou 001; Andri Ioannou (EC-TEL, 2019)

Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation: A case study (extended abstract). - Marianna Ioannou; Andri Ioannou; Yiannis Georgiou 001; Michael Boloudakis (HLS-D3@EC-TEL, 2019)

Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting. - Yiannis Georgiou 001; Andri Ioannou; Marianna Ioannou (iLRN, 2019)

The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts. - Alejandra Martínez-Monés; Sara Villagrá-Sobrino; Yiannis Georgiou 001; Andri Ioannou; María Jiménez Ruiz (Interacción, 2019)

Collecting Ecologically Valid Data in Location-Aware Augmented Reality Settings: A Comparison of Three Data Collection Techniques. - Eleni A. Kyza; Yiannis Georgiou 001; Markos Souropetsis; Andria Agesilaou (Int. J. Mob. Blended Learn., 2019)

Scaffolding augmented reality inquiry learning: the design and investigation of the TraceReaders location-based, augmented reality platform. - Eleni A. Kyza; Yiannis Georgiou 001 (Interact. Learn. Environ., 2019)

Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom. - Yiannis Georgiou 001; Andri Ioannou; Marianna Ioannou (Multimodal Technol. Interact., 2019)

A Co-design Approach for the Development and Classroom Integration of Embodied Learning Apps. - Yiannis Georgiou 001; Andri Ioannou (HCI (26), 2020)

Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning. - Marianna Ioannou; Andri Ioannou; Yiannis Georgiou 001; Symeon Retalis (ICLS, 2020)

Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms. - Yiannis Georgiou 001; Olia E. Tsivitanidou; Christian Eckhardt; Andri Ioannou (iLRN, 2020)

Bridging narrative and locality in mobile-based augmented reality educational activities: Effects of semantic coupling on students' immersion and learning gains. - Yiannis Georgiou 001; Eleni A. Kyza (Int. J. Hum. Comput. Stud., 2021)

Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment. - Markos Souropetsis; Eleni A. Kyza; Louis Nisiotis; Yiannis Georgiou 001; Varnavia Giorgalla (IMET, 2023)

"From Gamers into Environmental Citizens": A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship. - Yiannis Georgiou 001; Andreas Hadjichambis; Demetra Paraskeva-Hadjichambi; Anastasia Adamou (Multimodal Technol. Interact., 2023)