Online bandwidth auctions for efficient allocation of bandwidth. - Ying Peng Que; Don Platt (ICON, 2004)

Minimising the computational cost of providing a mobile immersive communication environment (MICE). - Ying Peng Que; Paul Boustead; Farzad Safaei (CCNC, 2006)

Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture. - Ying Peng Que; Paul Boustead; Farzad Safaei (GLOBECOM, 2006)

Trading off computation for error in providing immersive voice communications for mobile gaming. - Ying Peng Que; Paul Boustead; Farzad Safaei (NETGAMES, 2006)

The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment. - Ying Peng Que; Farzad Safaei; Paul Boustead (ICC, 2007)

Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost. - Ying Peng Que; Farzad Safaei; Paul Boustead (ICON, 2007)

An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. - Ying Peng Que; Farzad Safaei; Paul Boustead (NETGAMES, 2007)