Electric propulsion plume simulations using parallel computer. - Joseph Wang; Yong Cao 003; Raed Kafafy; Viktor K. Decyk (Sci. Program., 2007)

Full body tracking using an agent-based architecture. - Bing Fang; Liguang Xie; Pak-Kiu Chung; Yong Cao 003; Francis K. H. Quek (AIPR, 2008)

Low-cost, high-speed computer vision using NVIDIA's CUDA architecture. - Seung In Park; Sean P. Ponce; Jing Huang; Yong Cao 003; Francis K. H. Quek (AIPR, 2008)

A nonlinear manifold learning framework for real-time motion estimation using low-cost sensors. - Liguang Xie; Bing Fang; Yong Cao 003; Francis K. H. Quek (AIPR, 2008)

Multi-dimensional characterization of temporal data mining on graphics processors. - Jeremy S. Archuleta; Yong Cao 003; Thomas Scogland; Wu-chun Feng (IPDPS, 2009)

Accelerator-Oriented Algorithm Transformation for Temporal Data Mining. - Debprakash Patnaik; Sean P. Ponce; Yong Cao 003; Naren Ramakrishnan (NPC, 2009)

GPU accelerated isosurface volume rendering using depth-based coherence. - Colin Braley; Robert Hagan; Yong Cao 003; Denis Gracanin (SIGGRAPH ASIA Posters, 2009)

Interacting with stories. - Ashley Robinson; Chao Peng 003; Francis K. H. Quek; Yong Cao 003 (WOCCI, 2009)

Towards Chip-on-Chip Neuroscience: Fast Mining of Frequent Episodes Using Graphics Processors - Yong Cao 003; Debprakash Patnaik; Sean P. Ponce; Jeremy S. Archuleta; Patrick Butler; Wu-chun Feng; Naren Ramakrishnan (CoRR, 2009)

Towards chip-on-chip neuroscience: fast mining of neuronal spike streams using graphics hardware. - Yong Cao 003; Debprakash Patnaik; Sean P. Ponce; Jeremy S. Archuleta; Patrick Butler; Wu-chun Feng; Naren Ramakrishnan (Conf. Computing Frontiers, 2010)

GPU Assisted Real-Time Isosurface Volume Rendering using Depth Based Coherence and Variance Bricking. - Colin Braley; Robert Hagan; Yong Cao 003; Denis Gracanin (CGVR, 2010)

A Novel Computation-to-core Mapping Scheme for Robust Facet Image Modeling on GPUs. - Seung In Park; Yong Cao 003; Layne T. Watson (PDPTA, 2010)

Adaptive Interactive Multi-Resolution Computational Steering for Complex Engineering Systems. - Kresimir Matkovic; Denis Gracanin; Mario Jelovic; Yong Cao 003 (EuroVA@EuroVis, 2011)

Many-Core Architecture Oriented Parallel Algorithm Design for Computer Animation. - Yong Cao 003 (MIG, 2011)

A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU. - Chao Peng 003; Seung In Park; Yong Cao 003; Jie Tian 001 (MIG, 2011)

Modeling Agent Social Joint Actions via Micro and Macro Coordination Strategies. - Seung In Park; Francis K. H. Quek; Yong Cao 003 (IAT, 2012)

Dynamic analysis of large datasets with animated and correlated views: VAST 2012 Mini Challenge # award: Honorable mention for good use of coordinated displays. - Yong Cao 003; Reese Moore; Peng Mi; Alex Endert; Chris North 001; Randy C. Marchany (IEEE VAST, 2012)

A Crowd Modeling Framework for Socially Plausible Animation Behaviors. - Seung In Park; Chao Peng 003; Francis K. H. Quek; Yong Cao 003 (MIG, 2012)

Load Balanced Parallel GPU Out-of-Core for Continuous LOD Model Visualization. - Chao Peng 003; Peng Mi; Yong Cao 003 (SC Companion, 2012)

Modeling small group behaviors in large crowd simulation. - Seung In Park; Yong Cao 003; Francis K. H. Quek (I3D, 2012)

Levels of Realism for Cooperative Multi-Agent Reinforcement Learning. - Bryan Cunningham; Yong Cao 003 (ICSI (1), 2012)

The effects of virtual character animation on spatial judgments. - Eric D. Ragan; Curtis Wilkes; Yong Cao 003; Doug A. Bowman (VR, 2012)

Modeling social groups in crowds using common ground theory. - Seung In Park; Francis K. H. Quek; Yong Cao 003 (WSC, 2012)

A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence. - Chao Peng 003; Yong Cao 003 (Comput. Graph. Forum, 2012)

Efficient and Effective Volume Visualization with Enhanced Isosurface Rendering - Fei Yang; Yong Cao 003; Jie Tian 001 (CoRR, 2012)

Parallel Mining of Neuronal Spike Streams on Graphics Processing Units. - Yong Cao 003; Debprakash Patnaik; Sean P. Ponce; Jeremy S. Archuleta; Patrick Butler; Wu-chun Feng; Naren Ramakrishnan (Int. J. Parallel Program., 2012)

A Versatile Optical Model for Hybrid Rendering of Volume Data. - Fei Yang; Qingde Li; Dehui Xiang; Yong Cao 003; Jie Tian 001 (IEEE Trans. Vis. Comput. Graph., 2012)

Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU. - Chao Peng 003; Yong Cao 003 (I3D, 2013)

Simulating and animating social dynamics: embedding small pedestrian groups in crowds. - Seung In Park; Francis K. H. Quek; Yong Cao 003 (Comput. Animat. Virtual Worlds, 2013)

Cache-aware sampling strategies for texture-based ray casting on GPU. - Junpeng Wang 001; Fei Yang; Yong Cao 003 (LDAV, 2014)

Computation-to-core mapping strategies for iso-surface volume rendering on GPUs. - Junpeng Wang 001; Fei Yang; Yong Cao 003 (PacificVis, 2015)

Cylindrical acceleration structures for large hexahedral volume visualization. - Junpeng Wang 001; Mai Elshehaly; Yong Cao 003 (LDAV, 2015)

Upper Body Tracking and 3D Gesture Reconstruction Using Agent-Based Architecture. - Chao Peng 003; Bing Fang; Francis K. H. Quek; Yong Cao 003; Seung In Park; Liguang Xie (Int. J. Image Graph., 2015)

Performance analysis of a novel GPU computation-to-core mapping scheme for robust facet image modeling. - Seung In Park; Yong Cao 003; Layne T. Watson; Francis K. H. Quek (J. Real Time Image Process., 2015)

AVIST: A GPU-Centric Design for Visual Exploration of Large Multidimensional Datasets. - Peng Mi; Maoyuan Sun; Moeti Masiane; Yong Cao 003; Chris North 001 (Informatics, 2016)

Interactive Graph Layout of a Million Nodes. - Peng Mi; Maoyuan Sun; Moeti Masiane; Yong Cao 003; Chris North 001 (Informatics, 2016)

A cache-friendly sampling strategy for texture-based volume rendering on GPU. - Junpeng Wang 001; Fei Yang; Yong Cao 003 (Vis. Informatics, 2017)