What makes people experience flow? Social characteristics of online games. - Yong-Young Kim; Sangjo Oh; Heejin Lee (Int. J. Adv. Media Commun., 2005)

Unleashing Mobility in the Organization: A Time-Geography Perspective. - Douglas M. Schutz; Yong-Young Kim; Youngjin Yoo (HICSS, 2009)

An Empirical Investigation on the Role of IT Materiality in Multidisciplinary Innovation. - Douglas M. Schutz; Yong-Young Kim; Youngjin Yoo; Paul A. Pavlou (ICIS, 2009)

Mandatory Usage of Mobile IS by Unsophisticated Users: Welfare and Compatibility with Work. - Yong-Young Kim; Hee-Dong Yang; JoongHo Ahn (Inf. Resour. Manag. J., 2009)

Invisible Computing. - Yohan Choi; Yong-Young Kim; Douglas M. Schutz (PACIS, 2013)

Emerging factors affecting the continuance of online gaming: the roles of bridging and bonding social factors. - Yong-Young Kim; Mi-Hye Kim; Sangjo Oh (Clust. Comput., 2014)

What Makes Smart Work Successful? Overcoming the Constraints of Time Geography. - Yong-Young Kim; Sangjo Oh (HICSS, 2015)

The impact of social factors on excessive online game usage, moderated by online self-identity. - Yong-Young Kim; Mi-Hye Kim (Clust. Comput., 2017)

Implementation of hybrid P2P networking distributed web crawler using AWS for smart work news big data. - Yong-Young Kim; Yong-Ki Kim 003; Dae-Sik Kim; Mi-Hye Kim (Peer-to-Peer Netw. Appl., 2020)