Exploring the Effects of Immersive Virtual Reality on Learning Outcomes: A Two-Path Model. - Yongqian Lin; Guan Wang; Ayoung Suh (HCI (17), 2020)

The Role of Spatial Ability in Learning with Virtual Reality: A Literature Review. - Yongqian Lin; Ayoung Suh (HICSS, 2021)

Meaningful engagement with a gamified knowledge management system: theoretical conceptualization and empirical validation. - Ayoung Suh; Christy M. K. Cheung; Yongqian Lin (Ind. Manag. Data Syst., 2022)

Increasing immersive virtual reality platform loyalty: The role of embodiment. - Yongqian Lin; Ayoung Suh; Christian Wagner 001 (Inf. Manag., 2026)