Vosh: Voxel-Mesh Hybrid Representation for Real-Time View Synthesis. - Chenhao Zhang; Yongyang Zhou; Lei Zhang (CoRR, 2024)

RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection. - Yongyang Zhou; Fang-Lue Zhang; Zichen Wang; Lei Zhang (CoRR, 2025)

Voxel-Mesh Hybrid Representation for Real-Time View Synthesis by Meshing Density Field. - Chenhao Zhang 001; Yongyang Zhou; Lei Zhang 021 (IEEE Trans. Vis. Comput. Graph., 2025)