Video gameplay, personality and academic performance. - Matthew Ventura; Valerie J. Shute; Yoon Jeon Kim (Comput. Educ., 2012)

Assessment and Learning of Qualitative Physics in Newton's Playground. - Matthew Ventura; Valerie J. Shute; Yoon Jeon Kim (AIED, 2013)

'Gaming the system' in Newton's Playground. - Lubin Wang; Yoon Jeon Kim; Valerie J. Shute (AIED Workshops, 2013)

Debugging the Evidence Chain. - Russell G. Almond; Yoon Jeon Kim; Valerie J. Shute; Matthew Ventura (UAI Application Workshops, 2013)

The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment. - Yoon Jeon Kim; Valerie J. Shute (Comput. Educ., 2015)

Taking badges to school: A school-based badge system and its impact on participating teachers. - Peter Samuelson Wardrip; Samuel Abramovich; Yoon Jeon Kim; Meghan Bathgate (Comput. Educ., 2016)

Teacher Practice Spaces: Examples and Design Considerations. - Justin Reich; Yoon Jeon Kim; Kevin Robinson; Dan Roy; Meredith M. Thompson (ICLS, 2018)

Hacking Hackathons: Preparing the next generation for the multidisciplinary world of healthcare technology. - Mataroria P. Lyndon; Michael P. Cassidy; Leo Anthony Celi; Luk Hendrik; Yoon Jeon Kim; Nicholas Gomez; Nathaniel Baum; Lucas Bulgarelli; Kenneth Paik; Alon Dagan (Int. J. Medical Informatics, 2018)

Embedding Assessment in School-Based Making: Preliminary Exploration of Principles for Embedded Assessment in Maker Learning. - Yumiko Murai; Yoon Jeon Kim; Emily Martin; Peter Kirschmann; Louisa Rosenheck; Justin Reich (FabLearn, 2019)

Systematic Approach to Develop Sustainable Makerspaces in Resource-Constrained Schools. - Rahul Singh; Yoon Jeon Kim (FabLearn, 2019)

Data-Driven Game Design: The Case of Difficulty in Educational Games. - Yoon Jeon Kim; José A. Ruipérez-Valiente (EC-TEL, 2020)

Integrating a Science of Learning and Development Framework Into a Teacher Education Program. - Raha Moussavi; Megan Powell Cuzzolino; Meredith C. Moore; Yoon Jeon Kim (ICLS, 2020)

Visualizing educational game data: A case study of visualizations to support teachers. - Pedro A. Martínez 002; Manuel J. Gomez; José A. Ruipérez-Valiente; Gregorio Martínez Pérez; Yoon Jeon Kim (LASI-SPAIN, 2020)

Exploring the Affordances of Sequence Mining in Educational Games. - Manuel J. Gomez; José A. Ruipérez-Valiente; Pedro A. Martínez 002; Yoon Jeon Kim (TEEM, 2020)

Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment. - José A. Ruipérez-Valiente; Yoon Jeon Kim (Comput. Educ., 2020)

Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View. - José A. Ruipérez-Valiente; Matthew Gaydos; Louisa Rosenheck; Yoon Jeon Kim; Eric Klopfer (IEEE Trans. Learn. Technol., 2020)

Ideating and Developing a Visualization Dashboard to Support Teachers Using Educational Games in the Classroom. - José A. Ruipérez-Valiente; Manuel J. Gomez; Pedro A. Martínez 002; Yoon Jeon Kim (IEEE Access, 2021)

Applying Learning Analytics to Detect Sequences of Actions and Common Errors in a Geometry Game. - Manuel J. Gomez; José A. Ruipérez-Valiente; Pedro A. Martínez 002; Yoon Jeon Kim (Sensors, 2021)

Aqualab: Establishing Validity of an Adventure Game for Middle School Science. - Yoon Jeon Kim; Shari J. Metcalf; Jennifer Scianna; Glenda Perez; David J. Gagnon (ICCE, 2022)

What do Teachers Want to Know About GameBased Learning Analytics: Cross-Case Study. - Yoon Jeon Kim; Jennifer Scianna (ICCE, 2022)

How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis. - Yoon Jeon Kim; Jennifer Scianna; Mariah A. Knowles (ICQE, 2022)

Analytics for Game-Based Learning. - Yoon Jeon Kim; José A. Ruipérez-Valiente; Dirk Ifenthaler; Erik Harpstead; Elizabeth Rowe (J. Learn. Anal., 2022)

Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning. - Yoon Jeon Kim; Mariah A. Knowles; Jennifer Scianna; Grace C. Lin; José A. Ruipérez-Valiente (Br. J. Educ. Technol., 2023)

The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment. - José A. Ruipérez-Valiente; Yoon Jeon Kim; Ryan S. Baker 001; Pedro A. Martínez 002; Grace C. Lin (IEEE Trans. Learn. Technol., 2023)

Playful design for AI Literacy: Creating inclusive learning and assessment opportunities. - Yoon Jeon Kim; Gyeongri Kim; Andy Stoiber (Int. J. Hum. Comput. Stud., 2025)