Generating flying creatures using body-brain co-evolution. - Yoon-Sik Shim; Chang-Hun Kim (Symposium on Computer Animation, 2003)

Evolving Physically Simulated Flying Creatures for Efficient Cruising. - Yoon-Sik Shim; Chang-Hun Kim (Artif. Life, 2006)

Shrubbery-shell inspired 3D model stylization. - Qimeng Zhang; Jaeho Im; Minju Park; MyungJin Choi 001; Chang-Hun Kim; Yoon-Sik Shim (Comput. Graph., 2019)