Efficient anonymous secure auction schema (ASAS) without fully trustworthy auctioneer. - Yoones Asgharzadeh Sekhavat; Mohammad Fathian (Inf. Manag. Comput. Secur., 2008)

Mining frequent itemsets in the presence of malicious participants. - Yoones Asgharzadeh Sekhavat; Mohammad Fathian (IET Inf. Secur., 2010)

Mining important association rules based on the RFMD technique. - Yoones Asgharzadeh Sekhavat; Mohammad Fathian; Mohammad Reza Gholamian; Somayeh Alizadeh (Int. J. Data Anal. Tech. Strateg., 2010)

Sliced Column-Store (SCS): Ontological Foundations and Practical Implications. - Yoones A. Sekhavat; Jeffrey Parsons (ER, 2012)

Semantic Schema Mapping Using Property Precedence Relations. - Yoones A. Sekhavat; Jeffrey Parsons (ICSC, 2012)

EDEX: Entity Preserving Data Exchange. - Yoones A. Sekhavat; Jeffrey Parsons (DATA, 2013)

SESM: Semantic enrichment of schema mappings. - Yoones A. Sekhavat; Jeffrey Parsons (ICDE Workshops, 2013)

Knowledge Base Augmentation using Tabular Data. - Yoones A. Sekhavat; Francesco Di Paolo; Denilson Barbosa 001; Paolo Merialdo (LDOW, 2014)

KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks. - Yoones A. Sekhavat (Int. J. Comput. Games Technol., 2016)

Nowcasting Mobile Games Ranking Using Web Search Query Data. - Yoones A. Sekhavat (Int. J. Comput. Games Technol., 2016)

SEDEX: Scalable Entity Preserving Data Exchange. - Yoones A. Sekhavat; Jeffrey Parsons (IEEE Trans. Knowl. Data Eng., 2016)

MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games. - Yoones A. Sekhavat (SeGAH, 2017)

Behavior Trees for Computer Games. - Yoones A. Sekhavat (Int. J. Artif. Intell. Tools, 2017)

A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety. - Yoones A. Sekhavat; Poorya Nomani (Int. J. Serious Games, 2017)

An image encryption scheme based on elliptic curve pseudo random and Advanced Encryption System. - Shahryar Toughi; Mohammad H. Fathi; Yoones A. Sekhavat (Signal Process., 2017)

Privacy Preserving Cloth Try-On Using Mobile Augmented Reality. - Yoones A. Sekhavat (IEEE Trans. Multim., 2017)

Sense of Immersion in Computer Games Using Single and Stereoscopic Augmented Reality. - Yoones A. Sekhavat; Hossein Zarei (Int. J. Hum. Comput. Interact., 2018)

The effect of tracking technique on the quality of user experience for augmented reality mobile navigation. - Yoones A. Sekhavat; Jeffrey Parsons (Multim. Tools Appl., 2018)

Projection-Based AR: Effective Visual Feedback in Gait Rehabilitation. - Yoones A. Sekhavat; Mohammad S. Namani (IEEE Trans. Hum. Mach. Syst., 2018)

A Rewarding Framework for Multiplayer Serious Games based on Competitive Reinforcement. - Yoones A. Sekhavat (SeGAH, 2019)

Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits. - Zahra Amiri; Yoones A. Sekhavat (Comput. Games J., 2019)

CDI: Configurable Data Integration Using Property Precedence Relations. - Yoones A. Sekhavat; Jeffrey Parsons (J. Data Semant., 2019)

Collaboration or battle between minds? An attention training game through collaborative and competitive reinforcement. - Yoones A. Sekhavat (Entertain. Comput., 2020)

CFM: collusion-free model of privacy preserving frequent itemset mining. - Yoones A. Sekhavat (Int. J. Inf. Comput. Secur., 2020)

Battle of minds: a new interaction approach in BCI games through competitive reinforcement. - Yoones A. Sekhavat (Multim. Tools Appl., 2020)

KeepStep: Interactive Projection-mapping Based Exergames for People with Multiple Sclerosis. - Zahra Amiri; Yoones A. Sekhavat; Sakineh Goljaryan (CoG, 2021)

Affective interaction: Using emotions as a user interface in games. - Yoones A. Sekhavat; Milad Jafari Sisi; Samad Roohi (Multim. Tools Appl., 2021)

StepAR: A personalized exergame for people with multiple sclerosis based on video-mapping. - Zahra Amiri; Yoones A. Sekhavat; Sakineh Goljaryan (Entertain. Comput., 2022)

KeepStep: Accommodating user diversity through individualized, projection-mapping based exergames for rehabilitation in people with multiple sclerosis. - Zahra Amiri; Yoones A. Sekhavat; Sakineh Goljaryan; Samad Roohi (Multim. Tools Appl., 2022)

Sonification and interaction design in computer games for visually impaired individuals. - Yoones A. Sekhavat; Mohammad Reza Azadehfar; Hossein Zarei; Samad Roohi (Multim. Tools Appl., 2022)

Play With One's Feelings: A Study on Emotion Awareness for Player Experience. - Yoones A. Sekhavat; Samad Roohi; Hesam Sakian Mohammadi; Georgios N. Yannakakis (IEEE Trans. Games, 2022)

Learning coordinated emotion representation between voice and face. - Zheng Fang; Zhen Liu 002; Chih-Chieh Hung; Yoones A. Sekhavat; Tingting Liu 002; Xun Wang (Appl. Intell., 2023)

Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study. - Erfan Pirbabaei; Zahra Amiri; Yoones A. Sekhavat; Sakineh Goljaryan (Int. J. Hum. Comput. Stud., 2023)

Evergreen: An existential video game to increase the indices associated with existential thinking in the audience. - Faranak Khodakarami; Yoones A. Sekhavat; Fereshteh Alizadeh (Entertain. Comput., 2024)

BatSight: A Navigation Game to Map Environmental Information into Audio Cues. - Samira Poudratchi; Yoones A. Sekhavat; Mohammad Reza Azadehfar; Samad Roohi (Int. J. Serious Games, 2024)

Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies. - Alireza Zandi; Yoones A. Sekhavat (Int. J. Serious Games, 2024)