A Knowledge-based Approach to Vision Algorithm Design for Industrial Parts Feeder. - Hiroaki Sato; Yoshifumi Kitamura; Hideyuki Tamura (MVA, 1988)

Trinocular Vision Using Edge Continuity and Local Features. - Yoshifumi Kitamura; Masatoshi Kimachi; Masahiko Yachida (Syst. Comput. Jpn., 1988)

Three-dimensional data acquisition by trinocular vision. - Yoshifumi Kitamura; Masahiko Yachida (Adv. Robotics, 1989)

An expert system for industrial machine vision. - Yoshifumi Kitamura; Hiroaki Sato; Hideyuki Tamura (ICPR (1), 1990)

Surface Reconstruction with Triangular Patches from Multiscale Range Images. - Yoshifumi Kitamura; Takeo Kimura; Masatoshi Okutomi; Hideyuki Tamura (MVA, 1992)

A Study of an Operator Assistant for Virtual Space. - Alain Chanezon; Haruo Takemura; Yoshifumi Kitamura; Fumio Kishino (VRAIS, 1993)

Efficient collision detection among objects in arbitrary motion using multiple shape representations. - Yoshifumi Kitamura; Haruo Takemura; Narendra Ahuja; Fumio Kishino (ICPR (1), 1994)

Efficient Algorithms for Octree Motion. - Andrew Smith 001; Yoshifumi Kitamura; Fumio Kishino (MVA, 1994)

3-D path planning in a dynamic environment using an octree and an artificial potential field. - Yoshifumi Kitamura; Takaaki Tanaka; Fumio Kishino; Masahiko Yachida (IROS (2), 1995)

A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion. - Andrew Smith 001; Yoshifumi Kitamura; Haruo Takemura; Fumio Kishino (VRAIS, 1995)

Efficient Algorithms for Real-Time Octree Motion. - Yoshifumi Kitamura; Andrew Smith 001; Fumio Kishino (IEICE Trans. Inf. Syst., 1995)

A parallel algorithm for octree generation from polyhedral shape representation. - Yoshifumi Kitamura; Fumio Kishino (ICPR, 1996)

Real-time path planning in a dynamic 3-D environment. - Yoshifumi Kitamura; Fumio Kishino; Takaaki Tanaka; Masahiko Yachida (IROS, 1996)

Virtual object manipulation using dynamically selected constraints with real-time collision detection. - Yoshifumi Kitamura; Amy Yee; Fumio Kishino (VRST, 1996)

Consolidated manipulation of virtual and real objects. - Yoshifumi Kitamura; Fumio Kishino (VRST, 1997)

An Interactive Digital Fishtank Based on Live Video Images. - Toshihiro Masaki; Tetsuya Yamaguchi; Yoshifumi Kitamura (AMCP, 1998)

Interactive manipulation through augmented virtuality using processed video contents. - Toshihiro Masaki; Tetsuya Yamaguchi; Yoshifumi Kitamura; Fumio Kishino (ICPR, 1998)

Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. - Shinji Fukatsu; Yoshifumi Kitamura; Toshihiro Masaki; Fumio Kishino (VRST, 1998)

A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects. - Yoshifumi Kitamura; Andrew Smith 001; Haruo Takemura; Fumio Kishino (Presence Teleoperators Virtual Environ., 1998)

A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces. - Yoshifumi Kitamura; Amy Yee; Fumio Kishino (Presence Teleoperators Virtual Environ., 1998)

An Application of Interactive Video Contents to Augmented Virtuality. - Toshihiro Masaki; Tetsuya Yamaguchi; Yoshifumi Kitamura; Fumio Kishino (ICIP (2), 1999)

Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions. - Yoshifumi Kitamura; Tomohiko Higashi; Toshihiro Masaki; Fumio Kishino (VR, 1999)

Generating Images with Interactive Manipulation and its Model Capture. - Toshihiro Masaki; Toyoki Yamauchi; Yoshifumi Kitamura; Fumio Kishino (ICPR, 2000)

ActiveCube: a bi-directional user interface using cubes. - Yoshifumi Kitamura; Yuichi Itoh; Toshihiro Masaki; Fumio Kishino (KES, 2000)

Real-time 3D interaction with ActiveCube. - Yoshifumi Kitamura; Yuichi Itoh; Fumio Kishino (CHI Extended Abstracts, 2001)

Implementation of ActiveCube for Multi-modal Interaction. - Yuichi Itoh; Yoshifumi Kitamura; Michihiro Kawai; Fumio Kishino (INTERACT, 2001)

Interactive stereoscopic display for three or more users. - Yoshifumi Kitamura; Takashige Konishi; Sumihiko Yamamoto; Fumio Kishino (SIGGRAPH, 2001)

Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis. - Yoshifumi Kitamura; Tomohiko Higashi; Takayuki Iida; Fumio Kishino (Comput. Graph. Forum, 2001)

Cognitive cubes: a tangible user interface for cognitive assessment. - Ehud Sharlin; Yuichi Itoh; Benjamin Watson 001; Yoshifumi Kitamura; Steve Sutphen; Lili Liu (CHI, 2002)

A manipulation environment of virtual and real objects using a magnetic metaphor. - Yoshifumi Kitamura; Susumu Ogata; Fumio Kishino (VRST, 2002)

Video database retrieval based on gestures and its application. - M. Kuramoto; Toshihiro Masaki; Yoshifumi Kitamura; Fumio Kishino (IEEE Trans. Multim., 2002)

Computer learning system for pre-school-age children based on a haptized model railway. - Haruo Noma; Hirokazu Sasamoto; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino; Nobuji Tetsutani (C5, 2003)

Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. - Raita Kawasaki; Yoshifumi Kitamura; Fumio Kishino (Computer Graphics International, 2003)

Things happening in the brain while humans learn to use new tools. - Yoshifumi Kitamura; Yoshihisa Yamaguchi; Hiroshi Imamizu; Fumio Kishino; Mitsuo Kawato (CHI, 2003)

Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs. - Shinji Fukatsu; Yoshifumi Kitamura; Fumio Kishino (INTERACT, 2003)

Interactive modeling of trees by using growth simulation. - Katsuhiko Onishi; Shoichi Hasuike; Yoshifumi Kitamura; Fumio Kishino (VRST, 2003)

Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width. - Satoshi Naito; Yoshifumi Kitamura; Fumio Kishino (APCHI, 2004)

Spatial Tangible User Interfaces for Cognitive Assessment and Training. - Ehud Sharlin; Yuichi Itoh; Benjamin Watson 001; Yoshifumi Kitamura; Steve Sutphen; Lili Liu; Fumio Kishino (BioADIT, 2004)

Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space. - Yoshiharu Yoshimoto; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (BioADIT, 2004)

TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks. - Yuichi Itoh; Shintaro Akinobu; Hiroyasu Ichida; Ryoichi Watanabe; Yoshifumi Kitamura; Fumio Kishino (C5, 2004)

Development of Computer Learning Environment for Beginners Using Model Railway Layout. - Hirokazu Sasamoto; Haruo Noma; Kenji Susami; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino; Nobuji Tetsutani (C5, 2004)

Hands-on learning of computer programming in introductory stage using a model railway layout. - Haruo Noma; Nobuji Tetsutani; Hirokazu Sasamoto; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (CHI Extended Abstracts, 2004)

Interactive retrieval of 3D shape models using physical objects. - Hiroyasu Ichida; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (ACM Multimedia, 2004)

Implementation of ActiveCube as an Intuitive 3D Computer Interface. - Ryoichi Watanabe; Yuichi Itoh; Michihiro Kawai; Yoshifumi Kitamura; Fumio Kishino; Hideo Kikuchi (Smart Graphics, 2004)

Beyond Wand and Glove Based Interaction. - Bernd Fröhlich 001; Yoshifumi Kitamura; Doug A. Bowman (VR, 2004)

Interactive Retrieval of 3D Virtual Shapes using Physical Objects. - Hiroyasu Ichida; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (VR, 2004)

The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. - Ryoichi Watanabe; Yuichi Itoh; Masatsugu Asai; Yoshifumi Kitamura; Fumio Kishino; Hideo Kikuchi (Comput. Entertain., 2004)

On tangible user interfaces, humans and spatiality. - Ehud Sharlin; Benjamin Watson 001; Yoshifumi Kitamura; Fumio Kishino; Yuichi Itoh (Pers. Ubiquitous Comput., 2004)

Modeling of Trees with 3D Gestures and Growth Simulation. - Norishige Murakami; Katsuhiko Onishi; Yoshifumi Kitamura; Fumio Kishino (IPT/EGVE, 2005)

Distributed autonomous interface using ActiveCube for interactive multimedia contents. - Ryoichi Watanabe; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino; Hideo Kikuchi (ICAT, 2005)

Agents from Reality. - Kazuhiro Asai; Atsushi Hattori; Katsuya Yamashita; Takashi Nishimoto; Yoshifumi Kitamura; Fumio Kishino (ICEC, 2005)

A Computerized Interactive Toy: TSU.MI.KI. - Yuichi Itoh; Tokuo Yamaguchi; Yoshifumi Kitamura; Fumio Kishino (ICEC, 2005)

A Display Table for Strategic Collaboration Preserving Private and Public Information. - Yoshifumi Kitamura; Wataru Osawa; Tokuo Yamaguchi; Haruo Takemura; Fumio Kishino (ICEC, 2005)

Predictive interaction using the delphian desktop. - Takeshi Asano; Ehud Sharlin; Yoshifumi Kitamura; Kazuki Takashima; Fumio Kishino (UIST, 2005)

New Directions in 3D User Interfaces. - Doug A. Bowman; Bernd Fröhlich 001; Yoshifumi Kitamura; Wolfgang Stuerzlinger (VR, 2005)

Object deformation and force feedback for virtual chopsticks. - Yoshifumi Kitamura; Ken'ichi Douko; Makoto Kitayama; Fumio Kishino (VRST, 2005)

A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice. - Martin Hachet; Ryoichi Watanabe; Yoshifumi Kitamura (3DUI, 2006)

Modeling of Trees with Interactive L-System and 3D Gestures. - Katsuhiko Onishi; Norishige Murakami; Yoshifumi Kitamura; Fumio Kishino (BioADIT, 2006)

m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface. - Kyoko Ueda; Atsushi Kosaka; Ryoichi Watanabe; Yoshinori Takeuchi; Takao Onoye; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (BioADIT, 2006)

Interactive Skeleton Extraction Using Geodesic Distance. - Takuya Oda; Yuichi Itoh; Wataru Nakai; Katsuhiro Nomura; Yoshifumi Kitamura; Fumio Kishino (ICAT Workshops, 2006)

Interactive skeleton extraction for 3D animation using geodesic distances. - Takuya Oda; Yuichi Itoh; Wataru Nakai; Katsuhiro Nomura; Yoshifumi Kitamura; Fumio Kishino (SIGGRAPH Research Posters, 2006)

The illusionhole with polarization filters. - Yoshifumi Kitamura; Tomokazu Nakayama; Takashi Nakashima; Sumihiko Yamamoto (VRST, 2006)

Message from the Symposium Chairs. - Wolfgang Stürzlinger; Yoshifumi Kitamura; Sabine Coquillart (3DUI, 2007)

Inverse rendering for artistic paintings. - Shinya Kitaoka; Tsukasa Noma; Yoshifumi Kitamura; Kunio Yamamoto (GRAPP (GM/R), 2007)

Strategic Tabletop Negotiations. - Tokuo Yamaguchi; Sriram Subramanian; Yoshifumi Kitamura; Fumio Kishino (INTERACT (2), 2007)

Video agents. - Kazuhiro Asai; Takashi Nishimoto; Yoshinori Hirano; Emiko Hama; Yoshifumi Kitamura; Fumio Kishino (SIGGRAPH Emerging Technologies, 2007)

Global illumination with replica-exchange Monte-Carlo method. - Shinya Kitaoka; Yoshifumi Kitamura; Fumio Kishino (SIGGRAPH Posters, 2007)

E-conic: a perspective-aware interface for multi-display environments. - Miguel A. Nacenta; Satoshi Sakurai; Tokuo Yamaguchi; Yohei Miki 004; Yuichi Itoh; Yoshifumi Kitamura; Sriram Subramanian; Carl Gutwin (UIST, 2007)

The IllusionHole for Medical Applications. - Yoshifumi Kitamura; Takashi Nakashima; Keisuke Tanaka; Takeshi Johkoh (VR, 2007)

Extracting camera-control requirements and camera movement generation in a 3D virtual environment. - Hirofumi Hamazaki; Shinya Kitaoka; Maya Ozaki; Yoshifumi Kitamura; Robert W. Lindeman; Fumio Kishino (Advances in Computer Entertainment Technology, 2008)

Acquisition of Off-Screen Object by Predictive Jumping. - Kazuki Takashima; Sriram Subramanian; Takayuki Tsukitani; Yoshifumi Kitamura; Fumio Kishino (APCHI, 2008)

A Middleware for Seamless Use of Multiple Displays. - Satoshi Sakurai; Yuichi Itoh; Yoshifumi Kitamura; Miguel A. Nacenta; Tokuo Yamaguchi; Sriram Subramanian; Fumio Kishino (DSV-IS, 2008)

Effects of avatar's blinking animation on person impressions. - Kazuki Takashima; Yasuko Omori; Yoshiharu Yoshimoto; Yuichi Itoh; Yoshifumi Kitamura; Fumio Kishino (Graphics Interface, 2008)

Interactive Multimedia Contents in the IllusionHole. - Tokuo Yamaguchi; Kazuhiro Asai; Yoshifumi Kitamura; Fumio Kishino (ICEC, 2008)

M3: multi-modal interface in multi-display environment for multi-users. - Satoshi Sakurai; Tokuo Yamaguchi; Yoshifumi Kitamura; Yuichi Itoh; Ryo Fukazawa; Fumio Kishino; Miguel A. Nacenta; Sriram Subramanian (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

Visibility control using revolving polarizer. - Satoshi Sakurai; Yoshifumi Kitamura; Sriram Subramanian; Fumio Kishino (Tabletop, 2008)

Video agent: interactive autonomous agents generated from real-world creatures. - Yoshifumi Kitamura; Rong Rong; Yoshinori Hirano; Kazuhiro Asai; Fumio Kishino (VRST, 2008)

3D User Interfaces: New Directions and Perspectives. - Doug A. Bowman; Sabine Coquillart; Bernd Froehlich 001; Michitaka Hirose; Yoshifumi Kitamura; Kiyoshi Kiyokawa; Wolfgang Stürzlinger (IEEE Computer Graphics and Applications, 2008)

Funbrella: recording and replaying vibrations through an umbrella axis. - Kazuyuki Fujita; Yuichi Itoh; Ai Yoshida; Maya Ozaki; Tetsuya Kikukawa; Ryo Fukazawa; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (Advances in Computer Entertainment Technology, 2009)

Multi-modal Interface in Multi-Display Environment for Multi-users. - Yoshifumi Kitamura; Satoshi Sakurai; Tokuo Yamaguchi; Ryo Fukazawa; Yuichi Itoh; Fumio Kishino (HCI (2), 2009)

Tearable: an experience to sense infinite paper tearing. - Takuya Maekawa; Yuichi Itoh; Keisuke Takamoto; Kiyotaka Tamada; Takashi Maeda; Yoshifumi Kitamura; Fumio Kishino (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2009)

Funbrella: making rain fun. - Ai Yoshida; Yuichi Itoh; Ryo Fukazawa; Kazuyuki Fujita; Yoshifumi Kitamura; Maya Ozaki; Tetsuya Kikukawa; Fumio Kishino (SIGGRAPH Emerging Technologies, 2009)

MADO interface: a window like a tangible user interface to look into the virtual world. - Takuya Maekawa; Yuichi Itoh; Norifumi Kawai; Yoshifumi Kitamura; Fumio Kishino (TEI, 2009)

Tearable: haptic display that presents a sense of tearing real paper. - Takuya Maekawa; Yuichi Itoh; Keisuke Takamoto; Kiyotaka Tamada; Takashi Maeda; Yoshifumi Kitamura; Fumio Kishino (VRST, 2009)

Replica Exchange Light Transport. - Shinya Kitaoka; Yoshifumi Kitamura; Fumio Kishino (Comput. Graph. Forum, 2009)

Current trends in 3D user interface research. - Doug A. Bowman; Bernd Fröhlich 001; Yoshifumi Kitamura; Wolfgang Stürzlinger (Int. J. Hum. Comput. Stud., 2009)

A visibility control system for collaborative digital table. - Satoshi Sakurai; Yoshifumi Kitamura; Sriram Subramanian; Fumio Kishino (Pers. Ubiquitous Comput., 2009)

The first 3DUI Grand Prize. - Pablo A. Figueroa; Sébastien Kuntz; Yoshifumi Kitamura (3DUI, 2010)

Comparison of multimodal interactions in perspective-corrected multi-display environment. - Ryo Fukazawa; Kazuki Takashima; Garth Shoemaker; Yoshifumi Kitamura; Yuichi Itoh; Fumio Kishino (3DUI, 2010)

Osaka developing story: an application of video agents. - Rong Rong; Yoshifumi Kitamura; Shinya Kitaoka; Hirokazu Kato 001; Keisuke Kishi; Kei Nakashima; Kazuhiko Yamazaki; Sadayoshi Horiuchi; Tatsuro Shioda; Kazuto Kamakura; Shinya Matsuyama (Advances in Computer Entertainment Technology, 2010)

Whole body large wall display interfaces. - Garth Shoemaker; Takayuki Tsukitani; Yoshifumi Kitamura; Kellogg S. Booth (CHI Extended Abstracts, 2010)

Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map. - Kazuyuki Fujita; Yuichi Itoh; Kazuki Takashima; Yoshifumi Kitamura; Takayuki Tsukitani; Fumio Kishino (Graphics Interface, 2010)

Body-centric interaction techniques for very large wall displays. - Garth Shoemaker; Takayuki Tsukitani; Yoshifumi Kitamura; Kellogg S. Booth (NordiCHI, 2010)

FuSA2 touch display. - Kosuke Nakajima; Yuichi Itoh; Ai Yoshida; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (SIGGRAPH Emerging Technologies, 2010)

An image-based system for sharing a 3D object by transmitting to remote locations. - Tetsuya Kikukawa; Yoshifumi Kitamura; Tsubasa Ohno; Satoshi Sakurai; Tokuo Yamaguchi; Fumio Kishino; Yutaka Kunita; Megumi Isogai; Hideaki Kimata; Norihiko Matsuura (VR, 2010)

Image-based 3D telecopier: a system for sharing a 3D object by multiple groups of people at remote locations. - Yoshifumi Kitamura; Tetsuya Kikukawa; Satoshi Mieda; Yutaka Kunita; Megumi Isogai; Hideaki Kimata (VRST, 2010)

3DUI 2010 Contest Grand Prize Winners. - Pablo A. Figueroa; Yoshifumi Kitamura; Sébastien Kuntz; Lode Vanacken; Steven Maesen; Tom De Weyer; Sofie Notelaers; Johanna Renny Octavia; Anastasiia Beznosyk; Karin Coninx; Felipe Bacim; Regis Kopper; et al. (IEEE Computer Graphics and Applications, 2010)

Special Section: Best Papers from JVRC'09 Guest Editors' Introduction . - Sabine Coquillart; Yoshifumi Kitamura (Presence Teleoperators Virtual Environ., 2010)

Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation. - Maya Ozaki; Like Gobeawan; Shinya Kitaoka; Hirofumi Hamazaki; Yoshifumi Kitamura; Robert W. Lindeman (Vis. Comput., 2010)

VORTEX: design and implementation of an interactive volumetric display. - Abhijit Karnik; Archie Henderson; Andrew Dean; Howard Pang; Thomas Campbell; Satoshi Sakurai; Guido Herrmann; Shahram Izadi; Yoshifumi Kitamura; Sriram Subramanian (CHI Extended Abstracts, 2011)

FuSA touch display: a furry and scalable multi-touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (ITS, 2011)

FuSA2 touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (ITS, 2011)

Modulating reinforcement-learning parameters using agent emotions. - Rickard von Haugwitz; Yoshifumi Kitamura; Kazuki Takashima (SCIS&ISIS, 2012)

Elastic scroll for multi-focus interactions. - Kazuki Takashima; Kazuyuki Fujita; Yuichi Itoh; Yoshifumi Kitamura (UIST (Adjunct Volume), 2012)

FuSA2 Touch Display: A furry and scalable multi-touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (VR, 2012)

Two-Part Models Capture the Impact of Gain on Pointing Performance. - Garth Shoemaker; Takayuki Tsukitani; Yoshifumi Kitamura; Kellogg S. Booth (ACM Trans. Comput. Hum. Interact., 2012)

D-FLIP: Dynamic and Flexible Interactive PhotoShow. - Chi Thanh Vi; Kazuki Takashima; Hitomi Yokoyama; Gengdai Liu; Yuichi Itoh; Sriram Subramanian; Yoshifumi Kitamura (Advances in Computer Entertainment, 2013)

D-FLIP: dynamic & flexible interactive PhotoShow. - Yoshifumi Kitamura; Chi Thanh Vi; Gengdai Liu; Kazuki Takashima; Yuichi Itoh; Sriram Subramanian (SIGGRAPH ASIA Emerging Technologies, 2013)

Seamless interaction using a portable projector in perspective corrected multi display environments. - Jorge H. dos S. Chernicharo; Kazuki Takashima; Yoshifumi Kitamura (SUI, 2013)

Direct 3D object manipulation on a collaborative stereoscopic display. - Kasim Özacar; Kazuki Takashima; Yoshifumi Kitamura (SUI, 2013)

TransformTable: a self-actuated shape-changing digital table. - Kazuki Takashima; Naohiro Aida; Hitomi Yokoyama; Yoshifumi Kitamura (ITS, 2013)

SWINGNAGE: gesture-based mobile interactions on distant public displays. - Tokuo Yamaguchi; Hiroyuki Fukushima; Shigeru Tatsuzawa; Masato Nonaka; Kazuki Takashima; Yoshifumi Kitamura (ITS, 2013)

Calamaro: perceiving robotic motion in the wild. - John Harris; Stephanie Law; Kazuki Takashima; Ehud Sharlin; Yoshifumi Kitamura (HAI, 2014)

Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. - Ferran Argelaguet; Takuya Sato; Thierry Duval; Yoshifumi Kitamura; Anatole Lécuyer (EuroHaptics (2), 2014)

A-blocks: recognizing and assessing child building processes during play with toy blocks. - Toshiki Hosoi; Kazuki Takashima; Tomoaki Adachi; Yuichi Itoh; Yoshifumi Kitamura (SIGGRAPH ASIA Emerging Technologies, 2014)

IM3D: magnetic motion tracking system for dexterous 3D interactions. - Jiawei Huang 005; Kazuki Takashima; Shuichiro Hashi; Yoshifumi Kitamura (SIGGRAPH Emerging Technologies, 2014)

StackBlock: block-shaped interface for flexible stacking. - Masahiro Ando; Yuichi Itoh; Toshiki Hosoi; Kazuki Takashima; Kosuke Nakajima; Yoshifumi Kitamura (UIST (Adjunct Volume), 2014)

A dynamic flexible and interactive display method of digital photographs. - Chi Thanh Vi; Kazuki Takashima; Hitomi Yokoyama; Gengdai Liu; Yuichi Itoh; Sriram Subramanian; Yoshifumi Kitamura (Entertain. Comput., 2014)

Japanese HCI Symposium: Emerging Japanese HCI Research Collection. - Jun Kato 001; Hiromi Nakamura; Yuta Sugiura; Taku Hachisu; Daisuke Sakamoto; Koji Yatani; Yoshifumi Kitamura (CHI Extended Abstracts, 2015)

MovemenTable: The Design of Moving Interactive Tabletops. - Kazuki Takashima; Yusuke Asari; Hitomi Yokoyama; Ehud Sharlin; Yoshifumi Kitamura (INTERACT (3), 2015)

Exploring Boundless Scroll by Extending Motor Space. - Kazuki Takashima; Nana Shinshi; Yoshifumi Kitamura (MobileHCI, 2015)

TransformTable. - Yusuke Asari; Kazuki Takashima; Yoshifumi Kitamura (SIGGRAPH Asia Emerging Technologies, 2015)

A dynamic, flexible & interactive display method of paintings for communicative art appreciation among students. - Shoko Usui; Chen He; Katsumi Sato; Yoshifumi Kitamura (SIGGRAPH Asia Symposium on Education, 2015)

GyroWand: IMU-based Raycasting for Augmented Reality Head-Mounted Displays. - Juan David Hincapié-Ramos; Kasim Özacar; Pourang P. Irani; Yoshifumi Kitamura (SUI, 2015)

Coupled-clay: Physical-virtual 3D collaborative interaction environment. - Kasim Özacar; Takuma Hagiwara; Jiawei Huang 005; Kazuki Takashima; Yoshifumi Kitamura (VR, 2015)

IM6D: magnetic tracking system with 6-DOF passive markers for dexterous 3D interaction and motion. - Jiawei Huang 005; Tsuyoshi Mori; Kazuki Takashima; Shuichiro Hashi; Yoshifumi Kitamura (ACM Trans. Graph., 2015)

Study and Design of a Shape-Shifting Wall Display. - Kazuki Takashima; Takafumi Oyama; Yusuke Asari; Ehud Sharlin; Saul Greenberg; Yoshifumi Kitamura (Conference on Designing Interactive Systems, 2016)

Japanese HCI Symposium: Emerging Japanese HCI Research Collection. - Kohei Matsumura; Masayasu Ogata; Saki Sakaguchi; Takashi Ijiri; Takeshi Nishida; Jun Kato 001; Hiromi Nakamura; Daisuke Sakamoto; Yoshifumi Kitamura (CHI Extended Abstracts, 2016)

Viblock: block-shaped content manipulation in VR. - Miteki Ishikawa; Takuma Hagiwara; Kazuki Takashima; Yoshifumi Kitamura (SIGGRAPH ASIA VR Showcase, 2016)

6-DOF computation and marker design for magnetic 3D dexterous motion-tracking system. - Jiawei Huang 005; Tsuyoshi Mori; Kazuki Takashima; Shuichiro Hashi; Yoshifumi Kitamura (VRST, 2016)

GyroWand: An Approach to IMU-Based Raycasting for Augmented Reality. - Juan David Hincapié-Ramos; Kasim Özacar; Pourang P. Irani; Yoshifumi Kitamura (IEEE Computer Graphics and Applications, 2016)

Virtual Interactive Human Anatomy: Dissecting the Domain, Navigating the Politics, Creating the Impossible. - Weiquan Lu; Suresh Pillai; Kanagasuntheram Rajendran; Yoshifumi Kitamura; Ching-Chiuan Yen; Ellen Yi-Luen Do (CHI Extended Abstracts, 2017)

Exploring in-the-Wild Game-Based Gesture Data Collection. - Kiyoshi Oka; Weiquan Lu; Kasim Özacar; Kazuki Takashima; Yoshifumi Kitamura (INTERACT (2), 2017)

Adaptive Workspace using MovemenTable. - Yoshiki Kudo; Kazuki Takashima; Yoshifumi Kitamura (ISS, 2017)

3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays. - Kasim Özacar; Juan David Hincapié-Ramos; Kazuki Takashima; Yoshifumi Kitamura (Interact. Comput., 2017)

Asian CHI Symposium: Emerging HCI Research Collection. - Saki Sakaguchi; Eunice Ratna Sari; Taku Hachisu; Adi B. Tedjasaputra; Kunihiro Kato; Masitah Ghazali; Kaori Ikematsu; Ellen Yi-Luen Do; Jun Kato 001; Hiromi Nakamura; Jun Nishida; Daisuke Sakamoto; et al. (CHI Extended Abstracts, 2018)

Designing Action-Characterizing Toy Blocks for Behavior Assessments. - Xiyue Wang; Miteki Ishikawa; Kazuki Takashima; Tomoaki Adachi; Ehud Sharlin; Patrick Finn; Yoshifumi Kitamura (CHI Extended Abstracts, 2018)

A Study on AR Authoring using Mobile Devices for Educators. - Kinfung Chu; Weiquan Lu; Kiyoshi Oka; Kazuki Takashima; Yoshifumi Kitamura (ICAT-EGVE, 2018)

Unsupervised Adaptation of Neural Networks for Discriminative Sound Source Localization with Eliminative Constraint. - Ryu Takeda; Yoshiki Kudo; Kazuki Takashima; Yoshifumi Kitamura; Kazunori Komatani (ICASSP, 2018)

CubeHarmonic: A New Interface from a Magnetic 3D Motion Tracking System to Music Performance. - Maria Mannone; Eri Kitamura; Jiawei Huang 005; Ryo Sugawara; Yoshifumi Kitamura (NIME, 2018)

The living wall display: physical augmentation of interactive content using an autonomous mobile display. - Yuki Onishi; Yoshiki Kudo; Kazuki Takashima; Anthony Tang 001; Yoshifumi Kitamura (SIGGRAPH ASIA Emerging Technologies, 2018)

Dynamic, Flexible and Multi-dimensional Visualization of Digital Photos and their Metadata. - Xin Huang; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (ISS, 2018)

AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration. - Yoshiki Kudo; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (ISS, 2018)

VR safari park: a concept-based world building interface using blocks and world tree. - Shotaro Ichikawa; Kazuki Takashima; Anthony Tang 001; Yoshifumi Kitamura (VRST, 2018)

Designing dynamic aware interiors. - Yoshifumi Kitamura; Kazuki Takashima; Kazuyuki Fujita (VRST, 2018)

Random-forest-based initializer for solving inverse problem in 3D motion tracking systems. - Ryo Sugawara; Jiawei Huang 005; Kazuki Takashima; Taku Komura; Yoshifumi Kitamura (VRST, 2018)

Asian CHI Symposium: Emerging HCI Research Collection. - Kazuyuki Fujita; Eunice Ratna Sari; Juho Kim 001; Adi B. Tedjasaputra; Ellen Yi-Luen Do; Zhengjie Liu; Uichin Lee; Toni-Jan Keith Palma Monserrat; Akihiro Matsufuji; Shio Miyafuji; Ryosuke Takada; Chat Wacharamanotham; et al. (CHI Extended Abstracts, 2019)

Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems. - Jiawei Huang 005; Ryo Sugawara; Taku Komura; Yoshifumi Kitamura (ICAT-EGVE, 2019)

CubeHarmonic: a new musical instrument based on Rubik's cube with embedded motion sensor. - Maria Mannone; Eri Kitamura; Jiawei Huang 005; Ryo Sugawara; Pascal Chiu; Yoshifumi Kitamura (SIGGRAPH Posters, 2019)

PinpointFly: An Egocentric Position-pointing Drone Interface using Mobile AR. - Linfeng Chen; Akiyuki Ebi; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (SIGGRAPH ASIA Emerging Technologies, 2019)

FreeMo: Extending Hand Tracking Experiences Through Capture Volume and User Freedom. - Pascal Chiu; Isamu Endo; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (SIGGRAPH Asia XR, 2019)

JumpinVR: Enhancing Jump Experience in a Limited Physical Space. - Tomás Havlík; Daigo Hayashi; Kazuyuki Fujita; Kazuki Takashima; Robert W. Lindeman; Yoshifumi Kitamura (SIGGRAPH Asia XR, 2019)

Pursuit Sensing: Extending Hand Tracking Space in Mobile VR Applications. - Pascal Chiu; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (SUI, 2019)

ShearSheet: Low-Cost Shear Force Input with Elastic Feedback for Augmenting Touch Interaction. - Mengting Huang; Kazuyuki Fujita; Kazuki Takashima; Taichi Tsuchida; Hiroyuki Manabe; Yoshifumi Kitamura (ISS, 2019)

Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone. - Ryotaro Temma; Kazuki Takashima; Kazuyuki Fujita; Koh Sueda; Yoshifumi Kitamura (UIST, 2019)

An Investigation of Electrode Design for Physical Touch Extensions on a Capacitive Touch Surface. - Xiyue Wang; Kaori Ikematsu; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (UIST (Adjunct Volume), 2019)

Text Typing in VR Using Smartphones Touchscreen and HMD. - Sabah Boustila; Thomas Guégan; Kazuki Takashima; Yoshifumi Kitamura (VR, 2019)

Exploring Scalable WorkSpace Based on Virtual and Physical Movable Wall. - Sabah Boustila; Hao Zheng; Bai Shuxia; Kazuki Takashima; Yoshifumi Kitamura (VR, 2019)

Be Bait!: A Unique Fishing Experience with Hammock-based Underwater Locomotion Method. - Shotaro Ichikawa; Isamu Endo; Yuki Onishi; Aoi Suzuki; Daigo Hayashi; Anri Niwano; Akiyuki Ebi; Yoshifumi Kitamura (VR, 2019)

Interacting with 3D Images on a Rear-projection Tabletop 3D Display Using Wireless Magnetic Markers and an Annular Coil Array. - Shunsuke Yoshida; Ryo Sugawara; Jiawei Huang 005; Yoshifumi Kitamura (VR, 2019)

Making waves and combining strands at CHI 2021. - Eunice Ratna Sari; Aaron Quigley; Yoshifumi Kitamura (Interactions, 2019)

CamCutter: Impromptu Vision-Based Cross-Device Application Sharing. - Takuma Hagiwara; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (Interact. Comput., 2019)

Techniques to Visualize Occluded Graph Elements for 2.5D Map Editing. - Kazuyuki Fujita; Daigo Hayashi; Kotaro Hara; Kazuki Takashima; Yoshifumi Kitamura (CHI Extended Abstracts, 2020)

Asian CHI Symposium: HCI Research from Asia and on Asian Contexts and Cultures. - Briane Paul V. Samson; Suleman Shahid; Akihiro Matsufuji; Chat Wacharamanotham; Toni-Jan Keith P. Monserrat; Keyur Sorathia; Masitah Ghazali; Shio Miyafuji; Nova Ahmed; Kazuyuki Fujita; A. B. M. Alim Al Islam; Eunice Ratna Sari; et al. (CHI Extended Abstracts, 2020)

Exploring Interactions between Rogue Autonomous Vehicles and People. - Christopher Smith; Sowmya Somanath; Ehud Sharlin; Yoshifumi Kitamura (HRI (Companion), 2020)

ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World. - Yan Yixian; Kazuki Takashima; Anthony Tang 001; Takayuki Tanno; Kazuyuki Fujita; Yoshifumi Kitamura (UIST, 2020)

AssessBlocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters. - Xiyue Wang; Kazuki Takashima; Tomoaki Adachi; Patrick Finn; Ehud Sharlin; Yoshifumi Kitamura (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020)

PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR. - Linfeng Chen; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (CHI, 2021)

A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions. - Isamu Endo; Kazuki Takashima; Maakito Inoue; Kazuyuki Fujita; Kiyoshi Kiyokawa; Yoshifumi Kitamura (CHI Extended Abstracts, 2021)

TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair. - Kazuyuki Fujita; Aoi Suzuki; Kazuki Takashima; Kaori Ikematsu; Yoshifumi Kitamura (CHI, 2021)

Self-actuated Stretchable Partitions for Dynamically Creating Secure Workplaces. - Yuki Onishi; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (CHI Extended Abstracts, 2021)

Can Playing with Toy Blocks Reflect Behavior Problems in Children? - Xiyue Wang; Kazuki Takashima; Tomoaki Adachi; Yoshifumi Kitamura (CHI, 2021)

ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World. - Isamu Endo; Kazuki Takashima; Maakito Inoue; Kazuyuki Fujita; Kiyoshi Kiyokawa; Yoshifumi Kitamura (UIST, 2021)

BouncyScreen: Physical Enhancement of Pseudo-Force Feedback. - Yuki Onishi; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (VR, 2021)

Enabling Robot-assisted Motion Capture with Human Scale Tracking Optimization. - Pascal Chiu; Jiawei Huang 005; Yoshifumi Kitamura (VRST, 2021)

A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone. - Tatsuki Takano; Kazuki Takashima; Kazuyuki Fujita; Guang Hong; Kaori Ikematsu; Yoshifumi Kitamura (VRST, 2021)

Towards Balancing VR Immersion and Bystander Awareness. - Yoshiki Kudo; Anthony Tang 001; Kazuyuki Fujita; Isamu Endo; Kazuki Takashima; Yoshifumi Kitamura (Proc. ACM Hum. Comput. Interact., 2021)

Hypercube + Rubik's Cube + Music = HyperCubeHarmonic. - Maria Mannone; Takashi Yoshino 004; Pascal Chiu; Yoshifumi Kitamura (MCM, 2022)

Demonstration of RedirectedDoors: Manipulating User's Orientation while Opening Doors in Virtual Reality. - Yukai Hoshikawa; Kazuyuki Fujita; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (SIGGRAPH Asia XR, 2022)

Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality. - Kumpei Ogawa; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (SIGGRAPH Asia XR, 2022)

A Triangular Actuating Device Stand that Dynamically Adjusts Mobile Screen's Position. - Ryota Gomi; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (UIST (Adjunct Volume), 2022)

WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions. - Yuki Onishi; Kazuki Takashima; Shoi Higashiyama; Kazuyuki Fujita; Yoshifumi Kitamura (UIST, 2022)

ConfusionLens: Dynamic and Interactive Visualization for Performance Analysis of Multiclass Image Classifiers. - Keito Uwaseki; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (UIST (Adjunct Volume), 2022)

RedirectedDoors: Redirection While Opening Doors in Virtual Reality. - Yukai Hoshikawa; Kazuyuki Fujita; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (VR, 2022)

PseudoJumpOn: Jumping onto Steps in Virtual Reality. - Kumpei Ogawa; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (VR, 2022)

A chronology of SIGCHI conferences: 1983 to 2022. - Neha Kumar 001; Julie A. Adams; Bill Buxton; Linda Candy; Pablo César; Leigh Clark; Benjamin R. Cowan; Anind K. Dey; Phoebe O. Toups Dugas; Ernest A. Edmonds; Michael A. Goodrich; Mark Green 001; et al. (Interactions, 2022)

HandyGaze: A Gaze Tracking Technique for Room-Scale Environments using a Single Smartphone. - Takahiro Nagai; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (Proc. ACM Hum. Comput. Interact., 2022)

TetraForce: A Magnetic-Based Interface Enabling Pressure Force and Shear Force Input Applied to Front and Back of a Smartphone. - Taichi Tsuchida; Kazuyuki Fujita; Kaori Ikematsu; Sayan Sarcar; Kazuki Takashima; Yoshifumi Kitamura (Proc. ACM Hum. Comput. Interact., 2022)

Reconstruction of Dexterous 3D Motion Data From a Flexible Magnetic Sensor With Deep Learning and Structure-Aware Filtering. - Jiawei Huang 005; Ryo Sugawara; Kinfung Chu; Taku Komura; Yoshifumi Kitamura (IEEE Trans. Vis. Comput. Graph., 2022)

BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective. - Maakito Inoue; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (CHI, 2023)

UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR. - Ryota Gomi; Kazuki Takashima; Yuki Onishi; Kazuyuki Fujita; Yoshifumi Kitamura (Proc. ACM Hum. Comput. Interact., 2023)

Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers. - Kazuyuki Fujita; Kazuki Takashima; Yuichi Itoh; Yoshifumi Kitamura (Qual. User Exp., 2023)

InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR. - Ryota Gomi; Ryo Suzuki 001; Kazuki Takashima; Kazuyuki Fujita; Yoshifumi Kitamura (CHI, 2024)

SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation. - Taichi Murakami; Kazuyuki Fujita; Kotaro Hara; Kazuki Takashima; Yoshifumi Kitamura (CHI, 2024)

Anesth-on-the-Go: Designing Portable Game-based Anesthetic Simulator for Education. - Yuki Onishi; Eiko Onishi; Kazuki Takashima; Yoshifumi Kitamura (CHI Extended Abstracts, 2024)

LoopBot: Representing Continuous Haptics of Grounded Objects in Room-scale VR. - Tetsushi Ikeda; Kazuyuki Fujita; Kumpei Ogawa; Kazuki Takashima; Yoshifumi Kitamura (UIST, 2024)

Online Photon Guiding with 3D Gaussians for Caustics Rendering. - Jiawei Huang 005; Hajime Tanaka 001; Taku Komura; Yoshifumi Kitamura (CoRR, 2024)

Real-Time Reconstruction of Fluid Flow under Unknown Disturbance. - Kinfung Chu; Jiawei Huang 005; Hidemasa Takana; Yoshifumi Kitamura (ACM Trans. Graph., 2024)

RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR. - Yukai Hoshikawa; Kazuyuki Fujita; Kazuki Takashima; Morten Fjeld; Yoshifumi Kitamura (IEEE Trans. Vis. Comput. Graph., 2024)

Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians. - Jiawei Huang 005; Akito Iizuka; Hajime Tanaka 001; Taku Komura; Yoshifumi Kitamura (ACM Trans. Graph., 2024)

Exploring Visual-Auditory Redirected Walking Using Auditory Cues in Reality. - Kumpei Ogawa; Kazuyuki Fujita; Shuichi Sakamoto; Kazuki Takashima; Yoshifumi Kitamura (IEEE Trans. Vis. Comput. Graph., 2024)

Culture Matters in Humanness Recognition for Human Body Motion. - Xiaoyue Yang; Miao Cheng; Ken Fujiwara; Yangyang Cai; Yoshifumi Kitamura; Chiahuei Tseng (CHI Extended Abstracts, 2025)

Redirected Drawing: Expanding the Perceived Canvas Size in VR. - Kumpei Ogawa; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura (VR, 2025)

VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model. - Yuhui Wang; Kazuki Takashima; Masamitsu Ito; Takeshi Kobori; Tomo Asakura; Kazuyuki Fujita; Guang Hong; Yoshifumi Kitamura (VR, 2025)

Demonstration of VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model. - Yuhui Wang; Kazuki Takashima; Masamitsu Ito; Takeshi Kobori; Tomo Asakura; Kazuyuki Fujita; Guang Hong; Yoshifumi Kitamura (VR Workshops, 2025)

ConfusionLens: Focus+Context Visualization Interface for Performance Analysis of Multiclass Image Classifiers. - Kazuyuki Fujita; Keito Uwaseki; Hongyu Bu; Kazuki Takashima; Yoshifumi Kitamura (ACM Trans. Interact. Intell. Syst., 2025)